Time By Vamp

Started by Tussin, November 11, 2014, 08:49:08 PM

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Tussin

building a deck for someone that features some of their favorites characters that are in game. featuring DC3 for Nightwing and Overpower Legion Reboot for Punisher -_-

should i run Krakoa for this to combo with Psylocke? throw her in reserve instead of Spider-Woman and have her frontline? after Psylocke attack at will afterwards? but if i do Ties That Bind will clash with activator re-use and perhaps any heroes would be better suited for this deck with recycling?
seems like with what i have is to make it a battlesite kill deck if they run it, if not i focus on their players first. lots of avoidance capability and group wide protection, lots of offense built in as well.




Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team: 75
Nightwing         2-7-4-5 (18) ~ May play any Non-OPD "Robin" Special cards. ~ [DC3]
Psylocke           7-6-3-4 (20)
Punisher           3-7-4-4 (18) ~ May not be Cumulative KOd with Fighting Power cards. ~
Spider-Woman 6-3-6-4 (19) ~ Energy Power cards are +1 when used to attack. ~

Mission:

Battlesite: Krakoa

Battlesite Specials: 12
Angel - Neuro-Toxin (HO)
Angel - Millionaire Playboy (JA) [OPD]
Colossus - Haymaker (AR)
Colossus - Stoic Defender (LO)
Polaris - Magnetic Field (JW)
Polaris - Manipulate Magnetism (DB)
Sunfire - Controlled Burn (MT)
Sunfire - Ionize Matter (NJ)
Thunderbird - Apache Warrior (NK)
Thunderbird - Cellular Density (FH)
Wolverine - Fighting Instinct (AG)
Wolverine - Tracking Sense (OB)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 25
Nightwing - Expert Sleuth (OPD) [DC3]
Nightwing - Ties That Bind (OPD) [DC3]
Robin - Expert Training [DC3]
Robin - Expert Training [DC3]
Nightwing - Glider Wings [DC3]
Nightwing - Glider Wings [DC3]
Robin - Insignia Dart
Psylocke - Crimson Dawn (OPD)
Psylocke - Mental Hold (OPD)
Psylocke - Psychic Knife (OPD)
Psylocke - Astral Assault
Psylocke - Astral Assault
Psylocke - Illusion
Psylocke - Lady Mandarin
Punisher - Secret Weapon (OPD)
Punisher - Suppress Enemy (OPD)
Punisher - Flame Thrower
Punisher - Outwit [OLR]
Punisher - Outwit [OLR]
Punisher - Smoke Screen
Punisher - Sniper
Spider-Woman - Coordinated Effort (OPD)
Spider-Woman - Psionic Attack (OPD)
Spider-Woman - Rescue Operation
Spider-Woman - Rescue Operation

Power cards: 17
Fighting: 5 5 6 6 7 7
Strength: 3 3
Intellect: 4 4
Multi-Power: 1 1 2 2
Any-Power: 5 6 7

Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Fighting and Strength
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect

Artifact cards: 1
* 6F 5F THE SUPER SOLDIER SERUM <CL> {R} [OPD] Teammates Fighting Rating increases to 7 for remainder of game.

Event cards:

Total cards: 60

teesaw

Hey Tussin - is there some way to use the OP Deck Builder to create this readable text file that you present in your posts?

I've come up with a few deck ideas that I'd love to share, but I have trouble finding the time/motivation to re-type or copy/paste from the checklists.
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

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steve2275

#2
im suprised that your friend didnt go with morbius

considering that vamp is in the title
must not be one of friends said favorites

Tussin

#3
i just used a format someone else used a while ago, i have a blank set that i copy and adjust each time. (you can change info for any heroes or homebases)

i usually have this open for finding the battelsite i want to use, or complete listing of characters with specials in use (it shows marvels unlike the main site checklist) http://overpower.ca/
http://www.overpowercards.com/Checklist.php

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:




Mission:

Battlesite:

Battlesite Specials:

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials:


Power cards:
Energy:
Fighting:
Strength:
Intellect:
Multi-Power:
Any-Power:

Teamwork cards:
1 * Energy 6 or more to use, follow-ups in Fighting and Strength

Artifact cards:

Event cards:

Total cards: