so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

Previous topic - Next topic

Hotobu

Quote from: thetrooper27 on December 24, 2012, 02:44:44 AM
You're probably right... but 3 OPD's that copy specials would be pretty neat, and would fit Taskmaster thematically. 

How about a non OPD special that acts as any non-opd card on the table with a fighting icon to attack.  He doesn't have an 8, so that could be good... lots of characters have 8Anypower special cards... he could copy level 8 fighting power cards, HY's and AR's that have a fighting icon.  Even GJ's that have fighting icons.  That way, you couldn't abuse big attacks, like 10's and 11's, but give him that versatility that Taskmaster should have.  He can do anything that Cap, Daredevil, Wolverine, Spiderman, and anyone else can do, with limitations on flight, energy blasts, and superstrength, of course... making it duplicate only cards with a fighting icon are true to his power!  Whaddya think?  Thumbs up, soldier?
That'd be interesting, but incredibly random. There are plenty of decks and plenty of situations that'd make this card useless or paltry. Taking fighting decks out of the equation the best card that someone could hope to copy within reason would be a multipower or a teamwork card. The teamwork would be interesting for sure, but I think you'll find that in more situations than not this card would be a dud.

steve2275

maybe taskmaster should have a DD special like what bane has
http://overpower.ca/wiki/DD
or would the one like bullseye's be more like it?

maybe an AM (or would that be too much along wth the DD....how come domino's AM isnt OPD like cyborg's is...and how come longshot and scarlet witch dont have one...with that whole luck and probability thing) and a BS

Nate Grey

It was my intention to also suggest a negate for Taskmaster, but I do love the idea of him using an opponents special.

Moving on to the D's.

Doctor Octopus – Nuclear Physicist OPD (AS) Acts as a level 9 Energy or Intellect attack.

Doctor Octopus – Sinister Six (FE) Acts as a level 3 Strength attack. Each Front Line teammate may make 1 additional attack.

Hotobu

I like the first one for Doc Oc, but I'm not a fan of the second one. Not because it's bad, but Doc Oc has two major problems; Beast, and Donald Pierce. All three have similar power grids, but out of the 3 Doc Oc would be last on my list even with those two cards. Also he'd have a lot of attacks with both of them. How about Marrow's LO - Marrow or teammate may avoid 1 attack of 4 or less. Marrow may draw 1 card from the top of the Draw Pile. Discard duplicates?

Now he's a unique threat... he STILL probably isn't better than DP or Beast, but a special like that would go further towards bridging that gap. Also it'd help to bump "Nuclear Physicist" up to a 10. Then he doesn't have to worry about those "9 or less" avoids.

Oh and speaking of Doctors that need two cards to make them good.

Doctor Doom really sucks can use at least that many. I like the idea hit upon earlier of making Doom a reserve character. This fits thematically. One card that would help is a version of Spider-Woman's Marvel's card - Team's attacks with an Intellect icon made against Opponent's Battlesite count towards Venture total for remainder of game. May be played from Reserve.

That, and giving him Hawkeye's Avenging Archer special, "Acts as a level 6 Energy attack. May be made while Doctor Doom is in reserve." would make him a threat.

gameplan.exe

Quote from: Nate Grey on December 24, 2012, 12:45:21 PM
It was my intention to also suggest a negate for Taskmaster, but I do love the idea of him using an opponents special.

Moving on to the D's.

Doctor Octopus – Nuclear Physicist OPD (AS) Acts as a level 9 Energy or Intellect attack.

Doctor Octopus – Sinister Six (FE) Acts as a level 3 Strength attack. Each Front Line teammate may make 1 additional attack.

I like them both but I think you Gould change the FE to the OPD version, level 6... it fits the card name better.

also, speaking of Specials fitting thematically, since when does Doc Oc care to protect a teammate?

ever notice how it's mostly the good guys that have teammate avoids and the "Draw Fire" type of ACs?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

Hotobu, I see what you mean about the Taskmaster special being a dud.  How about we add/change that it can copy a defensive special in opponents hand? 

Or how about a OPD that STEALS an opponents special card and plays it immediately? :o

Also, is Bullseye's DD special good?  :-\

Doc Ock needs the 10.  The LO would be cool, but might not fit with the theme of him being a villain.  I think it would be cool to make a May Parker special for him... not sure what it would do though.  Maybe it could be an LO that works for just him?  Kinda like Dum Dum Dugan, only better.  May Parker -  Avoid one attack made with a special card.  Draw one card from the top of draw pile.  Discard duplicates?

"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

#186
Quote from: ncannelora on December 24, 2012, 02:31:35 PM
Quote from: Nate Grey on December 24, 2012, 12:45:21 PM
It was my intention to also suggest a negate for Taskmaster, but I do love the idea of him using an opponents special.

Moving on to the D's.

Doctor Octopus – Nuclear Physicist OPD (AS) Acts as a level 9 Energy or Intellect attack.

Doctor Octopus – Sinister Six (FE) Acts as a level 3 Strength attack. Each Front Line teammate may make 1 additional attack.

I like them both but I think you Gould change the FE to the OPD version, level 6... it fits the card name better.

also, speaking of Specials fitting thematically, since when does Doc Oc care to protect a teammate?

ever notice how it's mostly the good guys that have teammate avoids and the "Draw Fire" type of ACs?

"Mostly" being the keyword. Apocalypse, Sabertooth, and Serpent Society all have protection cards with the word "teammate" written on them. Furthermore that would be a valid counter argument if never in the case of comic book history villians were ever known to play nice on teams, yet it happens all the time. Simply call the card "If it suits my needs..."

Quote from: thetrooper27 on December 24, 2012, 03:31:05 PM
Hotobu, I see what you mean about the Taskmaster special being a dud.  How about we add/change that it can copy a defensive special in opponents hand? 



Well what I didn't think about is that Taskmaster himself is going to be played as part of a fighting deck, just have it copy any non OPD, and exclude activators, on the table then it'd be good. If you just limit it to opponent's cards then it'd suck.


thetrooper27

Taskmaster - Your Every Move:  This special acts as a copy of any non-OPD card with a fighting icon.  Card may be placed or in play.

Change the name... that's the best I could come up with off the top.  Did I cover the range of play we're discussing with this wording?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

Yeah, and that would be an appropriate and dirty card. Just place an 8F on someone and toss it out.

thetrooper27

#190
Sweet. ;)  So, we have the OPD that reveals special cards in opponents hand for remainder of battle, and acts as a copy of any special revealed, and the non-OPD mentioned above.  Will this be enough for Taskmaster?  I personally would like to see him have these, or maybe either one and something like Shang Chi's avoid/discard special.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang

x-babies:
mojovision: OR (hawkeye action leader) but adds x-babies and teammate must discard all placed cards
or
Increase ratings!: FE (Acts as a level 3 intellect attack. Each Front Line teammate may make 1 additional attack.)

thetrooper27

Xbabies are already dumb awesome... but how about either of these for Mojo???
"wow...never notice how JACKED pym is in that pic before!" -breadmaster


Hotobu

Lil' Gambit - X-Babies +2 to Venture total for this battle. May be played from Reserve.

That's about the best card that the X-Babies deserve.