so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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breadmaster

here's a couple more i came up with

morlocks-numb to the pain: morlocks may only be attacked by cards with an icon 7 or greater for remainder of battle

enforcers-numbers racket: target may not use cards with an icon of 5 or less for defense for remainder of game (opd)

KObossy

Quote from: breadmaster on November 07, 2012, 08:41:43 PM
nate: the list of characters i was looking at doing (as well as some other chasers), is on the 2nd page, about 5 posts down

KObossy: if i have my druthers, there will be a printed version...but that is still a ways away

as harv said, mainly we're in the brainstorming phase right now.  i'll gladly take any suggestions.  unfortunately, bbh and i seem to be the only ones contributing.  while i really don't mind, the problem is, then the set becomes 'breadmaster's version of absolute evil' rather than 'palatinus forum: absolute evil'.  and again, it's not that i mind, but if i'm creating most of the cards, i'll tend to push them towards my play style.  this all leads to the cards ultimately not being accepted by the majority as 'official'

the part i will be completely lost in comes later.  stuff like border design/font choice/picture formatting, is all greek to me

all that being said, i had a venom idea!

since he was orginally a dark reflection of spider-man, i was thinking of a dark reflection of 'with great power...'

destructive obsession:  look at top 8 cards in opponents draw pile.  discard 1 to dead pile and reshuffle.  place this special onto venom.  may only play once per battle

it's a little wordy, and the re-place mechanic is weird, but discarding 1 every turn without losing card advantage is brutal

But I want an oompa loompa now daddy!  >:(

TGW

I see a lot of really good ideas and will have some more suggestions to add when I get home from work later this evening.

On the list Harve posted I see the villains that appear on location cards that have some specials listed for them. Are we going to include them in the set? It might help to flesh out some rarely used locations, but we just need to make sure that we aren't overpowering (pun kind of intended) any of these new characters. I'd also save them for after we wrap up the existing villains. I do want to suggest creating a Thanos character when all is said and done. We could do it at the end of the project, but to me, he was the one Marvel character whose exclusion from the original sets always perplexed me. And with the sequel to Avengers a couple years down the road, his popularity should only increase.

breadmaster

yeah, i was thinking about creating specials for the characters listed on sites (the list is on page 2...about 5 posts down)

abomination will have to be a powerhouse.  he appears on an average homebase (sewer), and a bad homebase (gamma base).  of course, both of those can be pumped up with aspects.  on that note, aspects are one of the additions i'm dreading most.  most of these specials have counterparts, so they'll not have to be too rigourously tested, but aspects can really swing gameplay.  of course on the other hand, i can't imagine coming up with an aspect more powerful as fff inherent or muir islands aspect, so maybe i'm worrying for nothing

also, there's been a couple neat apocalypse ideas, but i'll throw my hat in the ring too

apocalypse-four horseman: draw 4 cards, discard duplicates (opd)

thetrooper27

Why are aspects so powerful?  You said they swing gameplay, but not much more than a great special card, right?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

more or less.  while powerful non-numerical specials can be negated, non-numerical aspects are guaranteed to have the effect. 

thetrooper27

Aspects just got alot cooler.  We always played them as special cards from homebases, so you could effectively negate them.  We did alot of things the wrong way. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

here's a couple more i thought up

onslaught-ethereal form:  play during battle.  when onslaught is ko'd, discard to retrieve any 2 cards from power pack.  may not be duplicates (opd)

scarlet spider-new warrior: acts as a leve 3 intellect attack.  teammate may make 1 additional power card attack.  neither may be defended with a special card

The Dude

A couple years ago I saw homemade on this site (for some Star Wars character) that read "All Hits on [Hero]'s Permanent Record count as Any Power and have their numeric value cut in half" OPD

I stole the effect for both Dracula and Juggernaut and it instantly changed their fortunes. If you wanted a one card turnaround I'd highly reccomend it. Plus it retains the flavor of their near unkillable/unstoppable status in the comics.

thetrooper27

I posted this card earlier that I made for Hulk but no one seemed to notice it (which is perfectly fine), so I'll repost it for feedback.  Maybe a version of another power type for a villain or two... Magneto could have the energy version.

Strongest One There Is: Hulk may not be Cumulative or Spectrum ko'd by cards with a Strength Icon, and Hulk is +1 to all Strength actions for remainder of game. (OPD)

Too good?  Not good enough?

I also had an idea that might be cool.  You could make one for each power type and make them playable by the hero and their villain arch nemesis.  Hulk/Abomination, Wolverine/Sabretooth, Professor X/Magneto, Mr. Fantastic/Dr. Doom.  Anyone ever thought about making specials playable by 2 characters?  Just like a normal special, only it would have two characters listed on it.  Might be a neat idea... maybe not... maybe just in these instances it would be cool.  You could put a cool fight scene as the pic for the special.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

those are both some ideas that will surely be considered when finalizing

for super skrull, since he's not really a target, i thought i'd continue the theme of assault

super skrull-relentless assault: Acts as a level 10 anypower attack. If successful, ss or ss's teammates may not defend ss with Special cards for remainder of game.

rucker73

Bread I'm wondering if you mean level 10 Multipower rather than an Anypower.  Other characters have level 10 attacks without a negative after effect, but the Multipower would be strong enough to make it reasonable.
"Wade! into action!"

BigBadHarve

Quote from: rucker73 on November 14, 2012, 10:34:00 PM
Bread I'm wondering if you mean level 10 Multipower rather than an Anypower.  Other characters have level 10 attacks without a negative after effect, but the Multipower would be strong enough to make it reasonable.

I think his idea is that it's non-OPD. Like Cyclops' focused force.

-BBH

steve2275

Quote from: BigBadHarve on November 15, 2012, 08:50:41 AM
Quote from: rucker73 on November 14, 2012, 10:34:00 PM
Bread I'm wondering if you mean level 10 Multipower rather than an Anypower.  Other characters have level 10 attacks without a negative after effect, but the Multipower would be strong enough to make it reasonable.

I think his idea is that it's non-OPD. Like Cyclops' focused force.

-BBH
yeah
9 any power seems right

KObossy

Quote from: BigBadHarve on November 15, 2012, 08:50:41 AM
Quote from: rucker73 on November 14, 2012, 10:34:00 PM
Bread I'm wondering if you mean level 10 Multipower rather than an Anypower.  Other characters have level 10 attacks without a negative after effect, but the Multipower would be strong enough to make it reasonable.

I think his idea is that it's non-OPD. Like Cyclops' focused force.

-BBH

I like this idea