Marvel Knights Set

Started by fennshysa, June 22, 2019, 10:31:49 PM

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fennshysa

Mr Hyde      2-3-7-5 (17)   
During discard phase Mr Hyde may discard a level 3 Intellect Power card to draw any Strength Power card from Power Pack playable by Mr Hyde. May not be a duplicate.

Mr Hyde   Cobra   
Acts as a level 4 Fighting attack. May make 1 additional attack.

Mr Hyde   Hyde Formula   
Target teammate's Strength rating increases to 7 for remainder of game and target teammate may play Mr Hyde's "Raging Brute" Special card for remainder of game.

Mr Hyde   Raging Brute   
Acts as a level 7 Strength attack.

Mr Hyde   Sly Monster   
Acts as a level 2 Fighting attack. If successful, acts as a level 8 Intellect Hit. Hit goes on Target Character's Permanent Record. Does not count for Venture Total.

Mr Hyde   Squeeze   
Target character must discard all Placed cards and may not attack for remainder of battle.

Mr Hyde   Unsuppressed Rage   
Acts as a level 5 Strength Attack. May be made after opponent has conceded the battle. Opponent may defend.

justa

justa curious.... for Hyde's IA, how did you decide on a level 3 Intellect Power card?  Intellect make sense from Dr. Zabo, but why 3 as opposed to any other number(s)?
interesting use of the Hyde Formula, too.
i've only seen him done once (bios), and your versions are oh-so-similar and yet totally different.  neat work!

fennshysa

#32
Thanks!
Random, but mostly because it's a median number. I didn't want it to be a high value. Not much use in that. And I didn't want it to be a 1.
In the meantime.....

Link To Google Folder
Death's Head      6-6-6-3 (21)    +1 to all attacks vs. Characters targeted by "Bounty".

Bounty
Play during battle on Target Character, before Target Character is KO'd. When Target Character is KO'd, Death's Head is +5 to Venture Total.

Don't Get Mad... Kill Something, Yes?
Acts as a level 4 Intellect attack. If Target Character is K.O.'d by this Hit, Death's Head may move 1 Mission card from the Defeated Pile to the Completed Pile.

Freelance Peace Keeping Agent
Acts as a level 5 Fighting attack. If successful, Target Character may not play Activator cards for remainder of battle.

Interdimensional Time Jumper
Death's Head is not affected by Event cards for remainder of game.

Super Sized
Death's Head's Energy and Strength Ratings increase to 7 for remainder of game.

Warned You, Yes?
Acts as a level 7 Strength attack. If successful, Target Character may not use cards with a Strength icon for remainder of battle.

justa

i'll definitely be filing this one separately from Death's Head II (cyber0820), since they're really different characters.  this version is more playable (just try building a team around a [6787=28] character!).

also imho Freelance Peace Keeping Agent should be coded FU rather than FV.  compare Mr. Fantastic' Elasticity to Iceman's Frozen Prison.  also, why nerf it to level 5 & only Activators?  per Frozen Prison, it could be level 6 and all specials?  or for balance, it could specify Any Character & Activator cards?  your cards; your call.  i'm justa asking...