so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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gameplan.exe

Quote from: breadmaster on July 16, 2013, 05:58:48 PM
2 ideas for wasp

Makeover!-Opponent must immediately discard all Special cards in play that affect the "remainder of the battle" or the "remainder of the game." KL

Variable Size-Acts as a level 10 Any-Power attack. If successful acts as a level 2 Fighting card.

the first one speaks for itself.  the second one is a riff on the ol 2/10, and references wasp's ability to grow, as well as shrink.

how closely does that 10a/2f resemble this?

Quote* MAKE THE BLOOD BOIL (GD) <JL> {VR} [OPD]
        Acts as a level 7 Any-Power attack. If successful, acts as a level 0
            Energy, Fighting, Strength or Intellect power card.

... and should that make it a OPD also? since it's harder to block and has Venture value (despite no multi)?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

I was thinking non opd.  the fact that it's only 2 damage, and a single icon shouldn't be too overpowering

as for that joke of a polaris card, I wouldn't scale anything relative to it. they messed up that one BAD

gameplan.exe

Quote from: breadmaster on July 17, 2013, 05:42:15 PM
I was thinking non opd.  the fact that it's only 2 damage, and a single icon shouldn't be too overpowering

as for that joke of a polaris card, I wouldn't scale anything relative to it. they messed up that one BAD

fair enough  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BasiliskFang

Quote from: breadmaster on July 17, 2013, 05:42:15 PM
I was thinking non opd.  the fact that it's only 2 damage, and a single icon shouldn't be too overpowering

as for that joke of a polaris card, I wouldn't scale anything relative to it. they messed up that one BAD
what do you think mt blood boil should have been?

breadmaster

considering doc's power level, 10 multi.  I brought it up in another topic, but why the heck they didn't just give him a 7m is beyond me.  mole man is another one that sucks, with his 1m/11a, but at least that one has some versatility.  'blood boil' is a nerf of a nerf! (8m->7m->7a/0m)

anyways, how does this sound for shatterstar's inherent.  'may play any level 6 teamworks'

he needs a good inherent, since he's 23 points, and this reflects the fact that the wiki implies he could get a 6 in e/s/i

BasiliskFang

Quote from: breadmaster on July 18, 2013, 06:33:27 PM
considering doc's power level, 10 multi.  I brought it up in another topic, but why the heck they didn't just give him a 7m is beyond me.  mole man is another one that sucks, with his 1m/11a, but at least that one has some versatility.  'blood boil' is a nerf of a nerf! (8m->7m->7a/0m)
maybe if it was 11a/0m

Quoteanyways, how does this sound for shatterstar's inherent.  'may play any level 6 teamworks'
he needs a good inherent, since he's 23 points, and this reflects the fact that the wiki implies he could get a 6 in e/s/i
what are his stats? make sure not to have people read it as only 6 tw if he has a 7.

breadmaster

5/7/5/5 iirc

granting additional tws shouldn't restrict the fighting 7 he can play

gameplan.exe

Quote from: breadmaster on July 18, 2013, 07:23:36 PM
5/7/5/5 iirc

granting additional tws shouldn't restrict the fighting 7 he can play

I agree. Seems pretty hard to misinterpret the A.I. when it's worded like that. (but also, 5-7-5-5 is only 22...)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

22, of course.  that was sloppy on my part

so, testing has revealed that a mephisto card is very powerful

Captured Soul: For remainder of game, Mephisto's team may draw 2 cards when a character on either team is KO'd. OPD

I see 3 solutions

1) leave it as is-mephisto is costly and powerful, and should have a special that cripples the opponent

2) make is so mephisto draws rather than the team-if you ko him, no more drawing

3) make it 'draw 1, keep duplicates'-still useful, but no longer a top tier special

thoughts?

CoS

"testing has revealed that a mephisto card is very powerful" -

I am a huge fan of this guy being on par with Onslaught. He needs to have some great specials and deserves to be the #1 target on your team. There are "anti-draw" cards out there to prevent draw strategy synergy if the meta heads in that direction.

My vote is leave it as is :)

chuu

ya, people will just start playing the counter team anyways, Tiffany, Wynonna Earp, NightCrawler, Mauraders just so that they can use the LX special and draw twice as many cards as you...lol..


breadmaster

that's pretty neat, never thought of stacking those 2 cards before (maybe cause I don't have any image ;))

was looking at earp's specials, and this one seemed kind of cruel, considering she has only 3 specials

'Only Wynonna Earp and Target Character may attack, be attacked, or defend this battle. (FD)'

the above card/the copy draw/and a 5any AA.  then again they gave the same card to adam warlock who had only 3 cards, but at least he had 2 other attack cards

BasiliskFang

Character:?
Sabotage weaponry
Play during battle. Shuffle this card face into opponents deck. Once drawn they must place this card. If can not be placed, discard to top of draw pile. when placed, Acts as a level 0 any power attack.

gameplan.exe

Quote from: BasiliskFang on August 01, 2013, 03:15:07 AM
Character:?
Sabotage weaponry
Play during battle. Shuffle this card face into opponents deck. Once drawn they must place this card. If can not be placed, discard to top of draw pile. when placed, Acts as a level 0 any power attack.

I like the concept, but the execution seems a bit iffy... I have a hard time shuffling one of my cards into my opponent's deck... plus there is the sleeving issue...

do you know about Curse's NF Special?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27