Marvel Knights Set

Started by fennshysa, June 22, 2019, 10:31:49 PM

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fennshysa

#15
Thanks!
I've really been trying to come up with some different stuff to do, especially with the IA. My original draft had her also able to do it when she played "Alias Investigations" but that just wouldn't physically fit on the card. That's one of the things I've been looking at for IA, having them kick in with a bonus when certain cards are played or actions are taken. I think I did it with Siyrn and Darkhawk already.


Added to the Marvel Knights folders.

Luke Cage      1   5   7   4   17   
May not be Spectrum KO'd with level 1-4 cards.

Luke Cage   Defender   
Target Character gains +1 to defense for remainder of game.

Luke Cage   Hero For Hire   
Discard one Strength Power card usable by Luke Cage to draw 4 cards from top of the Draw Pile. May keep duplicates.

Luke Cage   Power Man   
Acts as a level 4 Strength attack, may combine with 1 Fighting card for a single attack.

Luke Cage   Stand For Something   
Play in the current battle. Luke Cage is +7 to Venture total for next battle.

Luke Cage   Sweet Christmas!   
Acts as a level 9 Fighting or Strength attack.

Luke Cage   Unbreakable Skin   
Luke Cage may avoid any numerical attack.


Currently working on The Hood. Looking for ideas for "Criminal Cabal".  I was thinking...
1 A OPD NE code special (eg "Hood's team may follow up Universe Teamwork with attack of any type") but i hate to make teamworks more useful.
2 Draw a card to replace Ally (or Doubleshot) card played by Hood's team. (but i'm not sure even that would make doubleshots worth including
3 Venture Total bonus for all follow up attacks made by teammates.
4 other?

justa

#16
it's hard for me to suggest mechanics when i don't know the grid or the rest of the build.  but the first thing I thought of was OPD FC ROG Hood's X Power card attacks must be blocked twice, where X is whatever power type you choose.  (the NAOA gave 1 to Landslide in their Masters of Evil pt.1 cards.)  thematically, it's the "Criminal Cabal" forcing its will upon the innocent...... whatever.  IMHO, it would only be appropriate if Hood's grid is max-6 with no high-level attack specials.

btw, Luke's Sweet Christmas should be HF or HR, not MW.  (the image expansion created the duplication when they changed 4 to 6 on the original HF.)

fennshysa

Nice. Thanks for pointing that one out, I like that. Don't remember that one, I started compiling all their alternate cards into my spreadsheet then stopped. I need to finish that.
I may go with "For Remainder of Game The Hood's Intellect Power Card Attacks must be blocked twice." That feels Cabalish to me.
He's going to be 6-3-3-6. Technically Dormammu's Faustian Bargains can make Mordo's Bargain Lifeforce into an Any Character Special in this set... so The Hood can become an 8 Intellect. However, if you can pull that off you deserve to be able to do it I think. I was probably going to add 1 high Multi Special, Behind The Hood, but the wording shouldn't allow that to be used.

Thanks Justa!

I'll have to check those codes out on my other cards.


justa

#18
i don't know for sure, but i think the intent of Landslide's *FC was to make him more attractive to use in a game setting.  it worked for me!

and spreadsheet?  oh yeah, i've got a spreadsheet.  it's 1.01 MB so far, and growing occasionally (like lately).  just shy of 2,500 characters/variants/clones, 813 of which have specials specifically for them, just shy of 8,700 specials.  plus 308 locations in a separate spreadsheet.  (and, other than what i have posted on this site, very few of them are mine.)  i do have a love for the game, even though i'm not much of a player.

Bloodwurm

Like what you did there with Luke's hero card, nice editing work!

Continue your awesome work you guys!

fennshysa

Thanks! Appreciate it.

Finally finished The Hood

The Hood      6-3-3-6 (18)   
Once per battle, The Hood may draw 1 card from top of Draw Pile immediately after playing any Ally card. May keep duplicates.

The Hood-Acquire Power   
The Hood may play any Artifact card on himself for remainder of game.

The Hood-Behind The Hood   
Acts as a level 8 Energy, Fighting, Strength, or Intellect attack.

The Hood-Criminal Cabal   
For Remainder of Game The Hood's Intellect Power Card Attacks must be blocked twice.

The Hood-Hellfire Bullets   
Acts as a level 4 Energy or Fighting attack. May make 1 additional attack.

The Hood-Magical Accoutrements   
Avoid 1 attack.

The Hood-Power Play
Play with any Power card usable by The Hood. Opponent must discard one or more cards whose combined Value is equal to or greater than twice the Value of The Hood's card. Cards may be Placed or in Hand.

justa

"Marvel"ous!  so similar to the version that teesaw did a while back, yet so different.... (the 36 for SI are the same, though)

seeing the entire build, i kinda wish i'd kept my mouth fingers shut on Criminal Cabal.  a non-OPD FC along the lines of OP3's Reverberation for Klaw or my Ambush Tactics for League Of Assassins would have worked just as well.  or if you really wanted a 3rd OPD, something along the lines of legacy Kingpin's Asian Connections or Crime Magnate would also fit thematically with the title/art/build.  I AM NOT!!! trying to change or influence your decisions on card mechanics.  justa expressing my own opinions (for good or bad).  i appreciate your unique take on these characters.

thanks muchly, fenn

fennshysa

The only story with Nefaria I'd read before was where Thunderbird dies. He's kind of interesting.  (Link to drive in 1st post)

Count Nefaria      7-3-8-4 (22)

Count Nefaria   Crime Lord   
Acts as a level 3 Intellect attack. Each Front Line teammate may make 1 additional attack.

Count Nefaria   Ionic Blast   
Acts as a level 6 Energy attack. Cannot be defended by a card with a Strength icon.

Count Nefaria   Ionic Menace   
Avoid 1 attack with an Energy icon. No attacks with an Energy icon may be played against Count Nefaria for remainder of battle.

Count Nefaria   Nefaria Revealed   
Opponent must move 1 Mission Card from his Completed Missions Pile to his Reserve Missions Pile.

Count Nefaria   Nefarious Plan   
Target Character's Team is -10 to Venture total this battle.

Count Nefaria   Sacrificial Lambs   
Move any 1 Hit from Count Nefaria to target teammate. Repeat until target teammate is KO'd or all Hits are on target teammate. Does not affect Venture Total.

justa

another newbie to OP from where i sit.  i am much reminded of Simon Williams/Wonder Man.  (ionic form and all that...)
any thoughts of Maggia/Hammerhead/Silvermane?  no need to answer that - either i/we will see them, or we won't.
and i really like to see characters come in at 22 total points.  if you look at the OP range of 15 to 23 as a bell curve with 19 as the center, 22 total points is the 1 obvious outlier from the curve (based on all legacy & homemade cards i have seen).

i kinda feel like a creep when i do this, but i feel i have to...
IMHO Ionic Menace should be coded AH, not JL.  compare the Ray's "Energy Shield" to Parallax's "Zero Hour".

fennshysa

Fixed. I was trying to figure out how i got the code so wrong. I think i was looking at a card from the Justice League expansion when i created it.

Maggia is partially done. Hammerhead is in my Spiderverse notes.

justa

cool.  i think Gotham's crime lords got a lot more representation in OP than Marvel's New York ever did.

fennshysa

#26
I've been working on Sleepwalker. For his Warp Gaze special I've been waffling between options. 
1. A OPD 7 Energy, if successful target may not attack for RoB (The Sleepwalker #1 cover would be perfect but the logo is in the way)
2. A personal negate.
3. Some type of discard place cards.

Opinions?

justa

that's a tough call.  Warp Gaze is kinda his big thing.  part of me would want to make it a big effect (OPD), but another part would want it to be reusable (non-OPD).

fennshysa

I'm still trying to decide for that very reason. Yes it should be big. But it's his main attack so OPD seems wrong.

I did ask if the new ownership meant we should cease and desist on posting and didn't get a reply, so in the meantime, Elsa Bloodstone. I first encountered her in Nextwave. Now that i sprung for marvel unlimited I read through her stuff and she's pretty fun. She's the big, bad monster hunter with a soft heart, and funny. Staked! was the only mechanic along with her inherent that i had to include. With playtesting, her inherent plus the FY special might prove to be too much.

Elsa Bloodstone      4-7-5-5 (21)   
Elsa Bloodstone's Basic Universe cards count toward Damage Total for remainder of game.

Elsa Bloodstone   Bloodgem   
Target Character gains +1 to defense for remainder of game.

Elsa Bloodstone   Bloodstone Arsenal   
For remainder of game, Elsa Bloodstone may Draw 1 card from top of Draw Pile for each Basic Universe card played by Elsa Bloodstone. Discard duplicates.

Elsa Bloodstone   Experienced Hunter   
Acts as a level 7 Energy, Fighting, Strength, or Intellect attack.

Elsa Bloodstone   Protect The Weak   
Teammate may avoid 1 attack.

Elsa Bloodstone   Shotgun   
Acts as a level 4 Energy attack. May make 1 additional attack.

Elsa Bloodstone   Staked!   
Acts as a level 5 Fighting attack. If successful and Target has Hits totaling 15 or more, then Target is KO'd regardless of Inherent Abilities and other Special cards.

justa

Elsa' cool - kind of like a high-powered Anita Blake.
i wouldn't worry about our postings.  it's not like we're making any money off it, justa havin' some fun.