Marvel's Cosmic Overpower

Started by fennshysa, April 19, 2017, 09:50:55 PM

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justa

#45
just so that you are aware, my archive is stored at screen resolution (~96 dpi).  (obviously, they don't show the richness of the originals.)  i started it that way because i could only store them on CD back then, and i needed to save space.  while now extra memory is a piece of cake, i still do the same for consistency.  since i retired, i've been able to catalog most of them in excel files (specifically Character & Specials, and Locations & Aspects).
i'm always happy to share information, but i won't post cards made by others.

edit:  you slipped Ronan in after i had posted, so i missed it.  you also dodged all the mechanics bios used for his specials.  looks good!

steve2275

#46
i like what is see but what no 2 fighting for thanos LOL you know 23 points feels more deserving

fennshysa

Fair enough justa.

I think that is the corrected Inherent for the Beyonder.
Beyonder
Counts as 28 points for Tournament Deckbuilding. May play any teammate's Special cards. May not play "One Per Deck" Special cards.


Genis-Vell was an odd one to make. I never read any of his comics so i had to read the wiki entries. Seems like he was crazy and switching personas all the time. So i made 2 specials of his different identities and 2 specials that were good but could hurt him. Best i could come up with.
Genis-Vell      7   4   6   3   20

Genis-Vell   Captain Marvel   
Genis-Vell may Place and play Captain Mar-Vell's "Cosmic Awareness" and "Rick Jones" Special cards and his hits to K.O. number is increased by 3 points for remainder of game.

Genis-Vell   Kree Soldier
Acts as a level 4 Fighting attack. Teammate may play 1 additional Special card.

Genis-Vell   Nega-Bands   
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.

Genis-Vell   Photon
Genis-Vell is not affected by Event cards for remainder of game.

Genis-Vell   Slightly Insane Attack   
Acts as a level 7 Energy or Fighting attack. If not successful, Genis-Vell is -2 to attack for remainder of battle.

Genis-Vell   Unstable Cosmic Awareness   
Acts as a level 9 Intellect attack. If successful, Genis-Vell or Genis-Vell teammates may not defend Genis-Vell with Special cards for remainder of game.

justa

nice take on him.  and the NX isn't so bad - play it late in the hand - there's less chance it will be avoided, and the penalty doesn't hurt much if it is.
i must admit: my 1st thought after seeing the Captain Marvel/Photon combo was Monica Rambeau.  but she also had Pulsar & Spectrum to her resume.  sort of like Phyla Vell, or the Donna Troy of the Marvel Universe: a decent identity in search of a stable character.

Photonicide

Man! He has got some attack power with two 7 attack specials a 9 and a 4! and the 9 is not even a OPD! He will work well with an aggressive team or a nice addition to a defensive team to balance it out. Has anyone come up with their own IA for Beyonder that makes him easier to add to a team (smaller than 28 points) but yet is still powerful? All of the changes I can think of just don't feel like they fit right.

fennshysa

Quotea decent identity in search of a stable character.
;D That's a pretty good quote.

QuoteHe has got some attack power with two 7 attack specials a 9 and a 4! and the 9 is not even a OPD!
Hmmmm. I hadn't thought about that too much. I wonder if i should trim that back. I made the Nega Bands a CC instead of a defensive special so that if the 9I hit he wouldn't have a wasted defensive special in his hand. I wonder if i should change that.

I have not thought about changing the Beyonder. Although for a long time i thought his grid total was whatever the highest values on your team were. Was that how it worked before the current ruling?

Hoping to have Hyperion done this evening and maybe a few locations.

justa

are you planning any other members of the Squadron Supreme?

fennshysa

No I had not planned on that. But maybe at least a Squadron Supreme team character in the Avengers set. This one took longer than i had planned.

I really wanted to do the Original Earth-712 Hyperion (I think he's the original) but I couldn't find enough art for him.  So I did this one a little different. 4 Specials reference Hyperion (generic) the characters are all subtitled which leaves some interesting options on how to build a team.  I'll probably at least add 1 more specific special for each version and maybe more versions of Hyperion later. I'd like to add the evil King Hyperion version from Exiles in later.

Hyperion   Earth 13034
6   2   8   6   22

Hyperion   Earth 712
7   3   8   3   21

Hyperion   Atomic Vision
Acts as a level 7 Energy attack.

Hyperion: Earth 13034   Bromance
Acts as a level 4 Intellect attack. Teammate may combine with 1 Fighting card for a single attack.

Hyperion   Eternal Heritage
Hyperion's hits to KO number is increased to 30.

Hyperion: Earth 712   Squadron Supreme
Acts as a level 3 Fighting attack. Each Front Line teammate may make 1 additional attack.

Hyperion   Superhuman Durability
Avoid 1 attack.

Hyperion   Tooth Rattler
Acts as a level 7 Strength attack. If successful, target character may not attack for remainder of battle.


justa

712 is the version i am most familiar with.  you got that grid pretty much spot on.  it does present some interesting choices in terms of grid.  but... since i am not a fan of the legacy AE mechanic, i'll stick to the 712 version, as is my personal preference.

fennshysa

#54
Just a quick addition.

Knowwhere
Adam Warlock   
Drax   
Gamora   
Phyla-Vell   
Rocket   
Starlord   
Knowhere team may draw 1 card from top of Draw Pile immediately after playing any Tactic: Doubleshot card for defense. May keep duplicates.

*fixed that link. Thanks.

Photonicide

Making tactic: doubleshot cards more viable, I like it! You may want to update your post as the BBcode you used to post the link has a typo in it.

justa

i considered doing the original line up back when i was doing GotG, but went with the Support location instead.  looks good!  wish i could do a font like that...  :(

fennshysa

Justa had already done this one. Looks like we approached it pretty differently. Yes, there grid total is 18 for deckbuilding. If you put them with Cyclops, Jubile and Colossus their grid would be 6-4-5-6. If you put them with Holocaust, Erradicator and Super Skrull they would be 7-4-7-6 but if Super Skrull gets KO first then they would be 6-4-6-6.

Phalanx      4   4   4   6   18
Energy, Fighting and Strength Power Grid totals are +1 for each teammate with rating >5 in that type.

Phalanx   Babel Spire
Opponent may not draw any cards for remainder of battle.

Phalanx   Overwhelm And Infect
Acts as a level 5 Fighting attack. If successful, may immediately make an additional attack against target's teammate using any card placed to target.

Phalanx   Select
Phalanx may Place and play any of target teammate's Special cards for remainder of game.

Phalanx   Super Adaptoid
This Special acts identical to any Special currently on the table.

Phalanx   Techno-Organic Assimilation   
Acts as a level 5 Energy attack. If successful, remove 1 hit from Phalanx's Permanent Record.

Phalanx   Ultron Revealed   
Opponent must move 1 Mission Card from his Completed Missions Pile to his Reserve Missions Pile.

Still working on her specials.
Moondragon      7   6   3   4   20

justa

Phalanx
things i like most of what you did:  the 5 OPDs limit their participation somewhat, but prevent them from being too overwhelming while appropriately representing their powers.  i made my Special that's like Select (Techno-Organic Absorption) a non-OPD, so it allows non-OPD Specials only.
things i wasn't too keen on:  i saw them more as Energy than Intellect.  (most of what they do is instinct, not intelligence.)  and i know its nit-picky, but i believe the art you used on the character card is technically the Technarchy, of which the Phalanx is an off-shoot.  but they may have retconed the origins of the Phalanx, so i could be wrong on that one.

i'll wait for the specials to comment on Moondragon.

fennshysa

That's a scan right out of the Annihilation Conquest series. The Phalanx from the X-Men storylines looked more like Magus and Warlock. When they introduced them in AC they had a different look, which in hindsight I think was a visual clue about Ultron because they definitely look more like him than Magus. I was actually thinking about doing two versions of the Phalanx, and AC one and an X-Men one but I couldn't find a panel from AC to convey their Assimilation abilities as well as the X-Men era pictures. Maybe later if I do.

I figured their sneakiness could be represented as the Intellect while the other skills depended on what they absorbed into their collective.