Overpower Deviant Art

Started by Tussin, November 16, 2014, 08:43:40 PM

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teesaw

Did the creator of OP3 join the forum?
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

OP3

#16
Quote from: teesaw on December 26, 2014, 04:06:16 PM
Did the creator of OP3 join the forum?

Yes I did!  Thanks for the support you guys.  I had no idea anyone posted my cards here, but I'm glad you like 'em.  To address some comments:

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I like the Affiliation concept, but I always thought it would work better through homebases and aspects.  For example, X-Mansion, Danger Room, and Krakoa give different versions of X-Men with different team abilities.  It also negates the need to remake EVERY character card to make it all work.

Just wait till you see what I have planned for Locations.  I think you'll like it.

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Why create a character card that is identical to the "legacy" card, just to give them their own specific specials?  And not so much the character cards, but the specials!  IMHO, a good half of the characters you made don't have an alternate version of a different "real" name of the same "code" name (or "base" character name) to warrant making specials specific to the identity.  For some examples, who was ever Professor X other than Charles Xavier?  James Howlett turns out to be the Real name of the guy we knew only as Logan for so long.  Would Logan specials really be any different?

Basically, consistency was the issue.  If I include a certain character's identity on their Specials, I should be consistent and do the same for everyone.  Also, a bit of forethought (something the original game entirely lacked).  There's already been a new Wolverine (Daken, as a member of Osborn's Avengers), so who's to say alternate versions of other characters wouldn't show up at some point in the future?  And no, I wouldn't make any cards specific to "Logan," since James and Logan are one and the same.  Same reason I wouldn't make any Magneto cards for Erik Lehnsherr, or Magnus.  It's just an alias.

However, I'll probably go back and make a few adjustments.  This is going to be a way more prevalent issue once I get onto DC, but there are a few Marvel characters who have certain Specials that should be useable by all versions of that character (some of Cap's cards, or Venom's for instance).

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What would you do with an identity like Hal Jordan.  In addition to Parallax in the legacy cards, I've collected over the years a Green Lantern: Hal Jordan character to use Green Lantern specials, Hal Jordon characters with specials, and Spectre characters with specials

That's exactly what I intend to do.  The names on the Specials will correspond to the characters who can use them.  So some will have both GL and Hal, some will have Parallax and Hal, some will just have Hal (useable by all characters named Hal Jordan).  But this is all way beyond the Core Sets.  The Core Set Specials will be more simplified.

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And why cling so to the legacy card names?  If replacement is the reason, so be it.

Replacement is the reason.  This is a whole new edition of the game, a complete overhaul.  That's always been what I set out to do.

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I do know they're decent cards, and I appreciate all efforts to keep the game I love going and growing.  Good luck with this new project direction.

Thanks, much appreciated!

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Another good example of different grid totals/abilities is legacy Spiderwoman (Julia Carpenter)/Arachne vs Spiderwoman/Jessica Drew.  These all DESERVE their own specials above and beyond, or separate, from what ever is the base character.

Exactly!  And those character both deserve to be called just "Spider-Woman."  Same thing with all of DC's Flashes, Green Lanterns, Green Arrows, Batmans, Robins, etc.

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maybe a better way is to have like 4-5 specials for every base character that each hero or villain can use, and have 1-2 unique special suited just for them perhaps?

This is the goal.  Still trying to get through the Core Set though.

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- Black Panther - Everything Batman wishes he could be in Overpower.

Just wait till you see what I have planned for Batman!

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- Prof. X: Psychic Suggestion - As a non-OPD, would this be the best card in the game? (He gave Reed Richards one of these too)
"Avoid one attack of 6-or less, attack is shifted to one of opponents front line characters, who may defend"

It is pretty good, and I have actually clarified that the shifted attack doesn't count toward Venture: http://overpower-3rd.deviantart.com/art/Professor-X-Special-Psychic-Suggestion-447893234  But compare it to Shang-Chi's OQ (which I think is stupidly OP).  His can avoid any attack of any value and type, even non-numerical attacks.  And it costs your opponent two cards vs. your one.  My GZ can only avoid 6 or less, and not stuff like AIs or CHs.  And it's vulnerable to anything that prevents attacks being shifted.  And it's your opponent's choice who it hits, and your opponent's choice whether it costs them two cards.

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- Dr Doom - After years of everyone saying he should be the only 8-Stat with a negate, this guy just couldnt refuse to finally give it to him. Dr. Doom is a POWERHOUSE in this expansion. Love his art, plus a Negate, "Super Genius", and Expendable Ally. If these cards were a real expansion this would be my favorite OP character to put in a deck.

I figured since I bumped his total up by 3 points I could afford to give him a Negate.  He will likely be Marvel's only 8-stat character with one.

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Storm: Fog Cover - Making Dr. Strange obsolete as the reserve character in Spawn-Wall decks? This card might be overpowered a little too much,  basically a master mold that also gives +1 defense, and can be played from reserve. Storm would also be a battlesite powerhouse with these cards she got in this set.

Just wait till you see what Dr. Strange gets (though he isn't in the Core Set).  The whole point of OP3 is to make all characters useful, especially those who deserve to be like Storm.  But nothing's set in stone.  I've made adjustments to other Specials, so if after playtesting Fog Cover ends up being too good, it can be revised.

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Spider-Man: Looks like someone finally found a way to make spider-man a useful overpower character.

That's the idea!  Thanks for the feedback!

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i ran across this via ebay

https://www.youtube.com/watch?v=stxiqiVwC8Q

I have no idea who that is, or what he's doing, but it's not me.

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He has iron mans stats wrong.

How so?

steve2275

#17
do you plan on giving cyclops the new AF treatment?
and he still use it with his IQ card?


um never mind
liking the new cards in the gallery

and i am the same steve2275 posting in your deviant account ( i hope im not over commenting)

OP3

Quote from: steve2275 on December 27, 2014, 12:08:48 PM
do you plan on giving cyclops the new AF treatment?

I have an updated AF that you'll see when I post Dr. Octopus.  Cyke will probably get that version down the line.  Not in the Core Set.

chuu

I wish I could crank out customs as fast as you...in the time I make one character you make like 20

OP3

Quote from: chuu on December 27, 2014, 07:27:43 PM
I wish I could crank out customs as fast as you...in the time I make one character you make like 20

The key is having all of them written up ahead of time, with all the artwork preselected.  Then it's just a matter of copying and pasting into my Photoshop templates, making adjustments for text and image size and placement, pasting in the icons and applying glow effects and whatnot, then saving them as different filenames.  I've been averaging about one character and their five Specials per day for the past couple weeks since I got back into doing them.  Should have the last 10 characters in the Marvel Core set posted within the next couple weeks.  Then it's on to fun stuff like Locations, and my new Affiliation cards.

justa

I saw the additional cards you posted and continue to be impressed.  I look forward to the project's future.

I took the time to read the diaries on the site, and totally agree with the swap between artifacts (objects) and teamworks (strategy).  I discussed this with justbgkid (CCTelander) years ago, but he thought (and I had to agree) that too much work would be required to fix the applicable specials, and expansion was more important than rebuilding.  But where you're into an entire rebuild, I say Go For It!  IMO, Universe cards (items around) would be Basic U (counts for damage & VT), Artifacts, Allies, and Bystanders (see the justabgkid site).  Tactic cards would be Doubleshot, Teamwork, and Training (with a new mechanic focused on 1 power type instead of 2, possibly like a non-OPD artifact that acted for the particular action only).

2 type of cards I'd suggest for your expansions (if you're taking suggestions):
   1)  level 0 Power cards, created by NE OverPower (I think) back in the day.  They go a long way in making a max-6 team a viable contender.  See the justabgkid site for usage and limitation.
   2)  2-type MultoPower cards, as opposed to 4-type.  While I think OverPower Balance has some great ideas, I'm not sold on his MultiPower card rules (as I'm sure many are as well), as they really nerf their usage.  But a 2-type Multi would ensure usage of his rules.  Top contains icons and power level (all other cards need to be flipped to read anyways).  Bottom contains text: "Must meet both skill requirements to use.  May be used as either type Power card."  Defines that both skill types at that level are required, and enables them to be used in place of either type of Power card, which forces them to be used as intended no matter which set of rules a player follows.  They would not work well with 4-type (or 3-type) Multis because of the fusion rule (if they can be fused, they must).  Greater available character usage than 4-type, less icon vulnerability, and expanded deck-design strategy (2 colors low, 2 other colors higher, to prevent fusion, for an example) could make them a very interesting addition to the game.

And I admit I'm still confused by your use of identity.  I admit that Daken played Wolverine in the Dark Avengers, but Bullseye played Hawkeye, and Mac Gargan (with the Venom symbiote) played Spiderman as well.  To me they're all separate characters.  Plus Daken & Wolverine appeared together in the son-father story arc, so they would be clones at best, not variants, I would think.  Emma, Jean, & Kitty seem to be treated differently than, for example, Scott, Charles, and Hank.  While I've understood, so far, your explanation on base character vs. variant character use of specials, I'm still not seeing the consistency of that "big picture" in terms of the cards you've produced so far.  I'm hoping it will become cleared when you finish off the base sets and get into expansions.

If you think of it, please post here to remind us when you've put new cards up.  As I've said, I look forward to it.

Tussin

i liked the idea of level 0 Power Cards, but i don't agree with them being able to block 7 or 8's.

level 0 Power Cards would be a buff for max 6 and max 7 characters, you could get 1 more possible power card when it comes to later game when you rely on the Power Pack for your hand.

an 8 would still have an edge over level 7, a 7 would still have an edge over level 6, but its more in line to help the lower stats.

a max 8 character can use 1, 2, 3, 4, 5, 6, 7, 8.
a max 7 character can use 0, 1, 2, 3, 4, 5, 6, 7.
a max 6 character can use 0, 1, 2, 3, 4, 5, 6.

for a typical 8 card hand, it gives the max 6 and 7 one more possible card to play with.

if you have 8's in your deck, you can skip or choose not to include level 0 Power Cards into your deck.

it adds more choice for more deck building, less reliant on 8's in the meta, it opens more choices which is healthy imho. :)

justa

#23
Keep in mind that they can avoid up to a level 8 attack, but act as a level 0 Power card for offense.  The way justabgkid had them set up was that the 0 E, F, S, or I was a duplicate of a level 7 or 8 Power card placed or in hand.  These were non-OPD.  The 0 M and A were OPD, and counted as a duplicate of a level 8 Power card only placed or in hand.  Due to potential abuse, as witnessed in play testing, a limitation of 4 level 0 Power cards (of any type) per deck maximum was added.  I have played using them and they did in fact aid my 6-max team without being the deciding factor (I still lost, actually).

drdeath25

#24
I dont get it. So if they are duplicates of 7 and 8 power cards, and are only 0 on offense. how are they better than a 7 or 8 power card? You can actually make large attacks with 7 and 8 power cards.

I guess they would be really good for max-6 characters, but terrible for 8-stat characters. So maybe having the option to use them is a good idea, but they wouldn't fit in every deck. It seems like they would also help greatly in making decks that are playing characters of all different power types instead of making decks that are based around characters that are all strong in one power type, but thats kindof what Any-Powers were made for. Keep in mind for balance, the OP creators made Max-6 characters typically have really good special cards to make up for them not having a powerful grid.

Am I missing something?

OP3

Quote from: justa on December 28, 2014, 04:20:20 PM
I took the time to read the diaries on the site, and totally agree with the swap between artifacts (objects) and teamworks (strategy).  I discussed this with justbgkid (CCTelander) years ago, but he thought (and I had to agree) that too much work would be required to fix the applicable specials, and expansion was more important than rebuilding.  But where you're into an entire rebuild, I say Go For It!

That was exactly my problem.  I've been making custom cards for years, but only as a means to expand the game.  Maybe revise a character here or there.  But since I decided to just overhaul everything and rebuild it from the ground up, it totally made sense to address those issues and do it right from the start.

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   2)  2-type MultoPower cards, as opposed to 4-type.

Not sure about level 0 Power cards, but this sounds like a good idea.  I'll have to think about that for future expansions.

QuoteTo me they're all separate characters.  Plus Daken & Wolverine appeared together in the son-father story arc, so they would be clones at best, not variants, I would think.

I see where the confusion is.  I won't be treating characters like that as variant or clones.  They're separate characters who just happen to share the same codename.  This is why their identities needed to be indicated on their cards.  There are two Hawkeyes you could have on the same team, multiple Spider-Men.  Hell, you can build an entire team of Green Lanterns or Flashes.  Their Identity is what determines which character is which.  Spider-Man will likely get a symbiote variant, but that variant will still have the same Identity as the base Spider-Man character card.  Ant-Man will likely get Yellowjacket and Giant-Man variants, but since they'll all have "Henry Pym" listed as their Identity, you couldn't use them all at once.  But you could use the Scott Lang Ant-Man on the same team as Pym.  He wouldn't be a variant just because he's also called Ant-Man.  And he wouldn't be a clone because he'd have his own Specials.  Some "Ant-Man" Specials will be useable by both of those guys.  I'm hoping this is clearing up my intentions.  All of this was meant to avoid confusion.

QuoteEmma, Jean, & Kitty seem to be treated differently than, for example, Scott, Charles, and Hank.

Because Emma, Kitty, and Jean have no other Identities.  At least currently.  If I end up doing variants for them (like a less experienced Shadowcat variant for Kitty, or Dark Phoenix) their real names will show up where the Identity indicator is on other characters' cards.

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If you think of it, please post here to remind us when you've put new cards up.  As I've said, I look forward to it.

Oh, for sure.  I've got a bunch of new characters to post this week.

Wolverine1

Are you going to be printing physical versions of these cards?

OP3

Quote from: Wolverine1 on December 29, 2014, 02:29:38 PM
Are you going to be printing physical versions of these cards?

For my own personal use maybe, but not as something to distribute.

garose74

I've just been looking at your customs on DeviantArt and they are fantastic.

OP3