If they did, would you?

Started by gameplan.exe, February 16, 2011, 11:36:30 AM

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thetrooper27

Jazzing up the Power Pack battles is why I like recycling the BU's.  Drawing to replace is cool, and I agree would make them better without making them broken, but my preference would be to have them for the late game, when it's a stalemate and no one can seem to make a successful attack.  It's an either/or call I think.  Both would be good. 

I don't think they should add to damage and venture unless another card grants them that ability.  Or maybe an inherent ability (scratches beard)... anyone ever play Betsy Braddock?  Maybe she's good...
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on December 14, 2012, 12:37:06 AM
Jazzing up the Power Pack battles is why I like recycling the BU's.  Drawing to replace is cool, and I agree would make them better without making them broken, but my preference would be to have them for the late game, when it's a stalemate and no one can seem to make a successful attack.  It's an either/or call I think.  Both would be good. 

I don't think they should add to damage and venture unless another card grants them that ability.  Or maybe an inherent ability (scratches beard)... anyone ever play Betsy Braddock?  Maybe she's good...

You make a good point about other cards giving Universe cards this ability (either through I.A.s or other Specials, or Aspect), but then you also have to include them in your deck in the first place and right now...

But like you said, being able to save them for late in the game is the primary goal, I think... or at least that's my goal... that and to be able to use Charge Object again  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27