Good Battlesite Options

Started by BigBadHarve, July 11, 2010, 11:15:04 AM

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steve2275

Quote from: BigBadHarve on July 15, 2010, 05:18:21 PM
Quote from: Nostalgic on July 15, 2010, 04:55:21 PM
BBH, do you mean decks built on this site? 

  http://phillipgs.virtuaserver.com.br/overpower/   

I haven't been able to get on that site for a few weeks now for some reason...  ???




No, I'm referring to the OP Online program. You can download it at Jack's website - www.overpower.ca

It's got a decent deckbuilder with most of the cards.

-BBH
how does that work actually?

breadmaster

are you refering to overpower online?

it's what a few of us use to play each other; great for testing new deck ideas

you can download from overpower.ca.  there's a few things you have to do before you can get it running.

iirc, one is extracting some file with '32' in the title.  another is 'running as administrator' when you start it (right click the icon)

someone else can answer if you have more detailed questions...i'm pretty computer illiterate myself

Demacus

Does anyone have any experience with the Image battlesites/homebases? Anything decent there?

Jack

I tried Coda Island a few times to get Grunge's Danger Seeker into play. Probably not the best choice of a battlesite if you want variety since it's the one with the lowest number of possible activators.

I haven't tried New York City yet, but it does look promising with the variety of specials. As for a homebase, the -3 venture is certainly a major disadvantage but there might be a way to work around it. It shouldn't be too bad of a team with everyone (except Velocity) having 7F.

Omniverse is very useful. ;)

Demacus

Any input on Spawn's Alley?  Good?  Bad?  Ugly?

Jack

As a homebase, they're pretty bad with no consistent stats to play with plus a negative inherent. Negative being the only useful way to play with mixed stats would be with doubleshots and limiting 3 cards placed would really kill off that strategy.

As a battlesite, it would be useful to get One Man Army into play from Overtkill but there's a lack of choices for specials, epsecially with Violator.

gameplan.exe

Quote from: Jack on November 17, 2011, 10:54:07 AM
I tried Coda Island a few times to get Grunge's Danger Seeker into play. Probably not the best choice of a battlesite if you want variety since it's the one with the lowest number of possible activators.

my brother has a decent Image-only deck using Coda Island for his Battlesite. Using Danger Seeker to keep Spawn Alive works well. Gives him time to get The Living Costume, Myrlu Symbiote, and Witchblade into place.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#22
i like nyc home and the big apple as a site
velocity can be the flash of the group
Opponent must discard 1 Placed card of Velocity's choice. May be played from Reserve. (MZ)

gameplan.exe

Quote from: steve2275 on November 18, 2011, 05:29:28 AM
i like nyc home and the big apple as a site
velocity can be the flash of the group
Opponent must discard 1 Placed card of Velocity's choice. May be played from Reserve. (MZ)

Yeah, if you're playing with OPO that's nice, but otherwise that (MZ) is a rare, rare find...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

#24
Why is that an MZ instead of an AI like Reap the Whirlwind?  Does Velocity's MZ target the opponent directly and not a character, making it only negatable defensively, and not straight up avoidable because it doesn't target a character? Or is it just the note that states it can be played from reserve that makes it different enough to change the code?

Jack

Reserve playable changes the code. All "AI" coded specials can either target opponent or character but never from Reserve.

I think we only pulled 1 Speedthrough from about 58 packs of Image last month, it's a very rare pull.

Demacus

The AI's that state "Target Opponent" actually target a character, correct? As in, can be avoided as well as negated, but the AI's/MZ's that state "Opponent must" targets the player and can only be negated defensively, correct?

Jack

#27
Whenever any card says Target Opponent, it should say Target Character. It can be defend by any means that would be a valid defence against it, including Avoids and Negates. CD (ie, Only Strength Attacks can be made against x), Crux's Inherent with a level 1 power card, etc. You can only target the front line characters like a normal attack.

Cards that effect the Opponent (and not Target Opponent) can only be negated because it is attacking the player directly. Benefits to these AI cards would be that you can also target the Homebase to remove an Aspect card or the Reserve to get rid of that big attack they have planned.

Demacus

You can target their homebase to remove their apect if it's placed?  DAMN!  I have to start useing AI's more!

Jack

Yes, anything placed is fair game except your opponent's battlesite, those are also "placed" cards but it's also a deck.

Very good way to get rid of Any Heros placed on Team OP.