DC Locations

Started by Drakkar, February 24, 2013, 12:33:38 PM

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Drakkar

I was trying to make some dc decks and I realized that the lack of locations for BS and JLA makes these two expansions very hard to use against a Marvel couterpart.
So I searched on the net and in this great forum and I found a lot of amazing materials, but nothing that matched my needs. What I was searching for was a set of locations to cover all official dc characters and only them, without new homemade characters.
Why? There are amazing home made new charachters out there. I agree. But at the moment I'm more interested in blancing the original rather to expand it. Moreover, new heroes requires a massive work of sleeving or their specials will result as "signed" cards in the deck.
However, I started to think how to make my own locations, but the real problem is this: my knowledge of the dc universe is very limited and it turned out to be insufficient for the task.
This is what I've done so far:

Batcave:             Batman, Robin, Nightwing, Azrael, Ra's al ghul, Catwoman
Clocktower:        Black Canary, Catwoman, Huntress, Nightwing, Blue Beatle, Poison Ivy
Engine City:       Superman, Steel, Superboy, Supergirl, Cyborg, Eradicator
Arkham asylum: Joker, Killer croc, Penguin, Riddler, Two-face, Poison ivy

I also wanted to ad this, but I miss 2 characters:
Apokolips : Darkseid, Mister Miracle, Orion, Knockout

The main problem are the dc and metropolis characters, I really don't know hou to grou them. (LexCorp? JLA Satellite? Hall of Justice? OA Planet? Fortres of solitude?)

Do you have any suggestion? I would really prefer to have all planned before thinking of the AI and graphics.
Thank you for any help you can provide!

gameplan.exe

I don't have the best knowledge-base for a large effort, but my buddy Ranerdar is a pretty big fan and he helped me develop a few Batman-themed Locations:

Gotham Rooftops
"During Draw Phase, before Discard Phase, [TEAM] may switch the Reserve Character with any Front Line Character."
Batman
Robin
Black Canary
Comm. Gordon
Nightwing
Huntress

Batcave
"Intellect Power cards are +1 when used to defend."
Batman
Robin
Nightwing
Azrael
Catwoman
Huntress

Arkham Asylum
"[TEAM] may play usable Intellect Power cards as follow up attacks to any Universe Teamwork card attacks."
Joker
Riddler
Poison Ivy
Bane
Killer Croc
Two-Face

maybe that's something you can build up from there? inspire something? hope it helps!
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Drakkar

Thank you for your reply!
I like the "Gotham rooftop" option, seems a good way to bring in Gordon. I think I'll keep Ra's in place of the Huntress for the Batcave, but the IA is very fitting.
About Bane I cannot decide... Maybe he's more Blackgate material than Arkham Asylum's, isn't he? On the other hand, I really have no idea where to place him, so...

gameplan.exe

yeah, the rosters are really where I had to defer to my buddy because he has a lot more comic-reading Batman knowledge. most of what I really know came from the Fox animated show >.<
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

justa

DC locations using only existing characters......these are a few that i've seen (too many to list individually):

Arkham Asylum: Joker, Poison Ivy, Riddler, Killer Croc, Two Face, Penguin, Bane (pick 6) [several IA's]

Armageddon: Batman, Wonder Woman, Superman, Captain Marvel, Green Lantern, Flash [May not have a Battlesite or play Any Characters]

Batcave: Battman, Huntress, Nightwing, Robin, Azrael, Ra's Al Ghul [several IA's]

Clocktower (or Gotham Clocktower): Black Canary, Blue Beetle, Huntress, Robin, Catwoman, Nightwing [several IA's]

Gotham City: Batman, Nightwing, Robin, Huntress, Catwoman, Comm. Gordon & GCPD, Azrael, Joker, Penguin (pick 6) [several IA's]

JLA: Aquaman, Batman, Black Canary, Flash, Green Arrow, Green Lantern, Hawkman, Superman, Wonder Woman, Martian Manhunter (pick 6) [several IA's]

Watchtower (or JLA Watchtower): Superman, Wonder Woman, Batman, Flash, Green Lantern, Aquaman, Green Arrow, Martian Manhunter (pick 6) [several IA's]

JLA Year One: Black Canary, Flash, Aquaman, Green Arrow, Martial Manhunter, Green Lantern [May use level 1 power cards to avoid any attack)

JLI (or JLI Embassy): Booster Gold, Captain Atom, Martian Manhunter, Mr. Miracle, Captain Marvel, Black Canary, Blue Beetle, Huntress, Ray (pick 6) [several IA's]

Justice League: Batman, Flash, Green Lantern, Martian Manhunter, Superman, Wonder Woman, Aquaman (pick 6) [several IA's]

Metropolis: Metropolis SCU, Steel, Superman, Supergirl, Lex Luthor, Superboy, Doomsday  (pick 6) [several IA's]

Shadow Of The Bat:  Azrael, Batman, Catwoman, Comm. Gordon &GCPD, Hunterss, Nightwing, Robin (pick 6) [+1 to fighting power card attacks]

Star Labs: Flash, Steel, Superman, Blue Beetle, Green Arrow, Poison Ivy [same IA as 4 Freedom's Plaza with power card defense restriction]

Suicide Slum(s): Brainiac, Doomsday, Hazard, Lex Luthor, Metallo, Parasite, Steel, Thorn, Superman (pick 6) [several IA's]

If anyone sees their work here, THANK YOU very much, and please feel free to comment on credits (i created none of these).
Hope this is of some help, Drakkar.  Bongiorno!



Drakkar

Well, Justa, that's a lot of material to consider.
At a first glance I really love the Sucide Slums, Star Labs, Armageddon and some of the JLA/JLI locations, but I need to give a better look to all these locations (with the help of wikipedia).
I see that Parallax, Neron and Darkseid are never used, I'll have to work on it.
Besides I'm very fond my "Apokolips" idea, but the last two characters remains a mystery to me. Maybe Superman could be one but it seems to be present in most of the locations, I don't want him to become ubiqituous (he is already powerful enough, after all :P).
However, when I'll finally make my decision and actually make the cards I'll post them here for everybody to use. :)


Palatinus

Otherworldly Evil - Cyborg, Darkseid, Doomsday, Parallax, Neron, Braniac

Lots of powerful grids there so you'd need some kind of restrictive IA, but would also be a good battlesite.

Demacus

Ok, this has nothing to do with the game as much as it does with logic and Batman story arcs, but...

Why does Killer Croc keep popping up at Arkham Asylum?  One would think that he should be at Blackgate Prison over the Asylum, as his physical form seems to be more of his "issue" then psychological.  That would be like putting The Abomination away in a nut-house, instead of locking him up in The Vault.  I am aware that Croc DOES wind up at Arkham in the stories.  Even in the Arkham Asylum video game that came out a few years back, Croc was a main badguy, but I digress, would fixing his broken phyche make him any less likely to crave raw flesh?  Would he return to being a man, physically, if the Doctors at the Asylum could fix his brain?  Just my two cents on the character and the strange logic that keeps landing him in an Asylum.

gameplan.exe

Quote from: ncannelora on February 24, 2013, 05:31:18 PM
Arkham Asylum
"[TEAM] may play usable Intellect Power cards as follow up attacks to any Universe Teamwork card attacks."
Joker
Riddler
Poison Ivy
Bane
Killer Croc
Two-Face

maybe that's something you can build up from there? inspire something? hope it helps!

you're right, demacus, that Killer Croc should be Penguin, I think...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


Demacus

I'm not knocking Killer Croc by any means, I just never understood why in all forms of media, he winds up at Arkham with the rest, when, clearly, phyciatricts won't help him.  Penguin does make more sense.  Clayface always winds up in Arkham too, again he doesn't really make sense there, though if they could help his mind, his powers COULD be used for good instead of evil.  Mr.Z (forget how to spell his name) would make for a good Arkham candidate, but again, would require new homemades. 

Drakkar

Well, it took a while end a lot of Wikipedia pages, but I'd say that I'll go with these:

Batcave: Batman, Robin, Nightwing, Azrael, Ra's al ghul, Bane.
Clocktower: Black Canary, Catwoman, Huntress, Nightwing, Blue Beatle, Poison Ivy
Engine City: Superman, Steel, Superboy, Supergirl, Cyborg, Eradicator
New Troy: Superman, Lex Luthor, Metropolis SCU, Supergirl, Superboy, Steel.
Arkham asylum: Joker, Killer croc, Penguin, Riddler, Two-face, Poison ivy
Star Labs: Flash, Steel, Superman, Blue Beetle, Green Arrow, Poison Ivy
Suicide Slums: Brainiac, Doomsday, Hazard, Metallo, Parasite, Thorn
Otherworldly Evil: Cyborg, Darkseid, Doomsday, Parallax, Neron, Braniac
JLA Watchtower: Wonder Woman, Hawkman, Flash, Green Lantern, Aquaman, Green Arrow
JLI Embassy: Booster Gold, Captain Atom, Martian Manhunter, Captain Marvel, Black Canary, Ray
No man's land: Batman, Huntress, Robin, Penguin, Two-Faces, Comm. Gordon.
Hell: Neron, The Trickster,  Doctor polaris, Joker, Lex Luthor, Captain Marvel.
Apokolips : Darkseid, Mister Miracle, Orion, Knockout, Superman, Wonder Woman.
Crisis: Any legal builded team.

Now I have to start working on the IA.

Drakkar

Hi everyone!
It took a while, I dind't have much time lately to dedicate to OP. But the list of IA for the locations is complete, I've listed two for Apokolips because I didn't decide yet which one is better suited for that location (it is the second most powerful in the set, if my math is correct).
I runned a small program to match combinations of grids and I obtained some statistic that helped me to understand which location needed a more powerful boost and which one had to be restricted, if anyone is interested i can post the results.
Anyway, this is what i have:

Batcave: Batman, Robin, Nightwing, Azrael, Ra's al ghul, Bane.
Batcave team's Universe: Training cards are an additional +2.

Clocktower: Black Canary, Catwoman, Huntress, Nightwing, Blue Beatle, Poison Ivy
Clocktower team can use level 1 Intellect power card to avoid any numerical attack.

Engine City: Superman, Steel, Superboy, Supergirl, Cyborg, Eradicator
Engine City Team's Multipower Power cards are +1 to attack.

New Troy: Superman, Lex Luthor, Metropolis SCU, Supergirl, Superboy, Steel.
New Troy team's Strength Power cards are +1 in defense.

Arkham asylum: Joker, Killer croc, Penguin, Riddler, Two-face, Poison ivy.
Once per battle Arkham Asylum team may make an Intellect attack facedown. Opponent must guess defense.

Star Labs: Flash, Steel, Superman, Blue Beetle, Green Arrow, Poison Ivy
Star labs team can use intellect to fulfill requirement of any Tactic Doubleshot card.

Suicide Slums: Brainiac, Doomsday, Hazard, Metallo, Parasite, Thorn
Every time is played a card that affects "remainder of battle" or "remainder of game", draw 1 card. Discard duplicates.

Otherworldly Evil: Cyborg, Darkseid, Doomsday, Parallax, Neron, Braniac
Otherworldly Evil team may only draw 7 cards during draw phase.

JLA Watchtower: Wonder Woman, Hawkman, Flash, Green Lantern, Aquaman, Green Arrow
Ally card requirements are considered to be Any-Power for JLA Watchtower team.

JLI Embassy : Booster Gold, Captain Atom, Martian Manhunter, Captain Marvel, Black Canary, Ray
During discard phase JLI Embasy team may remove one special card hit from any character.

No man's land: Batman, Huntress, Robin, Penguin, Two-Faces, Comm. Gordon.
Before any discard phase No man's land Team may switch the reserve character with any front line character.

Hell: Neron, The Trickster,  Doctor polaris, Joker, Lex Luthor, Captain Marvel.
Hell team cannot be cumulative KO'd with intellect power cards.

Apokolips : Darkseid, Mister Miracle, Orion, Knockout, Superman, Wonder Woman.
For each ventured card (first two included) opponent may drow one additional card. Discard duplicates.
OR
Apokolips team begins play with 6 Mission cards in the Reserve Mission Pile and one in the Defeated Mission Pile.

Crisis: Any legal builded team.
Opponent's team is -1 to venture total per battle 

Any comment or suggestion is of course very welcome!
The most problematic were Otherworldly Evil and Apokolips (the most powerful, based on ranks) and Arkham Asylum (the weakest, on the same basis).
Do you think I should rectify something?

gameplan.exe

These are good. I especially like the Arkham one. I feel like, since it's restricted to INT, it is probably pretty reined in...

Also, I wouldn't worry too much about "negative" I.A.s for DC. The set, as a whole, just isn't as good as Marvel and Image. So, even though Apokalips is a high Rank team, it still wouldn't be that great, I think.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27