Universe + doubleshot

Started by BasiliskFang, December 17, 2012, 04:47:05 PM

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thetrooper27

How good will these be?  They can't be negated, and many characters don't have an 8 to defend the highest value doubleshot.  Maybe make them OPD's?  Or just make one that reads:

6Any to use, acts as a level 4 Multipower card.  Teammate may combine one power card level 1-4 for a single attack or defense. OPD

Maybe?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

Quote from: BigBadHarve on December 21, 2012, 10:24:36 AM
We should make an anypower Double Shot for Ultimate Evils. ::)


Same idea, but more accessible. The downside of doubleshots is that they're tricky to use.

-BBH
[/quote]This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

gameplan.exe

Quote from: Hotobu on December 23, 2012, 04:39:03 PM
This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

you seem kinda hard to please...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hotobu

The game may be called Overpower, but I don't like things that are Overpowered. Game Balance is of utmost importance.

thetrooper27

Make it a multipower/combine with any power card 1-4, make it OPD, and it's all good.:)
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang

Quote from: thetrooper27 on December 24, 2012, 12:35:09 AM
Make it a multipower/combine with any power card 1-4, make it OPD, and it's all good.:)
very decent opd.

BigBadHarve

Quote from: Hotobu on December 23, 2012, 04:39:03 PM
This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

I think they went a little too far with the complexity of playing the Doubleshot. I personally love using them, but I'm in quite the minority. Most players won't touch them. Accessibility is important too.

I always thought the true drawback of the doubleshot wasn't its complexity as much as how neutered it is defensively. Same rules for playing them, but with the ability to defend anyone on the team (rather than just the character playing the card) would have made them just right.

-BBH

gameplan.exe

Quote from: BigBadHarve on December 27, 2012, 11:36:53 PM
Quote from: Hotobu on December 23, 2012, 04:39:03 PM
This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

I think they went a little too far with the complexity of playing the Doubleshot. I personally love using them, but I'm in quite the minority. Most players won't touch them. Accessibility is important too.

I always thought the true drawback of the doubleshot wasn't its complexity as much as how neutered it is defensively. Same rules for playing them, but with the ability to defend anyone on the team (rather than just the character playing the card) would have made them just right.

-BBH

I agree, better defense would be big. I used them a lot back when I thought they defense both contributing characters
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27