Home Printed Fun!

Started by DoktorSleepless, December 17, 2014, 02:28:53 AM

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Tussin

#15
for Ultron according to the marvel universe he is like this

6E-4F-6S-4I and that is based on max 7... so it would translate to 7-5-7-5 (24)

so you could alter it a slight touch... and/or give it the Malebolgia treatment if you wanted to reduce sum cost and give one negative benefit to finish it

if you wanted a 7 all stat character, you could make this for Ultron or save the 7 stat character for someone more fitting of high power levels.


in Power Balance Mephisto was put as 7-2-7-7 (23) just to give you perspective of what was done for higher end powerful characters.

on the marvel site it says he would be at 8-8-8-7, the wikia says Meph would be 8-3-8-8, so there is a balance to strike

Overpower Legion stated him slightly different


http://www.pinterest.com/pin/429530883181827358/

DoktorSleepless

Good points on Ultron. I'm not married to the character, I can certainly make changes as appropriate, but he's not a part of any formal "set" I'm working on (like 2099 and AoA). So any of the stats below work for me, but the idea of 7-5-7-5 with an AY special is very appealing.

Also, I hate that art. Like teesaw's 2099 back, my "design" was pasting one image (of Ultron) over a different background of a ruined Marvel Universe. It looks awful. I have a couple of other pieces selected from comics/covers that will probably get the nod.

As to the 6M, I would never play it in a game setting, for just the reasons you mention. It's more of an art piece, in the sense that I appreciate symmetry and I would like to see a full set of  1-8M, 1-8Any, and 1-8 of the other Power Cards all arranged together. But for propriety's sake, the character image should be one that can play it or a character not represented on a card (in my opinion).

Anyway, I've got a big update to do over in my 2099 thread, but here's what I sent out today.






Tussin

sounds good. i would like to see that happen for the power cards, even if its just for house games.

i do cosign the use of the big multipowers to be the character or main figure able to access the specific card.


people are worried about spectrum ko power... fine i like Power Balance's take on the multipower card use.

it gives love to the average/balanced characters and giving them a niche, and the high stat characters get the bonus of being a 7 or 8.

to use a 5 Multi you need all stats 5 or higher, for the 6 Multi you need all 6 stats or higher etc. but of course i would allow it to work if you modify your stats with an artifact or special card to bring them to the power to use it.

http://www.oppowerbalance.net/rules.html

justa

Tussin - you gave me an idea for new types of MultiPower Power cards.  (They should only be usable when using the Power Balance rule for multis.)  3 type and 2 type MultiPower Power cards.  We have the 3 type of EFS from the original OP.  Add the EFI, ESI, & FSI, then EF, ES, EI, FS, etc.  Maybe OPD for these.  I think levels 4 to 7 might be the only semi-reasonable ones.
Might be fun to try out in home games just for a laugh.  Character would have to match all 3 stats, or 2 stats, to use.  Might also make the game go too fast, because SKO would be so much easier.  And what a boost it gives to "no SKO" specials and IA.
justa sharin' the brain flash...

Tussin

haha great pun.

that is another interesting concept... i love it.

it would make them slightly easier to use as well because having 4 stats for some characters restricts it, but more triple stated multi's and two stat multi's would open up the table


DoktorSleepless

I've got to chime in here and say: I consider the Power Balance multi-rules an improvement.

Especially after reading the last couple of responses, I think there's a strong argument that it actually opens design space.

Under those rules, Justa's idea is fantastic, and not only allows new levels of deck construction analysis (suddenly it very much matters whether your 17 point character, or any other I suppose, is packing X-X-Y-Z or if they're W-X-Y-Z; you can justify different ratios of certain multi-power cards based on usefulness... and that's kind of just the tip of the iceberg) but also allows for more nuanced IA's (cannot be Spectrum KO'd by X power cards becomes very very strong, but cannot be spectrum KO'd by multi-power cards creates a mid-point bridge... similarly, you can now also add things like multi-power cards are [-1 or +1] to attack, if you want to weaken or strengthen a character a little).

When I made the comment "It's Thanos, who can use it", I was actually thinking about it under the Power Balance rules. I had been reading up on everything the designer had done (I'm very impressed with Power Balance, as a privately-designed set it's quite good and has been my yardstick during 2099 and AoA design). So, having reviewed his reasoning for how he ended up doing Apocalypse on the Multi-5, I applied the same logic to Multi-6 and Thanos. Of course, I was forgetting those aren't actual tournament rules.

Anyway, I did some more cutting last night, but I had to stop because my hands were sore. Since I'm a little worn on 2099 art selection right now (my process is to read every issue, and whenever a useful panel appears I extract the images from that issue and tag the useful page with a recognizable name) I decided to switch to AoA character work for a bit. Hopefully tonight I'll knock out the last specials for Spider-Man, Hulk, and Punisher 2099. Anyway, I'm about to put up an AoA post. Then hopefully I'll get 2099 updated with the full character set and latest revisions.