Heavy Waits (6's Deck with obvious theme) <3

Started by Tussin, November 24, 2013, 03:57:20 PM

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Tussin

ok i made this dream team to become a not so lean but mean fighting machine. sum total : 67

my two battlesite options i had were Ravencroft or The Vault... both contain very bulk fighters to assist their brothers. but i went with Ravencroft because Doc Ock was a true heavy weight that got missed out in this deadly four-sum. aka the City of Obesity.

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
Blob 4-5-6-1 (16) ~ May not be Spectrum KO'd with Strength Power cards. ~
Mojo 6-3-1-6 (16) ~ MultiPower Power cards are +1 when used to attack. ~
Landslide 6-4-6-2 (18 ) ~ Opponent is -3 to Venture Total when Landslide's teammate is KO'd. ~
Kingpin 2-4-5-6 (17) ~ May play Teamwork cards from Reserve. ~

Mission: Fatal Attractions

Battlesite: Ravencroft

Battlesite Specials: 13
Doctor Octopus - Big Plans (EJ)
Doctor Octopus - Evasive Action (AG)
Carnage - Destructive Mind (CU)
Carnage - Blade Hand (AE)
Rhino - Rhino Charge (AP)
Rhino - Pinball Blow (AB)
Mysterio - Alter Perception (BK) (OPD)
Mysterio - Holographic Decoy (AD)
Mysterio - Stuntman (CC)
Green Goblin - Gauntlet Blasters (ID)
Green Goblin - Explosive Pumpkin (AR)
Hobgoblin - Cybernetic Upgrade (ET)
Hobgoblin - Concussive Grenade (AI)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 23
Mojo - Bodyguard
Mojo - Caught on Film
Mojo - Caught on Film
Mojo - Director's Cut
Mojo - Director's Cut
Mojo - Supreme Edits
Mojo - Prime Time (OPD)
Mojo - Rewrite Script (OPD)
Landslide - Appetite for Destruction
Landslide - Appetite for Destruction
Landslide - Big Bully
Landslide - Massive Speed
Landslide - Wallop
Landslide - Short Fuse (OPD)
Blob - Blubber Block
Blob - Blubber Block
Blob - Heavy Hitter
Blob - Heavy Hitter
Blob - Absorb Impact (OPD)
Blob - Flabby Fighter (OPD)
Blob - Sumo Slam (OPD)
Kingpin - Sumo Knowledge (OPD)
Kingpin - Crime Magnate (OPD)

Power cards: 16
Energy: 5 6
Fighting: 3 3 4 4
Strength: 5 6
Intellect: 2 2
Multi-power: 1 1
Any-Power: 5 5 6 6

Teamwork cards: 4
1 * Energy 6 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Energy and Intellect
1 * Intellect 6 or more to use, follow-ups in Strength and Energy
1 * Intellect 6 or more to use, follow-ups in Strength and Energy

Event cards: 3
* THE BEST LAID PLANS...
Sort through the Draw Pile and choose any four cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
* A CALL TO ARMS
Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle.
* SHOCKWAVE ROCKS THE WORLD!
No cards with an Energy icon may be used to attack this battle.

Total cards: 56

chuu

I would just that you remove some kingpin cards since hes in reserve.

Tussin

#2
alright i know one is playable from reserve, and i would keep the sumo opd ready. maybe i should get an event that brings reserve to front line to blast off those other OPD's or have any of my specials useable by team?

just trying to think. good opds want to use them if i can.

Annihilation Affair - * SPECIAL DELIVERY
Reserve hero can play Specials from Reserve this battle.

Assault on Onslaught - * FIGHTING SPIRIT LIVES!
All Special cards in your hand may be played by any Hero, for remainder of battle.

Fatal Attractions - * A CALL TO ARMS
Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle.

Maximum Carnage - * FRIENDS AND ALLIES
Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle.

few good effects... would prefer to do the one with least advantages to opponent.