Overpower Deviant Art

Started by Tussin, November 16, 2014, 08:43:40 PM

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chuu

Quote from: OP3 on December 29, 2014, 04:59:02 PM
Quote from: Wolverine1 on December 29, 2014, 02:29:38 PM
Are you going to be printing physical versions of these cards?

For my own personal use maybe, but not as something to distribute.
that's too bad, they look really good printed ;)

teesaw

Quote from: OP3 on December 29, 2014, 04:59:02 PM
Quote from: Wolverine1 on December 29, 2014, 02:29:38 PM
Are you going to be printing physical versions of these cards?

For my own personal use maybe, but not as something to distribute.

I'm not sure I understand - I thought this was a complete reboot of the game, with retooled play mechanics ("affiliations" "identities" etc.).  If that's the case, wouldn't the end-game to be to bring this to market?

Maybe I'm lost in the conversation, @OP3 - do you mean you won't be printing these to distribute until the game is picked back up?
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

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justa

#32
Remember, not all OP fans are of the same mind set!  (As we readily seen through this forum.)  "Printing & distribution" are NOT everyone's end goals, nor do they need necessarily to be done by the creator.  Total game redesign is a LOT of work!

Back when I played, we used Homemade cards from all sorts of people to spice thing's up and keep the game interesting.  I'd print some up on 80 lb. high gloss picture paper, no backs needed, to use right along with the purchased legacy cards.  (Ink & paper got costly at times, but it was worth it to keep the kids playing.)  House rules included:  deck protectors were mandatory (so as not to tell Marvel from DC from Image from Homemade), all players had access to the same homemade cards for use (my OP Library), and Opponent's shuffled each other's decks without looking at the card faces (to minimize potential for funny business.
Maybe when OP3 is finished with his set, someone who gets into his rebuild and who has a bent for professional-style printing & distribution could set something up with him.

BTW, if the game is ever officially "picked back up", the owners might start having problems with renegades stealing their thunder (and potential profit) by printing their own cards.  I am reminded of the DC-3 set I saw posted ~14 years ago by one of the DC artists (Martin M, I think).  (I kick myself to this day for not at least copying the list, never mind copying the cards.)  DC took great offense and made him delete ALL the artwork due to a copyright dispute, then soon after the whole list disappeared.  The most I've ever found since was a partial listing showing Character names and the names of a few of the Specials, but no grids and no text on the effects of the specials.  (If anyone knows of a copy of the full list, PLEASE let me know!)

Quote from: OP3 on December 29, 2014, 11:11:48 AM
I've been making custom cards for years, but only as a means to expand the game.  Maybe revise a character here or there.

If you have any available to view anywhere I'd LOVE to see 'em.

Quote from: OP3 on December 29, 2014, 11:11:48 AM
Because Emma, Kitty, and Jean have no other Identities.  At least currently.  If I end up doing variants for them (like a less experienced Shadowcat variant for Kitty, or Dark Phoenix) their real names will show up where the Identity indicator is on other characters' cards.

Well, I can't list them all without research, but at least Emma has White Queen & Headmistress, Kitty has Shadowcat & the Pryde/Wisdom version, & Jean had Marvel Girl, Phoenix, Dark Phoenix, & Black Queen versions.  Obviously how/if you wish to treat these is at your own discretion.  While other characters are "Code Name: Identity" (or as I would normally term it, "Base Character: Variant"), these 3 characters seem to the opposite.
So would Mac Gargan be Scorpion: MG and Venom: MG (maybe even Spiderman: MG), or would it be Mac Gargan: Venom and Mac Gargan: Scorpion (or even Mac Gargan: Street Thug, an Enforcers-style pre Doc Ock version)?
Please don't get trapped by the "currently" like the original game did.  That's how we ended up with Wally West and Kyle Rayner at the exclusion of other Flashes & Lanterns in the first place.

Maybe someday it will all make sense to me.

OP3

#33
Quote from: teesaw on December 30, 2014, 09:52:26 AM
I'm not sure I understand - I thought this was a complete reboot of the game, with retooled play mechanics ("affiliations" "identities" etc.).  If that's the case, wouldn't the end-game to be to bring this to market?

Sorry man.  I have neither the resources nor the time to make that possible.  Not to mention, the rights to artwork.  If I was going to make a serious effort to do a professional print run of these things, I'd first have to replace all the art with original work.  That means doing it myself (not bloody likely), or commissioning a professional artist or artists.  No way could I afford that (we're talking over 400 cards for just the Marvel Core Set).  If someone out there wants to print them up for their own personal use, there's not much I can do about that.  Go ahead I guess.  But I just like making the cards for fun.  If I was getting paid, that's another story.

Quote from: justa
If you have any available to view anywhere I'd LOVE to see 'em.

Not online, just on my PC.  I used to make cards way back when the game was still in print, and post them online.  They're nowhere to be found now.  But they'd look like shit compared to the work I've put into OP3 (redrawing the icons from scratch and whatnot).

Quote
While other characters are "Code Name: Identity" (or as I would normally term it, "Base Character: Variant"), these 3 characters seem to the opposite.

Only because it seemed silly to me to call them by their real names, with their Identities also being their real names.  I didn't feel that kind of redundancy was necessary, especially on their Specials.  If a character has no Identity listed on their card, it's because their base name is their Identity.  Sorry if that wasn't clear.  Any variants of them will look just like other characters, with a codename and their real name as their Identity.

Quote
So would Mac Gargan be Scorpion: MG and Venom: MG (maybe even Spiderman: MG), or would it be Mac Gargan: Venom and Mac Gargan: Scorpion (or even Mac Gargan: Street Thug, an Enforcers-style pre Doc Ock version)?

Mac Gargan is his Identity, because that's his real name.

QuotePlease don't get trapped by the "currently" like the original game did.  That's how we ended up with Wally West and Kyle Rayner at the exclusion of other Flashes & Lanterns in the first place.

That's exactly what I intend to avoid.  It's the whole reason I'm doing this.

justa

Right on, OP3.  And I appreciate you sharing the cards with us.
Actually, from what I seen, professional printing and distribution of homemade cards (so even with custom packaging!) has only recently developed, say the last few years.  Those that have the time, energy, money, and will can and have been doing this.  Usually the cost is for printing & shipping, no profit allowed.  (Or at least its not supposed to be.)
Those that like will find their own way to make it work.  Those that don't wont, simple as that.
Thanks.
OP LIVES!

chuu

I'm one of the people that is currently printing cards for people and i'll say it's pretty time consuming.  I have the money, energy and will to do it but the time is hard to come by.  That's why I only print cards once a quarter.  Setting up everything to print and then sorting, packing and shipping takes the longest.  I think Overpower Legion gets his stuff printed overseas which drops his cost and the cards come sorted for him in custom packaging but reduces the print quality as there is no way to proof the print if it's in China.  It also requires him to make huge batch jobs (50+ sets) in order to get acceptable costs. If it is decided that a set will be printed (legal) then I suggest a team of people work together to do it.  It'll improve turn around time and ensure that it actually gets done :P

Tussin

no big deal, but i wanted to point out a slight typo here :) it says Jeany, not Jean

OP3

Haha, oops.  Thanks for pointing that out.  I've read that dozens of times, and I can't believe I missed it.

steve2275

Quote from: OP3 on December 31, 2014, 12:47:26 AM
Haha, oops.  Thanks for pointing that out.  I've read that dozens of times, and I can't believe I missed it.
musta had nick name on the brain

garose74

I have a question for OP3.

I am intrigued with the idea of having team Affiliations and looking through your characters you have made I can see 13 Icons that have been used so far. As you are using the Icons on each Character card, will that Character only be affiliated with the teams listed on their card?

The reason I ask is that if you want to add additional Team Affiliations like The Hellfire Club or The Sinister Six, would you have to create an additional updated Character Cards with the new icons on?

OP3

#40
Quote from: garose74 on December 31, 2014, 10:24:06 AM
I have a question for OP3.

I am intrigued with the idea of having team Affiliations and looking through your characters you have made I can see 13 Icons that have been used so far. As you are using the Icons on each Character card, will that Character only be affiliated with the teams listed on their card?

The reason I ask is that if you want to add additional Team Affiliations like The Hellfire Club or The Sinister Six, would you have to create an additional updated Character Cards with the new icons on?

Affiliations are meant to be more broad than that, representing franchises or brands rather than specific teams.  Basically, just the major characters or teams that have their own titles, their own supporting characters and enemies, their own mythos.  So in Marvel members of the Sinister Six would fall under the Spider-Man Affiliation, and the Hellfire Club under X-Men.  Plus there are three Affiliations for more specialized areas of the Marvel universe, that cover more obscure characters that wouldn't warrant their own individual Affiliation.  Those would be Cosmic (which you see on characters like Captain Marvel and Silver Surfer), Supernatural (as seen on Dr. Doom), and Marvel Knights (Daredevil, Punisher, Black Panther, et al.).  DC will get similar ones once I get to them.

Affiliations will get their own card type (including a card that covers all Marvel or DC characters), and they'll tie into Locations in a big way.  Plus as you've seen, certain Specials and Inherent Abilities interact with them too.

drdeath25

#41
OP3, I have to say you are hands-down making the highest quality, smartest and best designed homemades out of the entire OP community.

With that being said, lets talk about Deadpool. One of the things I don't like about OP's design is that you have to have at least one negate character for a deck to be competitive. Deadpool seems super overpowered against an opponent without a negate.

First lets go through my reactions while first viewing these cards:

"Hero Card: Deadpool - 3-7-5-3 - IA: Deadpool may not be Spectrum or Cumulative KO'd by multipower power cards"
Sweet, Stats seem perfect, a great IA for him, as Deadpool should be a hard character to KO, very nice.

"Bushwack - Acts as a level 6 intellect attack. If successful, Target character may not play any special cards for remainder of battle"
Great card. I like it.

"High Pain Threshold (OPD)- Deadpool may not be cumulative KO'd for remainder of game"
Awesome, perfect card for him representing a very similar card he had in OP. Have this card in play and the only way to kill him is by spectrum without multipower power cards. Awesome.

"Knock 'em Silly - Target Character must discard one card for each hit on target characters hits from current battle and permanent record. Cards may be placed or in hand"
This seems overpowered like crazy, and its not an OPD. Sure, it could be drawn in a situation where it would discard 0 cards. But, if you hit it for 1 discard its a good card, hit it for 2 and its a great card. Hit it for 3 and its basically Colossus' Marvels special. Hit it for any more than that and you win the battle. What about either making this an OPD or making it more like Neron's card "Acts as a level 6 strength attack, if successful target character must discard 2 cards placed or in hand"? That would give the opponent a numerical way to avoid it, instead of having a negate or pure avoid the only way to stop it.

"Merc With a Mouth (OPD) - All attacks by opponents team must be made, at -2, against Deadpool until Deadpool is KO'd or cannot be attacked"
This is where my mouth dropped open. This makes perfect sense for it to be a Deadpool card design wise, but balance wise, i think its overpowered. He's super hard to kill already, AND the attacks have to be made at -2. I think this creates a problem like Vertigo did on X-babies, you only have to block the cards that will kill him, let the others hit, and then smash the crap out of the opponents team. Plus, imagine this played from a battlesite onto the x-babies. oh man. I suggest at least maybe getting rid of the -2 part of it for balance reasons.

"Regeneration - Remove on hit from Deadpools hits from current battle or permanent record. Affects venture total"
Another useful card for him. Makes perfect sense for him to have it. Helps keep him alive.

So overall, I just find him to be a bit overpowered compared to the other hero's you have created. My first thought was making a deck with "Merc With a Mouth" on the battlesite, playing it on x-babies, and having the rest of your team smash the opponent to bits. I also think he fits PERFECTLY with Colossus. Get Merc With a Mouth into play, and it turns into a card advantage deck. Collosus' LO to avoid attacks on Deadpool, while drawing cards. Collosus with a discard 3. Deadpools Non-OPD discard card potentially making the opponent discard multiple cards. Plus more from a 3rd front-line character and battlesite/anyheroes. If your opponent doesn't have multiple negates they are screwed.

But like I said, I absolutely love your OP3 set, and encourage you to keep making them, they are all awesome homemade cards. But I just thought I would throw in my 2 cents on this one character that I had some opinions about.

OP3

#42
Quote from: drdeath25 on December 31, 2014, 10:19:36 PM
OP3, I have to say you are hands-down making the highest quality, smartest and best designed homemades out of the entire OP community.

Thanks!  That means a lot.

Quote"Knock 'em Silly - Target Character must discard one card for each hit on target characters hits from current battle and permanent record. Cards may be placed or in hand"
This seems overpowered like crazy, and its not an OPD.

Honestly, I'm still on the fence about it too.  It's not my design, but word-for-word the card he was set to get in Marvels.  Well, except for the redundant "play during battle as an attack" text.  But I think I've just found a way to make it more reasonable, by changing the "and" in "Hits from Current Battle and Permanent Record" to "or."  I think that just might work...

EDIT: Come to think of it, restricting it to only the Permanent Record might be a better option.

EDIT #2: I think you're right.  So I'm going to go ahead and just change it to an HY Special.  The problem is, the OM depends on what you hit the Target with first.  It's entirely your decision.  So now the only version of the OM Special I'm going to implement is going to be the version I gave to Black Cat, which depends on what your Opponent hits you with.  And it'll designate hits on your Character's Permanent Record only, so you have to make sure they survive the battle in order to use it.  I think that justifies the card's potential.

Quote"Merc With a Mouth (OPD) - All attacks by opponents team must be made, at -2, against Deadpool until Deadpool is KO'd or cannot be attacked"
This is where my mouth dropped open. This makes perfect sense for it to be a Deadpool card design wise, but balance wise, i think its overpowered. He's super hard to kill already, AND the attacks have to be made at -2. I think this creates a problem like Vertigo did on X-babies, you only have to block the cards that will kill him, let the others hit, and then smash the crap out of the opponents team. Plus, imagine this played from a battlesite onto the x-babies. oh man. I suggest at least maybe getting rid of the -2 part of it for balance reasons.

The problem is, the non-OPD version of that card requires a complementary Inherent Ability, a la Leader and Mole Man.  I didn't want to tie Deadpool down with that.  And if I were to get rid of the -2 part, then it's not OPD.  I think that might be more problematic.  Sure it would only last for the Battle, not the game, but he could use it way more often.  But maybe I could just specify that it lasts for remainder of Game.  That might do it.  It wouldn't line up with Grunge's version, but seriously, screw Grunge.  I don't think I'll ever bother getting around to doing up the Image characters that aren't even Image characters anymore.

QuoteI also think he fits PERFECTLY with Colossus. Get Merc With a Mouth into play, and it turns into a card advantage deck. Collosus' LO to avoid attacks on Deadpool, while drawing cards. Collosus with a discard 3. Deadpools Non-OPD discard card potentially making the opponent discard multiple cards. Plus more from a 3rd front-line character and battlesite/anyheroes. If your opponent doesn't have multiple negates they are screwed.

That is a pretty powerful combo, but the changes you've suggested will tone it down a bit.  And not only that, all of those shenanigans with LNs, KCs, and EKs are immediately halted by a single KL Special.  So Negates aren't the only thing that can put a stop to it.

QuoteBut like I said, I absolutely love your OP3 set, and encourage you to keep making them, they are all awesome homemade cards. But I just thought I would throw in my 2 cents on this one character that I had some opinions about.

Thanks again, and thanks for the feedback.

garose74

Quote from: OP3 on December 31, 2014, 02:05:19 PM
Quote from: garose74 on December 31, 2014, 10:24:06 AM
I have a question for OP3.

I am intrigued with the idea of having team Affiliations and looking through your characters you have made I can see 13 Icons that have been used so far. As you are using the Icons on each Character card, will that Character only be affiliated with the teams listed on their card?

The reason I ask is that if you want to add additional Team Affiliations like The Hellfire Club or The Sinister Six, would you have to create an additional updated Character Cards with the new icons on?

Affiliations are meant to be more broad than that, representing franchises or brands rather than specific teams.  Basically, just the major characters or teams that have their own titles, their own supporting characters and enemies, their own mythos.  So in Marvel members of the Sinister Six would fall under the Spider-Man Affiliation, and the Hellfire Club under X-Men.  Plus there are three Affiliations for more specialized areas of the Marvel universe, that cover more obscure characters that wouldn't warrant their own individual Affiliation.  Those would be Cosmic (which you see on characters like Captain Marvel and Silver Surfer), Supernatural (as seen on Dr. Doom), and Marvel Knights (Daredevil, Punisher, Black Panther, et al.).  DC will get similar ones once I get to them.

Affiliations will get their own card type (including a card that covers all Marvel or DC characters), and they'll tie into Locations in a big way.  Plus as you've seen, certain Specials and Inherent Abilities interact with them too.

Thanks for answering my question.

Will you be limiting the amount of Affiliations for each Character? You currently have Storm Affiliated with The X-Men and The Fantastic Four but She is also an Avenger and Former Wife Of Black Panther which could put her in the Marvel Knights category too.

OP3

#44
Quote from: garose74 on January 01, 2015, 06:42:26 AM
Will you be limiting the amount of Affiliations for each Character? You currently have Storm Affiliated with The X-Men and The Fantastic Four but She is also an Avenger and Former Wife Of Black Panther which could put her in the Marvel Knights category too.

Characters get a maximum of three Affiliations, and they're only meant to represent that Character's strongest ties.  So not every single character who was briefly a member of the Avengers, will get an Avengers Affiliation.  Nor will any characters get them by association.  Some decisions may seem arbitrary because I'm judging them on a case-by-case basis.  I am admittedly basing those decisions on not just which teams and factions and franchises they officially belong to, but also on how the history of those characters feels to me.

Storm for example is a character that doesn't really fit with the Marvel Knights theme of grittier, more down-to-earth, street level vigilantes and costumed-adventurer archetypes.  Characters like Daredevil, Punisher, Ghost Rider, Moon Knight, the Heroes for Hire, maybe even the New Warriors, they all definitely do.  But a character like The Inhumans, even though they had a title published under the Marvel Knights banner, probably won't get a MK Affiliation because they don't really fit into that world.  I mean, if there's room for one more Affiliation I may make certain concessions.  Like for example, I really like Human Torch having a Spider-Man Affiliation.  But most characters are well defined with only one or two.