so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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PowerBalance

Breadmaster - Great to hear we are able to work together. I don't recall saying I wanted nothing to do with working together. You had asked to use the Power Balance artwork for the Absolute Evils set, so I tried to work something out with you, including offering information on the commissioned artist I used.

In any case, it would be great to work together with those who are willing to contribute to the OverPower community, like yourself who has put a lot of thought and effort into Absolute Evils. I could even arrange to get Absolute Evils printed together with the next installment of Power Balance to save you some cost if you wished.

The Power Balance expansion had always intended to add more specials to the location characters, as CoS has so kindly worked very hard on. Would you be OK with this happening, as our two projects do overlap somewhat. Would you prefer we covered different ground? What are your thoughts?

Overpower: Power Balance - New Custom Expansion!
http://www.oppowerbalance.net
http://www.facebook.com/OPPowerBalance

breadmaster

any card ideas you want to throw out will be considered, PB

I love what CoS did with sauron's specials.  tweaked the lykos one a bit, and added one at the bottom

SAURON

Energy: 6
Fighting: 6
Strength: 6
Intellect: 2

Karl Lykos: Acts as a level 7 Intellect attack. AR
Weapon X Initiate: Acts as a level 5 Fighting attack. If successful, Sauron may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile. OB
Breathe Fire:  Acts as a level 4 Energy attack. Sauron may make 1 additional Fighting and/or 1 additional Intellect Power card attack. CY
Energy Vampire: Avoid 1 Energy attack. Sauron's Energy skill is increased to 8 for remainder of battle. AY
Mesmerize: Target hero must discard all placed cards and may not attack for remainder of battle. CH (OPD)
Absorb Lifeforce: Acts as a level 5 Energy attack. If successful, remove 1 hit from Sauron's Permanent Record. AL

I like the theory behind absorb lifeforce, but it's identical to 2 other specials (morbius/holocaust) and retreads abilities covered by the energy vampire card (and even steps on breath fire, as an energy attack).  perhaps another opd would work better?

regarding viper, I think her inherent will be 'May play any Serpent Society specials.'  I keep going back and forth on her grid though!  can't decide if she should get a 7i, 7f, or 6 in both.  i'm leaning towards 7i

VIPER: May play any Serpent Society Specials.

Energy: 3
Fighting: 6
Strength: 2
Intellect: 7

thetrooper27

I dig the PowerBalance version of Viper, but that's probably because I put her in a deck.:)  I like her as a dual grid max 6.  I would love to see more Max 6ers that are just too good to pass up.  I like her better than serpent society, and also keep in mind that if Hydra's special isn't a OPD in the Evils set, she could use it.  But I'll play her whatever you come up with... she's Wolverine's wife!!! 

"wow...never notice how JACKED pym is in that pic before!" -breadmaster

steve2275

#393
sauron look fine breadm
absorbing life is what sauron does

breadmaster

changed the name from 'underworld', to 'yakuza' conncections since kinpin has 2 similar sounding ones.  also got rid of the bodyguard one, since viper probably won't have specials, and him playing SS cards doesn't sit right

SILVER SAMURAI

Energy: 6
Fighting: 7
Strength: 3
Intellect: 3

Tachyon Field: Acts as a level 10 Fighting attack. AS [OPD]
Shin Harada: Remove all hits from Silver Samurai's hits to current battle and permanent record then switch places with the reserve.  OR [OPD]
Shuriken:  Acts as a level 2 Strength attack. If attack is defended, Silver Samurai may draw 1 card from top of Draw Pile. Discard duplicates. NK
Master of Kenjutsu: Acts as level 1F attack. Silver Samurai may make one additional attack at +2,  two additional attacks as +1, or 3 additional attacks. Bonus does not apply to damage or venture total.
Yakuza Connections: Acts as a level 6 Intellect attack. If successful, Target Character must discard 2 cards of Opponent's choice. Cards may be Placed or in Hand. HO
Samurai Armor: Avoid 1 Fighting or Strength attack. (AD)

Demacus

For Sauron, why not make a similar to the Swift Counteract card that Chang-Shi received in the Marvels set.  Personally, I think that kind of avoid is a nice, unblockable surprise that could be utilized by more characters, and Lykos could be one of them...  Maybe a "Sudden Transformation" card or something, to show the surprise of the human who is now a humanoid dinosaur.  Watching that would throw just about anyone off their game for just a moment or two, i.e. discarding 1 card from hand.  Personally, I would find this kind of avoid slightly more beneficial then an avoid that ups my stat for one battle. Then again, that's just my opinion.

thetrooper27

I would drop the avoid for Samurai, make the Shuriken a 3S instead of a 2, and give him the 3E JW special.  He might be the only character with a special featuring each icon, I can't recall and I can't pull up the tool to check right now.  Strength seems off a little as well.  But I still dig him.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Nate Grey

Hey Bread. Are you already set on all the specials for the Absolute Evils? I know I didn't finish coming up with specials for all the characters and was just wondering if you are taking in anymore suggestions.

gameplan.exe

Quote from: thetrooper27 on May 09, 2013, 01:04:29 PM
I would drop the avoid for Samurai, make the Shuriken a 3S instead of a 2, and give him the 3E JW special.  He might be the only character with a special featuring each icon, I can't recall and I can't pull up the tool to check right now.  Strength seems off a little as well.  But I still dig him.

Nightcrawler has all 4, plus a multi (including the Marvels)
9E - AS
4F - AA
3S - DG(?)
6I - [Marvels]
5M - CC
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

dem: i'm not against upgrading the avoid if enough people feel that way.  I think the OQ is too powerful though (shang chi is the only character that has it, and he's not on any location). 

nate:  no specials are set in stone yet, but there are definitely some front-runners.  if you have any ideas for characters that you think are better (or that the one suggested doesn't work), shout it out.  the following still need a solid card

hobgoblin (something really good...i'm thinking venture manipulation like action leader, but possibly without the switch to reserve)
xaos (needs something low-mid level.  possibly a opd, since he/she doesn't have one)
shi'ar (I think we'll go with 'vulcan' for the name of the special...need an idea to match it now)
stark enterprises (need an aspect for this baby)

EXPEDITER

Energy: 2
Fighting: 6
Strength: 2
Intellect: 6

The Price of Information: Move 1 of Expediter's missions to the Defeated pile. Draw 4 cards. Do not discard duplicates. [OPD]
Intergalactic Resources: Expediter may play any Power cards playable by Target Teammate for remainder of game. NF [OPD]
Overboss Gem: Negates the effect of any 1 Special card played by opponent. AO
Cloaking Technology: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. DB
Scanner Surveillance:  For remainder of game, if Opponent draws cards during battle, Expediter may draw an equal number from Draw Pile. Expediter must show drawn cards. May not keep duplicates. LX OPD
What can Expediter do for you?: Choose one of Teammate's specials from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. DS

kept most of CoSs stuff.  changed the avoid to troopers suggestion, but kept the negate.  added one of halcyon's ideas

CoS

I'm very interested to see how she fits into LL&L homebase. With ZERO attack specials she fits the bill as the boss lady who pulls the shots and has others take out her laundry :)

gameplan.exe

Quote from: breadmaster on May 09, 2013, 10:58:55 PM
shi'ar (I think we'll go with 'vulcan' for the name of the special...need an idea to match it now)

doesn't Vulcan manipulate energy on an Omega-level? what about a clone of Booster Gold's?
Quote* ENERGY ABSORPTION FIELD (AH) <JL> {VR} [OPD]
        Avoid 1 attack with an Energy icon. No Energy Power cards may be
            played against Booster Gold's team for remainder of battle.

Or possibly a Teammate/personal avoid E icon?

Seems like it should go defensive, though. I think Shi'ar has enough attacks (though they're mostly low-level).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

didn't change a thing from CoSs klaw suggestions, and added a 6th

KLAW

Energy: 7
Fighting: 2
Strength: 5
Intellect: 6

Sound fuels my power: Avoid 1 attack with an Energy icon. Klaw may draw 1 card from the top of the Draw Pile. Discard duplicates. LO
Disposable Allies: Discard one card not usable by Klaw to draw 4 cards from top of the Draw Pile. May keep duplicates. JA [OPD]
Wakanda is Mine!: Only Klaw and Target Character may attack, be attacked, or defend this battle. FD [OPD]
Vibranium: Acts as a level 2 Energy attack. If successful acts as a level 10 Any-Power card. EJ
Sound Constructs: Acts as a level 4 Intellect attack. If successful, Opponent must discard 1 card of Opponent's choice from Hand. EM
Genius or Madman?: Opponent -3 to Venture Total for this battle. If Klaw has "Secret Wars" Mission, opponent -6 to Venture Total for this battle. KH

not really sure if that last one works or not, but I thought i'd throw it out there

thetrooper27

Vulcan is pretty awesome, and that doesn't seem to be a strong card to represent him.  I also don't think it will put Shi'ar in the game at all.  If I'm wrong, help me see what I'm missing.

And just as a suggestion, the -3/-6 to venture for certain missions don't seem to be that good.  When making new cards, it would be nice if every card is at least good, and optimal in deckbuilding.  Again, I could be wrong, so sell me on why this is a thought for Klaw (other than, thematically, it fits).

The teammate DS for Expediter seems really nice, and work for battlesites (since you can't Gift of the Gods for anything but a Thor special if played from a battlesite).

I agree with Demacus about the Sauron avoid... that Shang-Chi style avoid would help Savage Land as a battlesite, as well.  Sauron's intellect should be better... maybe you could up his intellect stat to a 5, and give him an inherent ability that makes him ** points for tournament deckbuilding?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

does sauron retain lykos' intellect when in dinosaur form?  the only comics I've really read with him are early appearances, where he can form basic plans, but retains an animalistic intellect.  that's why I gave him the 2 (will probably suggest the same for lizard)

for the -3/-6; as you said, klaw was in secret wars, where he was made insane.  ties into gameplay because it's 'insane' to use secret wars mission, as there aren't any round-winning events really.  the other 3/6 cards are all tied to opponent's mission, whereas this one is tied to your own.  i'm not married to it, so i'll replace it if a better card is thrown out there