Marvel Knights Set

Started by fennshysa, June 22, 2019, 10:31:49 PM

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fennshysa

I've still got a few to finish up for the X-Men and Avengers sets but ideas and art are slow for them. I've been working on some others in the mean time and thought I'd post a few. As I've already mentioned, I loved the Nextwave series. Funny as all get out and I had to do some Overpower cards based on them.

1st up was The Captain. Super Strength, Flight and Hard to Damage, not real bright. If you haven't read it, read it. He kept getting sued because all the Captain names were taken. At one point he called himself Captain @#$*% (something bad) but Captain America beat him up and left him in a dumpster with soap in his mouth. Now he's just The Captain. So all his cards are pretty straight forward.

The Captain      2   5   7   2   16   
Attacks made with Strength Power cards may not be moved or shifted from Target Character.

The Captain   All The Good Names Were Taken   
The Captain may Place and play Captain America's "Inspiration", Captain Atom's "Atomic Punch", Captain Britain's "Prodigious Strength", and Captain Marvel's "Strength Of Hercules" Special cards for remainder of game and his hits to K.O. number is increased by 3 points for remainder of game.

The Captain   Ain't Even Started With You Yet   
Acts as a level 4 Strength attack. May make 1 additional attack.

The Captain   The Heartstone   
The Captain may avoid any numerical attack.

The Captain   I'm Gonna ☠☠☠☠ Them   
Acts as a level 7 Fighting attack.

The Captain   I'm Gonna ☠☠☠☠ Them Again!   
Acts as a level 7 Strength attack.

The Captain   Ridiculous Strength   
Target Character must discard all Placed cards and move into Reserve for remainder of battle.


Man-Thing. I've never read his titles, only where he guest appears. Stats wise he's not that strong but he's still a tough opponent. So I did a couple things. Hit removal and modified version of a DD special card. The synergy between his Inherent, Empathic Response and Reconstitute Form should give him some staying power. I'm still having trouble with his last special "nexus of all realities". Something that allows attack from reserve or to attack the reserve seemed like options, and work with Empathic Response but i'd like it to be more special. Suggestions??

Man Thing      5   2   6   1   15
During discard phase, Man-Thing may remove 1 Power Card hit of less than 7 from his Permanent Record.

Man-Thing   Burning Touch      
Acts as a level 5 Energy attack. If successful, Target Character -2 to defense for remainder of battle.

Man-Thing   Empathic Response      
For remainder of game, Man Thing is +1 to all actions against opponent's characters for each Special Card hit in his Hits From Current Battle and Permanent Record of that character's. May be played from Reserve.

Man-Thing   Nexus Of All Realities   
?????

Man-Thing   Reconstitute Form      
Remove 1 Hit from Man Thing's Hits to Current Battle. Man Thing may make 1 attack with any card, usable by Man Thing and in Hand, of equal or less Value than removed Hit.

Man-Thing   Swamp Monster      
Acts as a level 7 Fighting attack.

Man-Thing   Whatever Knows Fear      
Acts as a level 5 Intellect attack. If successful, Opponent must discard all cards with an Intellect icon from hand.


Sometimes figuring out what an Inherent should be is really hard. Sometimes, you have a pretty good idea of what you want. No specials yet.
Luke Cage      1   5   7   4   17
May not be Spectrum KO'd with level 1-4 cards.

justa

The Captain is a total hoot!  I've never read Nextwave, but knowing that Warren Ellis was behind it, its gotta be good.  i'll have to try & check it out.  love the double ARs.  ☠☠☠☠ him once, then ☠☠☠☠ him again.  in the same hand even.  maybe an inconsequential action in between.  gotta love it.
For Man-Thing, I've only seen what Arctursa djinned up a few months ago.  no repeats in names or mechanics.  cool take, if low.  but your grid total is only 14, not 15.
for Nexus Of All Realities, you could go several ways.  its the kinda place where everything gets mushed up and anything can happen.  (might be better as a location...)  you could look at it as a place to hide away (OPD) like a BJ or CW.  I think it would work better as a non-OPD that allowed use of other character's specials.  you'd have to limit it greatly to keep it non-OPD.  a toned down version of DL or an improved DY might work.  or maybe these suggestions might trigger an idea I haven't thought of yet, even a new code & mechanic (or an old one that I can't think of - I didn't research it).
I have to ask - since you did Man-Thing with the Nexus, do you have a Howard The Duck in the works (does he even qualify as a Marvel Knight?)?  seems like a logical team-up to me.  depending on where you put Howard on the grid chart, you could have a couple of high grid characters on their team.
on Luke, all i've seen is OP3 & Bios versions.  interesting IA though.  I am planning a similar but different 1 for Atom Smasher.

fennshysa

Thanks, I had so much fun with The Captain! I'm actually not really a Warren Ellis fan but I love Planetary and Nextwave. I find it so odd that he did both. Planetary was such a great story, paying homage to so many classic comic archetypes. And Nextwave was so great at mocking and poking fun at all the classic comic book goofiness.

I am planning the Nexus as a location too. Maybe i should just leave it off as a special. Though your suggestions are good. And yes, Howard will be appearing and be part of the Nexus location. I've also got a 4th Wall location i'm working on right now (Deadpool, Gwenpool, Howard The Duck, She-Hulk, Slapstick and Squirrel Girl). Just trying to get an appropriately absurd Inherent for it.

The tentative lineup, though i'm sure not all will make it, for this set is.
Blackheart
Blade
Brother Voodoo
The Captain
Dormammu
Echo
Elsa Bloodstone
H.A.T.E.
Hellcat
The Hood
Howard The Duck
Howling Commandos
Jessica Jones
Luke Cage
Maggia
Man Thing
Medusa
Midnight Sons
Purple Man
Werewolf By Night
White Tiger
X-51

justa

#3
quite the task there.  I wish you success.
I have seen versions done for 10 of the 22 on your list (plus a partial for Dormammu).  I look forward to see what you come up with.

edit:  on Luke Cage, I just noticed how you bent the "Energy" and "Fighting" to match the fist hitting them.  (getting used to my new glasses.)  a little 4th wall action right there....nice touch.

fennshysa

The fist was right there so i had to do something with them.  8)

Some locations....

Abcess, North Dakota   
The Captain   
Elsa Bloodstone   
Fin Fang Foom   
Meltdown   
Photon   
X-51   
Abcess, North Dakota Team's Special Cards are +1 to Venture Total when they Hit.

The Fourth Wall   
Deadpool   
Gwenpool   
Howard The Duck   
She-Hulk   
Slapstick   
Squirrel Girl   
The Fourth Wall Team's Intellect Power Card attacks are not affected by Special cards already in play.


I decided to call the location Everglades. Make the Aspect card the Nexus Of All Realities and give Man-Thing a different special.
Everglades   
Deadpool   
Howard The Duck   
Man-Thing   
Nighthawk   
She-Hulk   
Thunderbolts   
During your Discard Phase you may switch your Reserve with any Front Line Character.

Shadowland   
Bullseye   
Daredevil   
Elektra   
The Hand   
Typhoid Mary   
White Tiger   
The Hand's "Dissolving Corpses" and "Ninja"are Any Character Specials.

Hell's Kitchen: Shadowland
Iron Fist   
Punisher   
Luke Cage   
Kingpin   
Ghost Rider   
Spider-Man   
Hell's Kitchen: Shadowland Team's Universe Ally cards are +2 to Venture Total and Damage.

justa

i find locations hard to do because A) making the title name look anything like legacy cards is difficult with my software, and B) my IAs for them are usually a shot in the dark.

abcess - I lost a molar to one of those when I had my last wisdom tooth pulled last month.

4th wall - its a hoot all right.  but I thought Spidey would have been a gimme for that team.

everglades - Florida, Louisiana... I guess it doesn't make a difference to the idea.  could have been a good cross-over site, using different publishers.  but the team looks fun enough (once you fix Man-Thing's grid to be >14).

so now we have Hell's Kitchen, Shadowland, and Hell's Kitchen: Shadowland.  gets a little confusing... I like the different line-ups you used.  but i'm not sure if the Shadowland IA will be enough given the character grid levels and available Specials.  only play testing will tell.
a lot of new characters there!  looking good.

fennshysa

yup, usually i struggle to figure out what the Inherent should be. Though i was pretty sure about Shadowland's. I considered adding Snakeroot to the list of cards or allowing one duplicate "Ninja" to be kept. Thoughts?

Yeah, the Hell's Kitchen: Shadowland gave me pause too. Maybe "Streets of Shadowland"?

justa

I haven't read enough of the min-series to say.  adding Snakeroot would be a big bonus.  Dissolving Corpses is OPD, so it only works once - not so much to be gained by making it Any Character other than who gets to use it.  especially where the Hand is also a team member.
for any of those teams, Aspects could make or break the overall effectiveness.

fennshysa

#8
https://drive.google.com/drive/folders/1dkfzeDH78EtLMz9b0YXqRrIgNN5IJ7pe?usp=sharing

From Nextwave: Agents Of HATE....

H.A.T.E.      6   5   4   2   17   
H.A.T.E. may avoid any attack with a level 1 Intellect Power card.
H.A.T.E.   Assault Pterosuit Flock   
Acts as a level 4 Fighting attack. May be used against Reserve, who may defend. If successful against Reserve, H.A.T.E. may attack Reserve for remainder of game.
H.A.T.E.   Beyond Corporation   
Play during battle. For remainder of game, during the Discard Phase, H.A.T.E. may exchange a Power card from hand with an Aspect or Activator card card from Draw Pile, reshuffle Draw Pile.
H.A.T.E.   Dirk Anger   
Target Character may follow up a Universe: Teamwork card with any Power card, regardless of Power Type.
H.A.T.E.   Drop Bears   
Acts as a level 4 Strength attack. If successful, Target Character must discard 1 Placed card of Opponent's choice.
H.A.T.E.   Homicide Crabs   
Acts as a level 6 Energy attack. If not successful, Opponent -3 to Venture total.
H.A.T.E.   Samuroid Batch 23   
Acts as a level 4 Fighting attack, may make 1 additional attack.

Howard The Duck      3   6   2   5   16   
May not be Spectrum KO'd with MultiPower Power cards.
Howard The Duck   Blowtorch   
Target Character must discard 1 Placed card of Howard The Duck's choice.
Howard The Duck   Change The Plot   
Negates the effect of any 1 Special card played by opponent against Howard The Duck only.
Howard The Duck   PI   
Acts as a level 4 Intellect attack. If successful, opponent must reveal Hand and play open-handed for remainder of battle.
Howard The Duck   Quack Fu   
Acts as a level 4 Fighting attack. If successful, Target Character must discard all Placed cards into Dead Pile.
Howard The Duck   Warsuit   
Acts as a level 7 Energy, Fighting or Strength attack.
Howard The Duck   Waugh!   
Play when opponent concedes battle. Howard The Duck's team may discard any number of cards to top of Draw Pile.


Dormammu      8   2   5   8   23   
Dormammu always starts in Reserve and may not move to the Front Line until one of opponent's characters has been KO'd.
Dormammu   Dark Backer   
Dormammu's team is +1 (+2 if Baron Mordo or The Hood) to all numeric Special cards for remainder of battle. Bonus not applied to damage or Venture total. May be played from Reserve.
Dormammu   Dark Dimension   
Acts as a level 1 MultiPower attack against Target Character, or a level 11 Any Power attack against Target Battlesite.
Dormammu   Dread Lord   
Acts as a level 8 Energy, Strength or Intellect attack.
Dormammu   Faustian Bargains   
Play during battle. Baron Mordo's "Bargain Lifeforce" becomes an Any Character Special for remainder of game. You may remove 1 hit from Dormammu's Permanent Record each time "Bargain Lifeforce" is played. May be played from Reserve.
Dormammu   Mindless Decoy   
Play during battle. For remainder of game, any attack made with a Power Card against Dormammu's team may be moved to Mindless Decoy. Dormammu's team may not defend. Mindless Decoy is discarded after 1 Hit.
Dormammu   Mindless Ones   
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.

justa

set jumping, are we?.....   ::)  right there with ya, bud.

H.A.T.E. is truely comic comics.  but either you love 'em (Hilarious And Totally Entertaining) or you hate 'em (Horrible And Terrible Enough).
on Beyond Corporation text, you have a "card card" on the next to last line.

Howard is Howard.  i've only seen him done once, and both your grid & specials approach are much different.

nice art for Dormammu.  i don't care much for his IA, but i see how it fits him.

good stuff!

Supermartin

Fenn, a handful of us OP creators have already made and printed a set of Horror characters and specials. A second set is about to go to print. I would hate to see you duplicate some of our characters. We made a Blade, Brother Voodoo, Captain America, Demogoblin, Franken-Castle, Doctor Zabo/Mr. Hyde, Legion of Monsters, Lilith, Man-Thing, Moon Knight, N'Kantu, Sasquatch, Werewolf By Night, Zombie, each with 5 specials. Second set has Aliens, Black Hand, Buffy, Hellboy, Mister Mind, Sauron, Scarecrow, Shiklah, Stegron, Thulsa Doom, Jason Blood, Etrigan, Clown/Violator, each with 5 specials and a mission/event set and one more special for the first set already printed. Good stuff!!

justa

are these cards you mention posted anywhere?  if not, it wouldn't be a duplication for anyone but your group.  i've seen versions of 12 of these characters done - some more than once.  but the others would be new to me.  i'd love to see 'em!

and why not see other people's interpretations of characters?  is any one person or handful of people the "final word" authority on any comic characters?  even the writers/publishers keep changing characters & stories as the comic universe evolves and grows.

Supermartin

#12
These cards are posted in a Facebook group. Look up Overpower Federation(Atlanta Division). Once you are accepted go to Media, then Albums.  I kind of like the exclusivity of the characters we made. Another set out there would take away from what we made and make them not as special.

fennshysa

I don't know that it would take away from your sets. You've already got a group that uses your cards, that makes them official in at least some capacity. Mine are more just for fun, if someone wants to play with them that makes me happy too. Most of the overlap has already happened anyway.

In the meantime..... added Jessica Jones to the MK folders. There will also be an Alias Investigations Location, still working on that.
Jessica Jones      1   5   6   6   18   
During discard phase Jessica Jones may look at top card of any Draw Pile and return it or place it on the bottom. May be included on a team with Hell's Kitchen as a Homebase.
Jessica Jones   Alias Investigations   
Acts as a level 6 Intellect attack. If successful, Opponent must reveal all cards playable by Target Character and play them open handed for remainder of battle.
Jessica Jones   Defender   
Jessica Jones or teammate may avoid 1 attack of 4 or less. Jessica Jones may draw 1 card from the top of the Draw Pile. Discard duplicates.
Jessica Jones   Family   
Jessica Jones' team's Universe: Ally cards are +2 for remainder of game.
Jessica Jones   Jewel   
Acts as a level 7 Strength attack.
Jessica Jones   Reconnaissance   
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
Jessica Jones   Troubled Past   
Move all Hits from Current Battle into the Permanent Records of all Characters. Affects Venture total.

justa

that IA certainly is different.  no immediate help, but "maybe" next hand....
i might have given her a 2 Energy for her use of firearms, but 19 seems too high a total for her IMHO.
nice take on her.