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1
Introductions / Re: Hello!
« Last post by Majestic on September 18, 2018, 05:02:53 PM »
Nope, though Jerry is a friend of mine.

And I was a playtester on Young Jedi for its entire run.

My name is Doug Taylor, and I was a Squadron Member, Flight Leader, playtester, and then - for a few years - the designer of virtual cards (when Decipher lost the license and turned the game over to us in the Player's Committee).
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Characters / Re: DC character ability errata
« Last post by BasiliskFang on September 17, 2018, 06:39:43 AM »
==DC Character inherent abilities== The following inherent abilities are considered legal for play. To use them - Print up the inherent at 8 point type, tapeit to a clear sleeve and slide your character into the sleeve. Make sure the character's grid is not obscured.

'''Bane''': Intellect power grid is 8 offensive actions.

'''Catwoman''': May play 'prowling by night' from reserve.

'''Commissioner Gordon & the GCPD''': Team's Universe: Basic cards count toward venture when used for defense.

'''Hazard''': Energy power cards are +1 when used to attack.

'''Huntress''': May attack from reserve with power cards. '''Joker''': Attacks made with Multi-power power cards may only be defended by the target character.

'''Killer Croc''': May only be cumulative ko'd with 25 pts, or spectrum Ko'd with four types.

'''Metropolis SCU''': May have two special cards placed, may not be duplicate.

'''Nightwing''': May place and play Robin "Surfing the Net" and Batman "Martial Arts Expert" Special cards.

'''Penguin''': May make 1 intellect attack after opponent has conceded the battle. Opponent may defend.

'''Poison Ivy''': May place 'Any-hero' specials.

'''Riddler''': May place cards upside down. Normal placing limits still apply.

'''Steel''': Strength power grid is 8 for defense. May defend teammates with level 7 or 8 power cards usable by Steel.

'''Superboy''': Energy attacks may not be affected by cards already in play.

'''Supergirl''': May defend any teammate with power cards. Effective in reserve or front line.

'''Thorn''': Team's Universe: Basic cards count towards damage and venture.

'''Two-Face''': Attacks made with 'Flip of the Coin' must be defended twice.
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Characters / Re: DC character ability errata
« Last post by Uthanak on September 17, 2018, 12:39:04 AM »
Yep, from the wiki.
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Where to Play / Re: Upcoming Overpower Championships 2018
« Last post by zippa_head on September 16, 2018, 04:01:25 PM »
Hello everyone. The link has been updated for the tournament flyer, I will post it here as well for ease.

Will be great to see everyone out who can make it.

Overpower Championships Flyer 2018
https://imgur.com/a/PCqikuJ

Thanks,
Dan

There is a link below to access the document for the rules for the tournament.

These are the rules that will be used with the upcoming Overpower Championships in Toronto this year. With great detail, the rules have been addressed to make the game easier to play for veterans and beginners. We want to get to the point where there is zero needed errata on any card in Overpower, and hoping to finish that completely next year. Any questions at all about the rules, feel free to contact me, they are lots of examples to eliminate confusion. These are the final rules that will be used for the tournament, and hopefully going forward with future tournaments as well. It increases fair play, and also allows for a much wider range of strategy. There should be little ambiguity which is what the game needs.

https://drive.google.com/open?id=1XqbCpBzJzf47UjKYSj-2cNc9IsmH34Js
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Characters / Re: DC character ability errata
« Last post by justa on September 13, 2018, 04:49:45 PM »
was this list from the old wiki page?  I've seen them all made, though 3 differed from your list: *this is what the made cards said)
Bane - it was Fighting, not Intellect
Comm. Gordon & GCPD - Basic U counts for damage & Venture total (how can they count defensively?)
Killer Croc - I've seen one or the other, but not both on the same card.
I'm not sure what list the person who made those cards went by to make them.
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Characters / Re: DC character ability errata
« Last post by Uthanak on September 13, 2018, 02:42:15 PM »
 ==DC Character inherent abilities== The following inherent abilities are considered legal for play. To use them - Print up the inherent at 8 point type, tapeit to a clear sleeve and slide your character into the sleeve. Make sure the character's grid is not obscured. '''Bane''': Intellect power grid is 8 offensive actions. '''Catwoman''': May play 'prowling by night' from reserve. '''Commissioner Gordon & the GCPD''': Team's Universe: Basic cards count toward venture when used for defense. '''Hazard''': Energy power cards are +1 when used to attack. '''Huntress''': May attack from reserve with power cards. '''Joker''': Attacks made with Multi-power power cards may only be defended by the target character. '''Killer Croc''': May only be cumulative ko'd with 25 pts, or spectrum Ko'd with four types. '''Metropolis SCU''': May have two special cards placed, may not be duplicate. '''Nightwing''': May place and play Robin "Surfing the Net" and Batman "Martial Arts Expert" Special cards. '''Penguin''': May make 1 intellect attack after opponent has conceded the battle. Opponent may defend. '''Poison Ivy''': May place 'Any-hero' specials. '''Riddler''': May place cards upside down. Normal placing limits still apply. '''Steel''': Strength power grid is 8 for defense. May defend teammates with level 7 or 8 power cards usable by Steel. '''Superboy''': Energy attacks may not be affected by cards already in play. '''Supergirl''': May defend any teammate with power cards. Effective in reserve or front line. '''Thorn''': Team's Universe: Basic cards count towards damage and venture. '''Two-Face''': Attacks made with 'Flip ofthe Coin' must be defended twice.
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Custom Cards / Re: X-Men 2 Set
« Last post by justa on September 12, 2018, 06:22:44 PM »
a very interesting take on Warlock.  I've seen specials for him a number of times, but never with this sort of slant on his abilities.  not only were all the mechanics unique, but even the names of the specials were different.
my biggest problem with using Warlock is the ultra-high cost.  his portrayal in the comics didn't seem to justify 23 points.  (compare the art used for the character card with the special card art.)  if you do make a new character card, I hope it's a little lower total grid.  maybe with an IA that power cards are +1 for defense.  matches your theme for him.... justa brainstorming on this one...
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Custom Cards / Re: X-Men 2 Set
« Last post by fennshysa on September 12, 2018, 01:45:02 AM »
Thanks!

This may be the last one for this set, maybe not. The missing specials for Warlock, though i may end up adding a different character card for him too. Even though he is quite powerful he has a very peaceful nature, so we get a themed character about defending who even gets rewarded for not attacking.

Warlock   Defending Life
Warlock may defend Teammates with Power cards for remainder of game.

Warlock   Doug Ramsey
Warlock's team's Universe: Ally cards are +2 for remainder of game.

Warlock   Pacifistic Mutation
Add 3 to Venture Total this battle (5 if Warlock does not attack this battle).

Warlock   Shapeshifting
Teammate may avoid 1 attack.

Warlock   Share Lifeglow
Remove 1 Hit from Teammate. Move all other Hits from Teammate to Warlock. Repeat until Warlock is KO'd or all Hits are on Warlock. Does not affect Venture total.

Warlock   Upset
Acts as a level 6 Strength attack +1 for each hit on Warlock’s Teammate's permanent records.
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Errata / Re: Errata Rules
« Last post by BasiliskFang on September 10, 2018, 03:52:11 AM »
Here's the way I've been playing it:

With the Four Freedoms Plaza, attacks which are shifted
1. must be blocked and
2. must be blocked by utilizing the character's power grids.

This means that it is legal to defend with Power cards, Basic Universe cards, Training cards, DoubleShot cards, etc. but it is not legal to defend with Specials, Activators, etc. which do not have a "To Use" requirement.
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Custom Cards / Re: X-Men 2 Set
« Last post by justa on September 06, 2018, 11:49:29 PM »
yeah, I never got into that comic.  but I have seen X-Men 2099 done once before.  it was on this sight, I think by Doktor Sleepless, though his cards have disappeared from his post.  similar, but different, with no duplications.  all in all not bad at all.
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