thetrooper27's customs!

Started by thetrooper27, December 09, 2012, 10:03:42 PM

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thetrooper27

"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster


thetrooper27

Do they look good?  I'm kinda proud of them... I never figured out how to make them OP official, with the font for the names and the inherent ability text (mine doesn't look as clear as it does on a real OP card), but using the program I had, I thought I did a pretty nice job. 

Cannonball and The new Marauders are my favs.  Please comment on the playability (or lack thereof) and make suggestions.  I won't take them personal.  The Wolverine special is years old, and I made it before I ever saw the Marvels version.  I was tickled pink when I saw that they planned on giving him that special.:)  And I also made the Earth's Mightiest Heroes before I tuned my homemade crafting ability.  I had many many more, but they were saved to a geocities page that no longer exists, and even if I could remember the account, I'm sure they deleted that stuff years ago.  I had some awesome TMNT that I made, and each one had different inherent abilities that were almost so good, you didnt' need specials.  I really think they could have done more with inherent abilities than just "may play so and so's special cards" or "may play this or that from reserve."  Sure there are lots of good abilities, and sometimes I still overlook some of them (such as bonuses to cards on defense... lots of max 6 characters should have bonuses built in).  I love homemade OP cards.  I've seen some good ones by Eboladude, and though I haven't seen many on here, the ones I've seen are sweet.  Anyway, I hope you guys like these, and if I ever get my comp up, I'll post more.  Thanks for checking them out!
"wow...never notice how JACKED pym is in that pic before!" -breadmaster


thetrooper27

The number at the bottom right represents the sum total for deckbuilding, and most of my homemades I modified for use.  Cable is almost IMPOSSIBLE to fit in a deck.  Even last nigth, I stayed up till about 230 am trying to build a deck with him and Deadpool, without using a 3 grid character.  Darn near impossible.  So, based on 19 points per character deck sum total, I would sometimes drop the point total back a point or two for high point total characters, or in some cases, as with Cannonball, I would up the point total because his specials were pretty good.  With the Marauders I made, you can't have a reserve character, which means you lose 19 points from your team.  They're 20 points.  So 37 points is all you have left to work with.  I liked that the number jumps right out at you.  Instead of "Counts as _ points for tournament deckbuilding" this number would replace that text entirely in future printings, even if the number was the same as their grid sum, saving space on the card for inherent abilities. 

The NEO OverPower guys also had the idea that a card would have icons on it indicating its defensive use, or DTR, things like that.  I thought that would have been really handy.  By the time Monumental came out, they should've already picked up on this idea.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Y2S

Guys, has anyone done or is there there Enchantress or A.I.M. special cards floating around out there?

justa

to Y2S:  Bios did some cool specials for AIM.  Check out his expansion sets.

to the trooper27:  some cool cards, dude.  not sure i like only 3 on the front line, but i guess you'd have to make Sinister's specials make up for it.
i noticed no grid on Raphael and 1 of the Juggs.  had you decided on the grids?
also, i have images of some TMNT cards from a while back, maybe 10 years ago or so.  they included all 4 turtles with 1 or 2 specials (except Donatello didn't have any), + Splinter, Shredder, and 2 versions of Casey Jones (all with 1 or 2 specials).  i also have a TMNT character with several specials,  including Pizza  ;D (by a different creator).  unfortunately, i no longer have my records to give proper credit to the people who created them.

gameplan.exe

thetrooper27! I finally found the topic  ;D

Anyway, those are great cards for Gambit! you should make a mirror card for Rogue, too.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

What's a mirror card? :o  I think if Gambit had those cards, he would be much more playable without being too good.  I also like the character card I made... he needs a 7 fighting for sure.  There's always Super Soldier Serum I guess, but he's Gambit for crying out loud!

The ones I didn't slap a grid on were cards I intended to finish and never got a chance to.  I'm trying to get my computer hooked up in here so I can make new ones.  I think I could make better ones if I knew how to use a better program.  Anyone want to post a tutorial on how to make a nice, official looking OverPower card?  The Marvels look sweet.  I want mine to look like that...

I used to have a bunch of Street Fighter characters made as well... I just might have some of them saved at a friends house.  They won't look very good, but I had a bunch of cool inherents for them.  My Ryu had an inherent ability that read something like "If Ryu has a power card placed to him, you may have one duplicate of that value power card in hand."  Adon had one of my all time favorite inherents and when I find a cool pic, I'll make a new character card for him.  "Adon may make one power card attack level 1-2 after opponent concedes battle.  Opponent may defend."  I just really like that ability.  Don't know why.  Probably cuz it's kewl. 8)

I would LOVE to see those TMNT cards.  I had some way back, but I've lost them.  I made some crazy mechanic for Donatello that was so cool... but I haven't the slightest idea what it did.  I really like experimenting with inherent abilities... to rely less on specials and more on the character.  I try to think of cool inherent abilities, and then I can just print a new character card, and play with old specials.  I wish I could remember what those cards did.  Leo did something with bonuses and venture, Raph was chain attacks (which he was probably the most powerful now that I understand why chains are so brutal), Mikey had an awesome grid with a low sum deck value, and Don... I can't remember squat what he did.  But I liked his the best, and I want to say because he was a card engine of some kind.  If you guys want to work on a Turtles set, I'm so down with that.

I think I'm most proud of my Cannonball and his specials.  Humberto Ramos is my favorite artist.  I didn't think he was too overpowered... nothing too profound about him, but I did give him some great cards. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

by "mirror" I mean it'd be the same, but flipped opposite for Gambit/Rogue. that way they could both play it. doubles odds of getting it into play, or simply decides which will have it in their repertoire for a given deck build
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nostalgic

I absolutely love the marvel version of the any hero AC special, and the captain america 8 fighting power card. (I'll be using both of those.) I also like the batman with 7f and 8i. (Never thought about his stats like that before.) Also the Wolverine I.A. made me think of an I.A. I thought the Hulk should have had which was "Hulk is +1 to all strength attacks/ or strength power cards when he takes a hit/ or for ever 5 points of damage on his permenant record.  8) 
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

thetrooper27

I would like to see more specials that make having particular teammates beneficial to your build.  What about a card for Gambit that was something like:  Rogue and Gambit are +1 to all actions for remainder of game as long as they are both in the front line. OPD... or something like that. 

For every 5 points of damage, Hulk is +1?!  I love it!!!  That's kinda like my OPD that I made him.  I love that card.  But having that inherent ability probably be even better.  Batman could probably have an 8 of fighting, but having two 8's would be huge, and I still think that it's his Intellect that makes him so formidable.  Don't get me wrong... I'm not diminishing Batman's Fighting ability... he's totally bad@$$.  I think Supes would be similar in having a 7 Energy and an 8 of Strength, but some might disagree.  I'm not really an expert on either character, but I'm quite familiar with them.  Batman could have a big Fighting attack special, and Superman could have a big Energy special to give them their due in those departments.  Batman would also be one of those fighters that got a negate.  I think in another thread someone mentioned that fighters don't have much in negates, and Batman totally could.  Superman could get a KL.  DC did get the shaft in OverPower.  I don't play anyone but Flash, and Azrael in reserve.  Not saying there aren't other playable guys, but none that really interest me except a few villains. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Demacus

#12
Just looked at the link posted at the top. 

If you were to actually create a Mega-Man hero card, his stats should be 7-4-2-3 and his I.A. should be "Put any of opponents unusuable discards from this turn in hand, if they were useable by a character Mega-Man KO'd"

PowerBalance

Ha ha - that's actually pretty clever regarding Megaman's IA.

TheTrooper - you should do all the Street Fighter/Capcom characters. Then we could do a CCG version of X-Men vs. Street Fighter, or even Marvel vs. Capcom 3!

Overpower: Power Balance - New Custom Expansion!
http://www.oppowerbalance.net
http://www.facebook.com/OPPowerBalance

thetrooper27

I would really like to create a separate card game for Megaman.  That would be alot of fun, but I don't know how to begin.  I know I would like it to be a number game like OverPower, but not a total carbon copy.  I might make a thread for some ideas at a later date.

As far as an OP Megaman, that's a neat ability, but I might change the stats a bit.  I would say the energy is right, with the arm cannon, but I think he can fight better than a 4.  As a robot, I would say he's built to have moderate strength, something like a 4, and he's programmed to think and react on his own, so I think 4 is nice there, as well.  It's hard to gauge the stats since there's only a little to go on, and I'm comparing him to other robots in the series.  Gutsman, for example, would have an 8 Strength, and he's likely the only one that would.  Many of them would have similar stats... they can only do so much as robots.  But the specials would make them unique, and I'm thinking their inherent abilities would be something like "Air Man is +2 to attack vs. Crash Man" or "Metal Man is +2 to attack vs. everyone (hahah just kidding, but you gotta admit, Metal Blades are pretty awesome).  It could be a fun project.

Same thing for Street Fighter.  Lots of similar grids.  I only wish I could remember all the characters I've made.  I remember: 

Guile 6744 - Guile may make any follow up actions for his team.
Adon 2743 - May make power card attack, level 1 or 2, after opponent concedes battle.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster