Universe + doubleshot

Started by BasiliskFang, December 17, 2012, 04:47:05 PM

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BasiliskFang

Place 1 of each to home base (BU, doubleshot and Training)

Characters may not place BU, doubleshot and Training

Draw to replace when you place them.

They are recycled to the power pack.

Ally and TW are played as normal.

Nostalgic

Been reading some of my old posts?  8)
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

BasiliskFang

somewhat yes, my addition is the no placing to characters and DTR (before venture).

Nostalgic

Quote from: BasiliskFang on December 18, 2012, 01:36:21 PM
somewhat yes, my addition is the no placing to characters and DTR (before venture).

In my mind I've given up on the DTR mechanic to fix those as the advantage of 'cycling' through your deck faster may be too much. I also don't mind placing those cards to characters in addition to the homebase because doubleshots are like 2-man teamworks, training BUs are knowledge, and Basic BUs like pistols and whatnot could be carried.

I still think that if BUs aren't defended by a 2-card defense the bonus should count toward venture total. Sort of like the collatoral damage effect you do to your opponents team when you hurl a grenade in their general area.  :D  If doubleshots defended either character contributing a card to the defense it would make them much more attractive too. Of course placing them to a homebase allows any two characters to use it so it accomplishes the same thing in a way.

ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

BasiliskFang

I see. But games rarely get to the power pack any ways.
I didn't know ds couldn't do that. They should.

Nostalgic

Quote from: BasiliskFang on December 18, 2012, 07:00:22 PM
I see. But games rarely get to the power pack any ways.
I didn't know ds couldn't do that. They should.

I'm not sure here whether you mean you didn't know DS could be used for defense, or could only be used by the character contributing the DS, not the power card, for defense.  Either way I think the game designers would have fixed that if the game kept going.
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

BasiliskFang

i didnt know ds were limited by who could use it as a defense.

gameplan.exe

in our group, we play that the DS will defend both characters playing it. so, the power card contributor will still be defended by their action involving that power card.

because, and please correct me if I'm wrong, if my teammate is held by an AV, then that teammate would not be allowed to contribute to a DS attack, right?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nostalgic

Quote from: ncannelora on December 19, 2012, 01:18:01 PM
in our group, we play that the DS will defend both characters playing it. so, the power card contributor will still be defended by their action involving that power card.

because, and please correct me if I'm wrong, if my teammate is held by an AV, then that teammate would not be allowed to contribute to a DS attack, right?

I would think they couldn't contribute.  This would be in the vein that they couldn't contribute a follow up power card to a teamwork, or a follow up special card attack to an ally card if affected by an AV special. 
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

thetrooper27

So the character playing the Double Shot is the one making the attack?  The teammate contributing is not making the attack?

What about on defense?  I always assumed I could use the Double Shot for either the primary or contributing team member...

I think it makes sense that a character held by an AV couldn't contribute to a Double Shot.  I wonder what the official call is though...  I also wonder what if a Standoff is in play.  Could a teammate still contribute to an attack?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on December 20, 2012, 01:44:25 PM
So the character playing the Double Shot is the one making the attack?  The teammate contributing is not making the attack?

What about on defense?  I always assumed I could use the Double Shot for either the primary or contributing team member...

I think it makes sense that a character held by an AV couldn't contribute to a Double Shot.  I wonder what the official call is though...  I also wonder what if a Standoff is in play.  Could a teammate still contribute to an attack?

I know for sure that when an FD card is in play, no other characters are allowed to play any cards (per the errata).

I also know for sure that the official ruling is that DbShots only protect the character playing the Tactic.

As for the other, it's my understanding that both characters are making the attack, so if one is unable (for any reason), then the DbShot cannot be played.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

We should make an anypower Double Shot for Ultimate Evils. ::)
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BigBadHarve

Quote from: thetrooper27 on December 21, 2012, 01:39:41 AM
We should make an anypower Double Shot for Ultimate Evils. ::)

Depending on what you have in mind, an any power doubleshot wouldn't be effective.

If it's Any Power to use, but there are 4 representing the different power types, then I agree. But if the attack is any power, then it's pointless. The power of the doubleshot comes in the ability to create a two-suited attack, often for the kill.

The makers of OP could have saved a lot of grief with Doubleshots by only making four in the first place -

(6) Any Power to use, acts as a level 4 (fill in power type) attack
Teammate must combine with a power card, level 1-4 for a single attack or defense.
May not combine with a multi-power power card.

Same idea, but more accessible. The downside of doubleshots is that they're tricky to use.

-BBH

thetrooper27

You know, I didn't think of it that way... but you're right! 

So there would be one of each power type, and you fill in with any power card you wish from the teammate, excluding multipower.

6Any to use, acts as a level 4 fighting power card.  Teammate may combine with one power card level 1-4 for a single attack or defense.

Or...

6Any to use, acts as a level 4 intellect power card.  Teammate may combine with one power card level 1-4 for a single yadayadayada.

Is that right??  If so, lets make those!  Some of the weird ones are like "6Fighting, a teammate with 6Int may combine with one Strength power card level 1-4."  To be honest, we never really played them because they seemed so tricky.  But your suggestion would simplify them greatly. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

steve2275

#14
Quote from: thetrooper27 on December 23, 2012, 03:37:29 AM
6Any to use, acts as a level 4 fighting power card.  Teammate may combine with one power card level 1-4 for a single attack or defense.
just make the icons any power