Promo items, uncut sheets etc

Started by JohnL, April 06, 2011, 02:50:28 AM

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gameplan.exe

Quote from: Jack on April 12, 2011, 05:27:18 PM
QuoteCM - Play this Special during battle on either your turn during your attack or alone without an attack, or your opponent's turn during your opponent's attack. This Special affects the attack or defense of your opponent's team. It does not affect the damage of the attacks, only what the Hero defending from those attacks needs in order to block the attack. Likewise, it does not affect the intensity of your attacks, only what your opponent needs to block those attacks. For example, with this Special in effect, your opponent would need a level 5 or greater defense in order to block a level 4 attack. Conversely, you would only need a level 4 or greater defense in order to block a level 5 attack. This Special does not affect the power grids of the Heroes, and does not affect specials that do not have an attack or defense value.
Pretty much the same, though CM shouldn't be played defensively.

Lol, I think it should be played defensively, but I never thought it could (i just had hope with that other post  ;))
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BigBadHarve

Quote from: ncannelora on April 12, 2011, 05:32:19 PM
Lol, I think it should be played defensively, but I never thought it could (i just had hope with that other post  ;))

100% they should be usable defensively! If Invisible Woman's marvel's card is usable defensively, then so the hell should this one!

But it's strange that the tournament guide lists it as defensive, because the Meta Rules clearly state no.

Gotta love the consistency!  *sigh*

-BBH

Palatinus

Quote from: drdeath25 on April 12, 2011, 05:16:29 PM
without looking at the online guide... my tournament guide copy says....

CM - (Both) This Special affects the attack or defense of your opponent's team. It does not affect the damage of their attacks, only what the Charatcter defending from those attacks needs in order to block the attack. Likewise, it does not effect the intensity of your attacks, only what the opponent needs to block those attacks. For example, with this Special in effect, your opponent would need a level 5 or greater defense in order to block a level 4 attack. Conversely, you would only need a level 4 or greater defense in order to block a level 5 attack. This special does not effect the Power Grids of the Characters, and does not affect specials that do not have an attack or defense value.


Hope that helps.

The way this words it does seem like they are trying to explain why, according to this particular version of the rule, why it is defensive as well as offensive.  When you play it defensively, at the time you are playing it it is only giving you a bonus to defense.  These cards are hard to play when they are only playable offensively.  This is another one that we should list in the specific card fix topic.

gameplan.exe

Quote from: Palatinus on April 12, 2011, 09:46:16 PM
Quote from: drdeath25 on April 12, 2011, 05:16:29 PM
without looking at the online guide... my tournament guide copy says....

CM - (Both) This Special affects the attack or defense of your opponent's team. It does not affect the damage of their attacks, only what the Charatcter defending from those attacks needs in order to block the attack. Likewise, it does not effect the intensity of your attacks, only what the opponent needs to block those attacks. For example, with this Special in effect, your opponent would need a level 5 or greater defense in order to block a level 4 attack. Conversely, you would only need a level 4 or greater defense in order to block a level 5 attack. This special does not effect the Power Grids of the Characters, and does not affect specials that do not have an attack or defense value.


Hope that helps.

The way this words it does seem like they are trying to explain why, according to this particular version of the rule, why it is defensive as well as offensive.  When you play it defensively, at the time you are playing it it is only giving you a bonus to defense.  These cards are hard to play when they are only playable offensively.  This is another one that we should list in the specific card fix topic.

For sure, especially when you consider Iceman's I.A. .. I'd use 3+ of these in a deck if they were defensive.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

JohnL

#34
Some of these may be repeats but I photographed all the OverPower press sheets/ promo sheets I have. I never really collected these, I'm just the sort of person who never throws anything away... These sheets were produced as approximately letter sized sheets but also, very often, the exact same sheet would be used as an ad in magazines. i don't think there are any fascinating revelations in these sheets but I provide them here for historical interest. I have one more that was very much aimed at retailers (with market share etc) I'll add on later. Here we have Original tri-fold back and front, Powersurge bi-fold back and front, Powersurge one sheet (1 sided), Mission Control 1 sheet back and front, Monumental one sheet back and front, Classic 1 sheet (1 sided).

















Up tomorrow - Posters.

Onslaught

Quote from: JohnL

I would say Overpower is starting to show its age, but I think those references were already dated even back in 1996.

The cut and paste images of characters behind an expansion set logo always looked cool, but that Classic one is extra nice. I guess Iron Fist just classes it up a bit.

JohnL

From the same photo session here's all the posters I could find. There are definitely more than this. In fact I think GDMJr said that they also came in different versions. The Dr Strange poster was a mail in offer with Marvel Masterpieces cards. I think the others were mainly sent to comic stores but maybe they were also used as prizes? Oh and they also definitely came in the Folders that were sent to stores. I photographed some of those too so I'll upload them at some point. As you can tell these are pretty small posters 16" x 20".

Just for fun I've included some of the original art by Darick Robertson from my own collection. The Thing-Storm piece is pretty obviously the final piece although these 3 images got a lot of computer 'enhancement'. Which worked quite well for these 3 images in my opinion. So the patchy nature of the original art cannot be entirely attributed to the computer coloring and CGI. The Spiderman-Wolverine piece is presumably an early version but it is surprisingly well finished for a sketch. Wolverine is rather different but Spiderman is very close to the version used with just a bit of rotation and a repositioned leg to fit the computer generated background better. I suppose it's possible this is the Spiderman used and a different Wolverine was scanned in. The art is smaller of course, but not by much, these two pieces are both on full 11"x17" comic boards.





Onslaught

They hit their target demographic so well with the choice of art for the card back. "Spider-Man fighting Wolverine? Ok, I'd better see what this game is about..."

It's such a nice looking sketch too. Maybe it would have looked a little better without the brick tunnel, but it's still the best looking card back of any CCG.


Jack

I should have bid on some of those posters a few years ago, I don't think I'll ever see them on eBay. Thanks for the pics John.

Onslaught



I still wonder if the inaugural Tokyo City Hall tournament ever actually took place since it was for $5000. If it did, their decks must have been so odd as they only had access to Original set (only starters?) and Image.

drdeath25

#40
Quote from: Jack on April 12, 2011, 05:27:18 PM

I'm guessing the copy of the guide I found was up to the Powersurge set. The latest code used for Powersurge was DS.


Just noticed this comment. The guide I have goes all the way up to LQ and of course ZZ. Does this mean the rule may of been changed at sometime to allow the AG to be played defensively?

Looks like my version is from Monumental.

BigBadHarve

Quote from: drdeath25 on April 16, 2011, 03:37:58 PM
Quote from: Jack on April 12, 2011, 05:27:18 PM

I'm guessing the copy of the guide I found was up to the Powersurge set. The latest code used for Powersurge was DS.


Just noticed this comment. The guide I have goes all the way up to LQ and of course ZZ. Does this mean the rule may of been changed at sometime to allow the AG to be played defensively?

Looks like my version is from Monumental.

I think you got the code wrong - AG's are the pure avoids - what card are you referring to?

-BBH

Jack

I'm guessing drdeath25 meant CM specials.

drdeath25

Yes, CM is what i meant. Whatever the question was asked for.

BigBadHarve

Quote from: drdeath25 on April 17, 2011, 02:08:53 PM
Yes, CM is what i meant. Whatever the question was asked for.

Right, CMs. According to the Metas, they can't be used defensively, but I think your tournament guide states they can. I don't recall any statement about the change, but it certainly would be for the better.

-BBH