Ideas for an anti-DoW aspect

Started by BasiliskFang, December 12, 2012, 06:50:33 PM

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BasiliskFang

Maybe there there should be more battlesite locks, how about an any hero, opponent may not play activators for remainder of battle. Or a level 12ap against battle sites only, counts for venture.

Any heroes are barely competitive, no adaptation. You can usually choose a battlesite for your team that will add something your four characters don't have.

Any heroes are kinda stale. 2 static attacks, Dow, avoid, switch, en, negate, confusion, leech and bq. Outback can do 6 of these 10 and usually people do 10-13 activators, so that makes 4-7 more cards, one of them being a usually deastating opd.

They definitely need a 5e, may play one add. Special and 6i if successful target must discard 2 placed cards and an high multi maybe a 12. How about a cd for good measure.

If any heroes were just more competitive then there could just be an anti any hero aspect, exactly like Dow.

Hotobu

Quote from: BasiliskFang on January 13, 2013, 09:28:09 AM
Maybe there there should be more battlesite locks, how about an any hero, opponent may not play activators for remainder of battle. Or a level 12ap against battle sites only, counts for venture.

Any heroes are barely competitive, no adaptation. You can usually choose a battlesite for your team that will add something your four characters don't have.

Any heroes are kinda stale. 2 static attacks, Dow, avoid, switch, en, negate, confusion, leech and bq. Outback can do 6 of these 10 and usually people do 10-13 activators, so that makes 4-7 more cards, one of them being a usually deastating opd.

They definitely need a 5e, may play one add. Special and 6i if successful target must discard 2 placed cards and an high multi maybe a 12. How about a cd for good measure.

If any heroes were just more competitive then there could just be an anti any hero aspect, exactly like Dow.

I was with you until you said what's in bold...


halcyon1234

First, re: Any Hero being over or under powered. No. They're not. BBH and I have had many multi-deck battles. We build X decks, split evenly amongst Any Hero and Battlesite.  (Also accounting for AH homebase vs. AH Marvel Universe, and same for battlesite).  We then battle every deck against every other deck, multiple times.

We've done THAT multiple times. BBH and I are evenly matched in terms of skill.

We kept track of the results, ostensibly so the loser buys a beer or something.  The results have always been that AH and Battlesites are evenly matched, ending up 50/50 plus or minus less than a single deviation.

(That being said, I do think Alien S. should be played as written. Permanent Record only, but non-OPD.)

DoW is powerful, but balanced. I think it's worst crime is that its not FUN to play against. I can play with strategy around a draw 4, or a leech, or a Best Laid Plans/Down but not Out... or just about anything else you can think of. But going up against a Devourer with a hand full of activators and no defense isn't fun.

Killing it quickly is easy enough by allowing Activators-as-attacks. A Doombots, or 2+2, or a 3+each teammate makes short work of it.  Then you tromp the Anyhero team with your disgusting "Any Hero" battlesite cards.

But it still isn't FUN.  I don't agree with giving DoW an eratta. Those should only be saved for honest misprints, or cards that cannot be interpreted, or that are literally broken. non-OPD draw 3, unclear wording on Mist Body, etc. Giving a card an eratta because you don't like it isn't a valid reason.  That's where there's 100+ Meta Rules that don't make any sense.

The one game-balanced that's built into Overpower that's used in every other game is "limiting" a card. In other words, making it OPD. Vertigo is perfectly balanced as an OPD. Unfortunately, DoW already is OPD.

I do love the wording on the Aspect a few posts up.  Each player discards one non-numerical Special in play. OPD.  I love it. Universal, balanced, and you can use it to your advantage by not having any non-numerical Special in play.  Let's work with that.

First, you want to make sure it's not used by Any Heros because it's ostensibly a non-OPD special?  Okay, let's give it a cost.

"Discard 1 Activator OR 1 cards from your Battlesite. Each player picks and discards 1 non-numeric Special in play."

A bit unbalanced, since there's a cost. Let's give it a bit more power:

"Discard 1 Activator OR 1 card from your Battlesite. Each player picks and discard 1 non-numeric Special, Tactic or Aspect in play."

What's the theme? A temporary truce? Mutual sacrifice? Renewing/recycling resources? A gathering of heroes? Preventing a future disaster? You can use that theme to give the card a bit more flavor.

Renewal:
"... If a player picks a card they own, they draw 1 card (keep duplicates)"

Gathering resources:
"... discard any number of Activators OR cards from your battlesite. For each..."

Future threats at great cost:
"... in play (or in Draw Deck if 2 Activators/Specials were discarded. Reshuffle)."

Diplomacy/Enemy of my Enemy
"... if both players pick the same card, target player Draws 3"

BasiliskFang

Hy in intellect and a multi 12 in energy or reverse?

KObossy

If DOW was that overpowered everybody would be going with any-hero decks. That is not the case. So there is no reason to create a card to counter DOW. If I'm not mistaken the west coast tourney was won by a battlesite deck (against a bunch of AH decks). Finding a way to get a KL card or two in your deck is the sacrifice you have to make if you want to counter. You cant have everything you want in a deck or we would ALL go with the same deck. That is the problem with other ccg's. My brother LOVES playing Any-hero decks with his battlesite team, but the sacrifice is his battlesite is slightly weaker than most battlesite decks he plays against. Its rock,paper,scissors. Sometimes you have to just outplay your opponent. Once it becomes rock,rock,paper welcome to the world of Pokemon. Any-hero decks are so far behind battlesites that any card created to counter DOW will be the complete end of Any-heroes. :o

BasiliskFang

thats why i dropped it and said lets just give ah some new cards.

steve2275

Quote from: KObossy on January 16, 2013, 07:23:06 PM
If DOW was that overpowered everybody would be going with any-hero decks. That is not the case. So there is no reason to create a card to counter DOW. If I'm not mistaken the west coast tourney was won by a battlesite deck (against a bunch of AH decks). Finding a way to get a KL card or two in your deck is the sacrifice you have to make if you want to counter. You cant have everything you want in a deck or we would ALL go with the same deck. That is the problem with other ccg's. My brother LOVES playing Any-hero decks with his battlesite team, but the sacrifice is his battlesite is slightly weaker than most battlesite decks he plays against. Its rock,paper,scissors. Sometimes you have to just outplay your opponent. Once it becomes rock,rock,paper welcome to the world of Pokemon. Any-hero decks are so far behind battlesites that any card created to counter DOW will be the complete end of Any-heroes. :o
except when using http://overpower.ca/cards/homebases/36.png

thetrooper27

Alright.  DoW is fair and balanced. 

But I would like to discard as many activators as I can with one turn. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster


thetrooper27

I think discarding activators with no penalty is fair.  You're already winning this battle.  Does DoW ever do anything except put you in a battle winning position?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

yes

dow puts you in a GAME winning situation.  if you get it out early, you should win virtually every time (~95%ish)

BasiliskFang

If. So, bread, if you play with any heroes would you always win?

thetrooper27

Quote from: breadmaster on January 20, 2013, 03:35:19 PM
yes

dow puts you in a GAME winning situation.  if you get it out early, you should win virtually every time (~95%ish)

This was my take on it, but everyone else seems to agree that DoW is an absolutely fair card.  Not even the multiple activator errata is necessary.  I'll concede to that because I respect everyone who has much more OP experience than I do, but my heart isn't with it.  Just saying.

I always wondered why they didn't allow both AnyHeroes and battlesites in a deck.  Same advantage for anyone playing.  Anyone have a clue?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang

imagine a deck with like 3 any play negates. team overpower as a home base. nightmare fuel.