OverPower Championships 2014

Started by Jack, June 08, 2014, 06:46:48 PM

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Jack

Pairings are tentatively up, still doing final adjustments to the format but the meat of the information is there now.

http://overpower.ca/wiki/OverPower_Championships_2014#Swiss_Rounds

Jack

#106

steve2275

#107
https://www.youtube.com/watch?v=RPL5JZh8v6c
rookie? mistake at 2313
ally to activator is a no no
3840 7 F from a & F tw is a no no

https://www.youtube.com/watch?v=FPaHFXGHxK4
i see matt (on the left? needed to put those unusable pc into the dead pile)

OP GOD

What a Tournament.   Lots of epic games.  Next year is going to be even more competitive with all this tape to study. 

I am getting wind of the tournament line up and prizing for 2015.

2013 - ' OP CIRCUIT REBORN '

2014 - ' OP CIRCUIT REUNION '

2015 - ' OP CIRCUIT NEXT-GEN '

Lol

M

OP GOD
OP GOD

~ To play me, is an HONOUR.

Kyoujin

Quote from: steve2275 on December 10, 2014, 01:34:40 PM
https://www.youtube.com/watch?v=RPL5JZh8v6c
rookie? mistake at 2313
ally to activator is a no no
3840 7 F from a & F tw is a no no

https://www.youtube.com/watch?v=FPaHFXGHxK4
i see matt (on the left? needed to put those unusable pc into the dead pile)

Thanks for letting me know.  I didn't realize unusable power cards had to go to the dead pile.  In retrospect, that makes a lot of sense.

teesaw

Quote from: Kyoujin on December 15, 2014, 07:41:06 AM
Quote from: steve2275 on December 10, 2014, 01:34:40 PM
https://www.youtube.com/watch?v=RPL5JZh8v6c
rookie? mistake at 2313
ally to activator is a no no
3840 7 F from a & F tw is a no no

https://www.youtube.com/watch?v=FPaHFXGHxK4
i see matt (on the left? needed to put those unusable pc into the dead pile)

Thanks for letting me know.  I didn't realize unusable power cards had to go to the dead pile.  In retrospect, that makes a lot of sense.

I didn't realize that either - I always put them to the Power Pack.

Is that only at the end of the game?  What if I have something usable by my reserve but not by anyone else?  Does that mean that those cards go to the DP when they come up?
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

chuu

As far as I know, it would be deemed unusable if at the time that you draw the power card, you longer have an active character that can play that power card.  So even if you play a draw 3 during mid-battle and the last character that could play that power just died it would be deemed unsuable and discards into the deadpile and not the power pack.  This is good since you don't want to be getting useless power cards while playing in power pack.

steve2275

#112
yup
once wolverine was lost
next battle any level 8 powercards go dead

unless you got another 8 grid in reserve (in that case you keep them)

teesaw

So...to clarify - (and I apologize for those who are coming here for a thread about the OP Championships...)

Wolverine is in Reserve, he's got an 8F placed to him.  None of my front line heroes have 8F.  A SECOND 8F comes up, next hand, which is deemed unusable and must be discarded.  Poor deck construction and planning aside, that SECOND 8F goes to the dead pile?
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

chuu

#114
No, that second 8 does not get discarded into the deadpile as you might be able to use it again later when wolverine is out in front. So even if Wolverine never gets to come out because it's a back and forth venture game that gets to power pack you'll have to keep discarding those 8s into the power pack even though you don't want to.



breadmaster

such a bone-headed reneg

c'est la vie


MHC

#119
I have a question about the penalty for the reneg in the finals:  Why is the current ruling that if someone renegs when playing a draw 3 (by not discarding properly) that the game state get set back to the beginning of the battle as opposed to when the draw three was played?

When a reneg happens at the beginning of a battle (duplicates, unusables, etc), returning to the game state at the beginning of the battle seems reasonable.  In this case, you want to return to the game state to just before the error happened (and then apply penalties).   This make sense to me. 

If someone renegs when using a draw three, the analogous thing to do would be to revert the game state to just before the draw three was played (since that's when the error happened).  Instead, in the finals, the game state was reverted to the beginning of the battle.  This is despite the fact that the error involved with the draw three had no impact on the game state up to the point before it was played.  This doesn't make much sense to me.   Because the error involved with the draw three had zero (literally zero) impact on what happened before that point, you are effectively returning the game to a point that has no relation with the error.  An analogous situation for when someone renegs at the beginning of battle 3 would be to return the game state to the beginning of battle 2, which clearly would not make any sense.

Is there are reason for why the ruling works this way?

Edit:
Also, I found it odd that the players were allowed to revert the game state to just after placing occurred.  This clearly favored the Spawn-S.Witch-Starjammers-Dr.S team.  The reneg for the draw three effectively gave the opponent a draw 4 or 5 for the next battle (due to extra placed cards).