and now the Batman villain everyone (or probably just me) was waiting for

Started by The Dude, August 08, 2010, 01:44:27 AM

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The Dude

Presenting the Music Meister -- My latest homemade which I felt like sharing just cause. He's admittedly on the stronger end of what I usually make (in fact he's the first homemade out of 20+ heroes I've given a negate to). For those who like singing Doogie Howsers I can also share my Dr. Horrible if people care. (Please tell me other people around here worship Dr. Horrible's Sing-along Blog).

Music Meister 6-3-2-5 inherant : Placed cards may not be discarded by Opponent.

Conceirto of Crime - Negates the effect of any 1 Secial card played by Opponent.

Death Trap - Acts as a level 3 Fighting attack. Can only be defended by a
Power card with a Universe Card. (OPD)

Hypnotic Voice - Music Meister and Target Hero may not attack for remainder of battle.

Lethal Lyrics - Acts as a level 3 Intellect attack. If attack is defended, Music Meister may draw 1 card from top of Draw Pile. Discard duplicates.

Make Those Puppets Dance - Play this card in front of Music Meister, Music Meister may not be attacked until this Special is attacked. Music Meister may not defend this card.

Mayhem of the Music Meister - Neither player may use cards with the words "avoid", "teammate" or "venture" for remainder of the battle.

Power Chords - Acts as a level 0 Strength attack. May only be defended using a Power card with a value of 5 or greater

Satellite Uplink - Acts as a level 6 Energy attack. If successful against Opponent's Battlesite, Hit counts to Venture and Opponent may not play cards from a Location for remainder of battle. (OPD)

and curtain . . .

(I just realized I've been on a real animation kick of late as my prior two homemades last week were Disney's Aladdin and Thundar the Barbarian).

Karmanal of Zert

DUUUUUUUUDE. I MUST see your Thundarr cards!!!!!!

These are cool even though I've never heard of the character, I'm really intrigued. The Batman villain I was really pissed they never made was Mr. Freeze!

Bios

Never heard of the character, but the special's names sound great.  It seems the best negate character ever made.

His Death Trap is virtually indefencible, while Power Chords also breaks defensive teams based on Special cards.

Hypnotic Voice, Lethal Lyrics and Satellite Uplink can bring card advantage. And Mayhem of the Music Meister can turn the battle into a catastrophe if the deck is built by someone like BBH.

The Dude

Thanks the feedback guys. I will try to post Thundar when I get a chance but it's going to be a busy few days for me.

Here's Music Meister in all his glory. I dunno maybe I'm warped but I find the idea of a villain who can force others to go all Broadway musical while Batman scowls at him hysterical.

You can see him here

http://www.youtube.com/watch?v=AA_jAZ6_DJQ

The Dude

Mr. Zert,

As requested here is Thundarr. I got to play him for the first time the past few days. The card I was most worried about (in 1994 . . .) ended up being a non-factor for my opponent all three games. (in the first game it didn't get played, in the others in both battles the opponent got rid of it on their next action, while it stuck around to affect me for three battles the first time out and was nullified same battle the second time out). So without further ado:

Thundarr the Barbarian - 4-7-5-2 - Inherant: "May use "Sun Sword" to Defend any non-opd Energy or Fighting attack"

Aerial - Negates the effect of any 1 Special card. May not be used to avoid a
numerical attack or remove a numerical hit.

Barbarian - Acts as a level 6 Strength attack. May not be defended by a card with an Intellect icon.

Demon Dogs - Thundarr is +3 to defense against any attack made with a Power card with the same Power Type as any Power cards on Thundarr's Permanent Record for remainder of game.

Freedom Fighter - Thundarr gains +2 to all actions for remainder of battle if Thundarr's team is outnumbered.

In the Year 1994 a runaway comet . . . - Both players may not use Location cards until this Special is hit with a card with an Intellect icon of 5 or greater by them. This Special may not be negated.

Ookla the Mok - Acts as a level 8 Strength Attack. Thundarr may make an additional attack against each of target's front-line teammates.

Sun Sword - Acts as a level 6 Energy attack. May not be defended by a card with a Strength icon.

We Ride - Teammate may avoid a Powercard attack.






Karmanal of Zert

As usual I think all your ideas are cool. The IA is especially interesting, and makes the fact that you gave him two Specials with the same code much more excusable in my view.

I take it since you say you've played with these that you actually have some cards made up with pictures and everything? Any chance you could scan them and post pictures? I would be really excited to see what they look like!!!

The Dude

I don't own a scanner, but all my cards are designed on Publisher. If you have MS Office I'd be happy to email you a copy. The files tend to be about 1MB in size but that includes the hero card and all specials already sized for printing.

BTW if it isn't obvious both "In 1994" and "Ookla the Mok" are One-Per-Deck.

And I'll say the dual 6 attack specials worked out quite well since they can give Battlesites fits and Thundar's grid makes Spider-Girl an ideal teammate, whose Powercards also can't be blocked by Activators. The inherant is something I wanted to try to for awhile since flexibility is the key to a playable card and if the X-men set can give us inherants that make powercards function as single skill avoids, why not one for a specific special? In this case the Sun Sword seemed the perfect card to try this with since in the cartoon he frequently uses it to deflect projectile attacks (best represented by energy and fighting) while offensively he can cut through stone and steel with ease (hence the special's ability to penetrate strength).

BTW Mr Zert seeing as you seem to prefer DC, curious as your thoughts on my revised Batman/Superman inherants in the thread below.

Karmanal of Zert

Sure thing, though truth be told I don't necessarily prefer DC. My brother already had every Marvel card made (except for an Any-Location Aspect card I think...), and since I love Steel and Penguin (and to a lesser degree Aquaman and Hawkman) I just started collecting DC only so that together we could complete both sets. I am very close to having every DC OverPower card.  ;D  As a consequence, I am WAY more familiar with DC OverPower, though that is also helped by the fact that DC only had 2 Expansions while Marvel had much more. But yeah I'll skip over to that thread and take a look. I'm pretty sure my dad has Office so yeah, please email me those! I think if you click my s/n my email will be listed. If you don't mind, I'll post the pics here once I have them so everyone can check 'em out!

The Dude

Zert,

I sent Thundar over like a day and a half ago, lmk if you got it

- Dude


Jesse

Quote from: The Dude on August 08, 2010, 01:44:27 AM
I can also share my Dr. Horrible if people care. (Please tell me other people around here worship Dr. Horrible's Sing-along Blog).

Dr. Horrible is awesome - would love to see that!  8)  Do you have Hammer too or just Doogie? Either way its awesome that you would make that.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

The Dude

Dr. Horrible: 5-2-3-6
inherent ability: May play Specials with the words "Draw Pile" or "Power Pack" from Reserve.

As always with homemade like this it's more Special cards than a real character would have or need, but the idea of creating some of these card names was too irrestible to pass up. (If you love the show, you'll understand).

Death Ray - Acts as a level 6 Any-Power attack. If successful Target Character is KO'd by the next level 2 Fighting Power card Hit regardless of Inherent Abilities and other Special cards. (OPD)

Evil League of Evil - Sort through Opponent's Power Pack and remove any 3 cards of Dr. Horrible's choice. Discard chosen cards into Dead Pile. Reshuffle Power Pack.

Freeze Ray - Target Hero may not attack for remainder of battle (OPD)

"I Don't Love These" - For remainder of game, Dr. Horrible may discard any cards he no longer wants during the Discard Phase. May be played from Reserve.

"It's very important or I would Stop" - For remainder of battle, any Special card played by Dr. Horrible or Dr. Horrible's teammates may not be Negated until "It's very important or I would stop" is Negated.

Make the Bad Horse Gleeful or . . . - Dr. Horrible may increase either his team's or Opponent's ventured Mission Cards by 1.

Moist - Acts as a level 1 Multipower attack. Dr. Horrible may play 1 additional Special card.

Penny - If Dr. Horrible's team won Venture Total last battle, add 2 to Venture Total this battle. If Dr. Horrible's team lost Venture Total last battle, add 4 to Venture Total this battle.

Shiny New Australia - This card may be placed to Homebase. Dr. Horrible or teammate may avoid 1 attack made by a Location card. Take top card from Draw Pile and if useable by Dr. Horrible and not a duplicate place to Homebase, otherwise return to Draw Pile and reshuffle.

Sing-along Blog - Discard 1 Intellect card useable by Dr. Horrible. Show Opponent up to 5 cards usable by Dr. Horrible from Hand. Draw equal number from Draw Pile. Discard duplicates. (OPD)

That's the Plan, Rule the World - Look at top 8 cards of Opponent's Draw Pile and choose 4 cards. Reshuffle Draw Pile. Put chosen cards on top of Draw Pile (OPD).

"You Are Not My Nemesis" - Target Hero may not attack Dr. Horrible for remainder of battle unless he attacks him first.

You Have to Have a Memorable Laugh - Acts as a level 3 Intellect attack. If successful Dr. Horrible may immediately draw 2 cards. Discard if duplicate.

And yes I've also made a Captain Hammer hero/specials as well as a Wonderflonium Articact card.


Demacus

Let's see the Hammer!  I hear Joss is working on a sequel to Dr. Horrible.