Stat Grid definitions

Started by BasiliskFang, May 14, 2012, 03:26:50 AM

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gameplan.exe

Quote from: mattkoz on June 14, 2012, 03:27:31 PM
Here's how I see it.

Sometimes in these discussions a person will cite a specific example (e.g., "remember that one time HERO lifted HUGE OBJECT..." or "well, HERO 1 defeated HERO 2 using EXTREME AND RARE EXAMPLE OF POWER").

Instead of using rare examples like these to justify a power grid stretch, maybe that's a better example of a big-hitting special like a 9F or 11ANY, etc.

I think of the grids as a baseline. Sure, I disagree with a few and like some of the tweaks and variants I've seen here in the homemade threads, but just because the Blob might have a moment of clairvoyance doesn't mean he still isn't a moron. Is Cyclops capable of a significant energy production? Yep, and that's why we have Remove Visor.

Rather than redo a lot of grids, I'm in favor of more creative special cards.

in short, I agree  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

#16
Well said Matt.  The only aspect of the Grids that I've always wondered about was why there were no level 0 stats, and for the instances where 8 sometimes just doesn't seem to justify a base stat.  Has anyone noticed that energy ratings of 1 are extreamly rare when compared to the other stats, but Intellect ratings of 1 seem to be the more prominant?  Are there really that many idiots with the abilities to project energy manifestations running around out there?

Example: Wolverine (pick a hero card) seems to have a level 2 energy rating?  Is this to reflect his mutant ability to heal, and if so, how, honestly, does that help him in the game?  It just makes him 1 point more expensive since the grid CLEARLY doesn't allow for anything resembling his healing factor (there's a special card for that.)
Sabretooth, who has the same energy abilities as Wolverine, had a level 1 energy stat back when the game was only 3 stats, but somehow, when they decided to add in Intelligence to the mix, Sabretooth all the sudden jumped from 1 to 2.  Did he suddenly learn an new trick on manipulating energy?  These are the only true issues I see with a lot of the characters.  Deadpool has the same mutant abilities, but he's also more likely to have some kind of gadget which could trigger some kind of energy manipulation, hence his level 3 energy stat, but 'Tooth and Wolvie are pretty much known for going Tooth and Nail, so why up their energy stat about a 1?  Beast, on his I.Q. hero, also has an energy rating above 1.  WHY?  These are all characters who's specials cover their various abilities or rare cases of pushing their limits, so why is a level 1 not sufficient, especially for a pack of characters who have no steady means of creating an energy attack?

Again, this is just an example of the Base Stats being wonky, and applies to plenty of other characters in the game.

But it's mostly just me ranting.

Nostalgic

Quote from: ncannelora on June 14, 2012, 12:19:21 PM

My brother is a Cyclops fan and he pointed to about a dozen instances where Cyclops' fighting is clearly a 5, maybe even a 6 (with references like Cyclops being a Judo master  :o), but again, that's over a period of 40 years worth of different writers and different concepts/stories.

I think that's what the 'never used' training cards are for...


Quote from: Demacus on June 16, 2012, 12:31:33 PM
Example: Wolverine (pick a hero card) seems to have a level 2 energy rating?  Is this to reflect his mutant ability to heal, and if so, how, honestly, does that help him in the game?  It just makes him 1 point more expensive since the grid CLEARLY doesn't allow for anything resembling his healing factor (there's a special card for that.)
Sabretooth, who has the same energy abilities as Wolverine, had a level 1 energy stat back when the game was only 3 stats, but somehow, when they decided to add in Intelligence to the mix, Sabretooth all the sudden jumped from 1 to 2.  Did he suddenly learn an new trick on manipulating energy?  These are the only true issues I see with a lot of the characters.  Deadpool has the same mutant abilities, but he's also more likely to have some kind of gadget which could trigger some kind of energy manipulation, hence his level 3 energy stat, but 'Tooth and Wolvie are pretty much known for going Tooth and Nail, so why up their energy stat about a 1?  Beast, on his I.Q. hero, also has an energy rating above 1.  WHY?  These are all characters who's specials cover their various abilities or rare cases of pushing their limits, so why is a level 1 not sufficient, especially for a pack of characters who have no steady means of creating an energy attack?

Again, this is just an example of the Base Stats being wonky, and applies to plenty of other characters in the game.

But it's mostly just me ranting.

I think 'the Dude' acurately listed what the various levels of the energy stat represents earlier in this thread.  Level 2 energy basically represents enhanced sensory perception or simple projectil weapon. Or to use your examples Wolverines/Sabre's tracking senses or Cap's shield.
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."