superman

Started by breadmaster, April 17, 2012, 01:49:03 AM

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breadmaster

i was discussing this earlier with bbh, and i thought, 'screw it'

he's the most recognizable comic character, and one of the most powerful, so go all out on the guy

superman

energy: 8
fighting: 4
strength: 8
intellect: 6

inherent: superman may not be spectrum or cumulative ko'd by cards with a fighting icon

the inherent represents that you can out-power him (doomsday), out-think him (luthor) or hit him with magic, but no matter how skilled bullseye is, he ain't doin squat to the big guy

so, he's triple grid, with a great inherent.  26 points is costly though, so lets give him some beefy specials!

big blue: 4m with follow

man of steel: superman or teammate may avoid 1 attack (yeah, it's powerful, but so is superman, and it's in character...**** you!)

inspiration: team +2 to all actions for remainder of battle

man of tomorrow: 9f/s

last son of krypton: acts as a level 8 strength power card, may be used to attack or defend




gameplan.exe

well, both of his parents were super-geniuses back on Krypton...

Also, in our DC3 edition, we gave Superman a 7A CC and a teammate avoid attack (unstipulated, just like Alpha Flight's). It helped him tremendously  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


Jesse

Quote from: ncannelora on April 17, 2012, 02:15:08 AM
well, both of his parents were super-geniuses back on Krypton...

That was the first thing I thought of when I read is he worthy of the 6I!

I think its a pretty good layout for the man - I mean c'mon its Superman he should be overblown and I especially like having no inherent that lessens his cost (i.e. counts as 20 points for deckbuilding, etc) - I think with a guy like Sups you have to expect a brute, but you also need to be willing to pay for it!

If this one was real, I would run him.....A LOT  8)
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster


Jesse

Quote from: steve2275 on April 17, 2012, 06:58:54 AM
im not sure i like this superman having an inherent since he has 2 8's

I can understand that thought, but Superman would be a pain to kill. So adding an inherent that makes sense like breadmaster did is a pretty neat idea. It doesnt make him impossible to kill - just a little tougher. I mean how many times have we seen the comics where Doomsday beats him within an inch of his life, or Luthor stabs/shoots him with Kryptonite, or he's infected with (insert color) kryptonite and 'may never' recover. Superman has always been that iconic hero that always comes back - and pretty much always on his own.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

Kal-el

I'd be willing to wager that I'm the biggest Superman fan here, and even I think those are a little over the top. I think 7-3-8-5 might be more appropriate. His heat vision is good, but it's no power cosmic (of course, the power cosmic didn't get an 8 either, but that's a different discussion).

If you're really trying to represent Superman, I would add another inherent. I like the one you have, but I think he needs a 'negative' one as well. I'm thinking:

QuoteSuperman may only use strength power cards level 6 through 8 to attack opponents with a 7 or 8 strength stat.

Phasing might need some work, as I only want the restriction to apply to offense. Defense with high strength cards would be fair game. I like this because he may be super strong, but Superman's a good guy, so he's not going to punch Aunt May.


Jesse

#9
Quote from: Kal-el on April 17, 2012, 09:37:24 AM
I'd be willing to wager that I'm the biggest Superman fan here, and even I think those are a little over the top. I think 7-3-8-5 might be more appropriate. His heat vision is good, but it's no power cosmic (of course, the power cosmic didn't get an 8 either, but that's a different discussion).

If you're really trying to represent Superman, I would add another inherent. I like the one you have, but I think he needs a 'negative' one as well. I'm thinking:

QuoteSuperman may only use strength power cards level 6 through 8 to attack opponents with a 7 or 8 strength stat.

Phasing might need some work, as I only want the restriction to apply to offense. Defense with high strength cards would be fair game. I like this because he may be super strong, but Superman's a good guy, so he's not going to punch Aunt May.

I could see dropping an 8 since there aren't dual 8 stat characters in the game. And I do like the inherent, especially when confrontations with Doomsday, Metallo, etc come to mind. But I like breadmasters inherent as well - I'd almost consider using both, especially if an 8 is dropped.

Now - biggest superman fan (you probably are "kal-el" I mean the name says it all)....I dunno  :P I am a huge SM fan. I actually just went to the Superman Musuem not to long ago - pretty sweet seeing all of the old/orignal stuff.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

Kal-el

Quote from: Jesse on April 17, 2012, 09:44:47 AM
I could see dropping an 8 since there aren't dual 8 stat characters in the game. And I do like the inherent, especially when confrontations with Doomsday, Metallo, etc come to mind. But I like breadmasters inherent as well - I'd almost consider using both, especially if an 8 is dropped.

Now - biggest superman fan (you probably are "kal-el" I mean the name says it all)....I dunno  :P I am a huge SM fan. I actually just went to the Superman Musuem not to long ago - pretty sweet seeing all of the old/orignal stuff.

I agree, use both Inherents, as I really liked the fighting one too.

I'm very jealous of your trip to the Museum. I'm assuming you went to the one in Metropolis? I've always wanted to go there, but it's such a long boring drive from Wisconsin. Someday I'll make it. Maybe I could combine it with a trip to St. Louis to catch a hockey game.

Jesse

Quote from: Kal-el on April 17, 2012, 12:24:53 PM
I'm very jealous of your trip to the Museum. I'm assuming you went to the one in Metropolis? I've always wanted to go there, but it's such a long boring drive from Wisconsin. Someday I'll make it. Maybe I could combine it with a trip to St. Louis to catch a hockey game.

Yeah, the one in Metropolis. It is in a building that is probably too small for its quantity, but the guy was saying he has talks going about a larger site, so by the time you get there it could be even better.  8)
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

gameplan.exe

Quote from: steve2275 on April 17, 2012, 03:15:33 AM
a f dont have a cc card
not officially any way  ;D
Quote from: ncannelora on April 17, 2012, 02:15:08 AM
well, both of his parents were super-geniuses back on Krypton...

Also, in our DC3 edition, we gave Superman a 7A CC and a teammate avoid attack (unstipulated, just like Alpha Flight's). It helped him tremendously  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

Quote from: Kal-el on April 17, 2012, 09:37:24 AM
I'd be willing to wager that I'm the biggest Superman fan here, and even I think those are a little over the top. I think 7-3-8-5 might be more appropriate. His heat vision is good, but it's no power cosmic (of course, the power cosmic didn't get an 8 either, but that's a different discussion).


bbh said the same thing.  my counter was:

if iceman gets a 7e for ice, torch gets a 7e for heat, and quicksilver gets a 7e for speed, then superman deserves an 8e. he blows all 3 out of the water in all categories

gameplan.exe

Quote from: breadmaster on April 17, 2012, 05:03:49 PM
Quote from: Kal-el on April 17, 2012, 09:37:24 AM
I'd be willing to wager that I'm the biggest Superman fan here, and even I think those are a little over the top. I think 7-3-8-5 might be more appropriate. His heat vision is good, but it's no power cosmic (of course, the power cosmic didn't get an 8 either, but that's a different discussion).


bbh said the same thing.  my counter was:

if iceman gets a 7e for ice, torch gets a 7e for heat, and quicksilver gets a 7e for speed, then superman deserves an 8e. he blows all 3 out of the water in all categories

Not so with Iceman's 7E. look it up, he's actually an "omega level" mutant. it goes way beyond "making ice"
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27