Least Useful Expansion

Started by rucker73, March 18, 2014, 10:44:53 AM

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rucker73

Hey OP People!

Just wondered what everyone out there thinks is the least useful or necessary of all the Overpower expansions, what group of cards contributed the least to the game.

I have generally thought that Classic was the most disappointing, the only new mechanic it brought was the Artifacts which are rarely used in competitive decks and there are only a couple of even useable characters. 

A strong case could also be made for Image but the fact that it contributed Spawn as one of the most widely used characters in OP and the Multi 5 which is a must use in EVERY deck as well as a widely used mission and event set pushes it ahead of Classic.

DC (Batman/Superman) is now mostly unplayable in competitive situations but it rejuvenated the game with the Intellect stat.

Just wondering what others thoughts and opinions are.
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TheBradness

The first thought that jumped into my head was "Mission Control".  But really, it gave us Hawkeye, Nightcrawler, Vision (a personal favorite to play with), and a multitude of Any Hero's, so I can't really say that it's the least useful.  Just the least valuable, if that makes sense.  I can buy a box for $25 an assemble the entire set.

I can see your argument for "Classic", as some of the characters were pretty useful, but there were too many useless specials for others.

"Monumental" was a little disappointing too, but I don't know that I can really make a case for them being not useful or unnecessary.

For my money, the least useful set is "Batman/Superman".  The characters' specials are terrible, and the stat-line on most of them is way off.  (I'm looking at you, Strength-7-for-Superman, and 7-Energy-for-Metropolis SCU).  I would say that the inclusion of an IQ stat was more influential for Marvel to release the IQ version of their characters than it was for any DC characters to be used, as no one builds around those, and even rarely includes anyone, aside from something like a Lex Luthor in reserve, in an Intellect deck.




DiceK

From a tournament perspective, I would say that all the DC Series is absolutely useless w/ the exception of 1 card, the AP6.

Fortress was a promo I believe, so I'm not counting that card as part of this discussion.

TheBradness

I will bring up the 1 benefit of the DC Ally cards, and that is the text that "Teammate may play one Special card." as opposed to Marvel's "Teammate MUST play one Special card."  I don't know if there is a meta rule that addressed the discrepancy here, but I'm going to put my fingers in my ears and go "la-la-la-la-la-la-la-la" if someone tries to tell me differently   :P

teesaw

Quote from: TheBradness on March 18, 2014, 02:49:10 PM
I will bring up the 1 benefit of the DC Ally cards, and that is the text that "Teammate may play one Special card." as opposed to Marvel's "Teammate MUST play one Special card."  I don't know if there is a meta rule that addressed the discrepancy here, but I'm going to put my fingers in my ears and go "la-la-la-la-la-la-la-la" if someone tries to tell me differently   :P

There is a meta rule.  All ally cards are played as though they say "must" on them.  Sorry, Gangbuster.

If you ignore the fact that monumental gave us location cards, I would say the set itself was pretty useless.  Team-based heroes were good, but some of them were a bit of a stretch - I think some of the heroes they released in classic could have made an appearance in Monumental in place of some of the character cards they released with monumental.  If they wanted to make team-based character cards this cool new thing like they claimed on the side of the starter boxes, they should have given them team-based inherent abilities.
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rucker73

I would say that Monumental is one of the MOST useful sets ever released.  The introduction of Location cards, several characters that are prominent in most decks. (Marauders, The Hand, Starjammers, Serpent Society, Reavers, X-Babies)  The reprinting of the Onslaught characters and Adam Warlock.  Bastion any hero.

Mission Control also gave us the Sentinels and of course Event cards, on which whole decks are built around these days.

Another point I have for DC over Classic is that at least DC provided more Mission and event options for deck building which is yet another thing that Classic was lacking.

I would say it's pretty neck and neck for those two.   Which is too bad as I LOVED many of the characters they used in Classic but was left very disappointed at how hard it is to use them.
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Onslaught

Monumental?! Monumental has Starjammers, Reavers, and X-Babies - all of them are easily in the top ten and arguably all contenders for top five hero cards in the game. Marauders were the most dominant hero card ever printed and even post-Vertigo they are a dual 7 for 19 points with  7+  playable specials. The Hand is decent, Serpent Society is a great niche negate option, Hellfire Club is solid, and The Inhumans with their Marvels special can make a case for best 8E in the game (and that's saying a lot when your competition is Spawn and X-Man).

All of that is ignoring the fact that it has Onslaught's Citadel and all the other powerhouse locations.

rucker73

OMG....   I am in agreement with Onslaught about something... ???

You've changed man...  you've changed :'(
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SkittleDaddy

Least useful to me would be PowerSurge.
Didn't add a lot in my mind. anything new other than more (marginally useful) characters.

BasiliskFang

Power surge gave us scarlet witch, the cd code, cw, and do the personal negate which allows for a few battlesites to have 2 negates.

Monumental was pretty lame aside from a few awesome characters and location cards.

The guy I play op with the most basically has no classic at all and is able to beat me equally, maybe classic is the answer.