Homemade cards

Started by DoktorSleepless, November 24, 2014, 12:37:12 AM

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DoktorSleepless

Specials I've brainstormed for 2099 characters so far:

Spider-Man: 2099  Finger Talons [HO] Acts as a Level 5 Fighting attack. If Opponent has 2099: World of Tomorrow Mission, opponent is -3 to venture this battle.

Spider-Man 2099  Webbed Air-Foils [LO] Avoid 1 attack made with a Power card. Spider-Man:2099 may draw 1 card from the top of the draw pile. Discard duplicates.

Hulk: 2099  John Eisenhart   [BK]  Hulk:2099 may play Power cards face down for remainder of battle. Opponent must guess defense.

Hulk: 2099  Timestorm 2009-2099  [XQ]  For remainder of battle, all Characters on Hulk:2099's team gain his power grid.

Punisher: 2099  Variable Power Bat [XN]  Acts as a level 3 fighting attack. May combine with a strength power card of 6 or less.

Punisher: 2099  H.D. Stealth Stinger [AG]  Avoid 1 attack     

Doom: 2099  Conquer the World to Save It [IB]  Opponent must discard all placed ally cards, and is -3 to venture total.

Doom: 2099  Adamantium-Lanxide Armor  [JH]  Acts as a Level 5 Strength attack. If successful, target character -2 to defense for remainder of battle.

Venom: 2099    Acidic Saliva  [CU] Acts as a level 3 energy attack. If successful, target character must discard 1 placed card of opponent's choice.

Venom: 2099   Molecular Bonding  [XB]  When Venom:2099 is KO'd this battle, he may continue to fight and is not discarded until end of battle.


These would be the 2 new specials for each character that can use an old version's cards. Next is the hard part... new cards for all the other characters.

Once I've reached the point of printing on foils, I'll be happy to print you one AO user!

justa

These sound great!  Good luck on the project.  Hope you can post them here (or on some linked page) so we can all see 'em!

DoktorSleepless

Here is my current list of specials for the remaining characters. I ended up eliminating Anti-Hulk from the list of characters, as he just didn't have much to work with (made him a special for Golden One). Comments and input is appreciated!

Tyler Stone     Illegitimate Sons  [XX]  Acts as a Level 5 Intellect attack. If target character is Spider-Man: 2099 or Venom: 2099, acts as a Level 9 Intellect attack. May make 1 additional attack.

Tyler Stone    Avatarr     [DS]   Choose one Tyler Stone Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle draw pile.

Tyler Stone   Alchemax CEO 
  Tyler Stone may have one additional Power, Universe, or Special card placed on hime before Tyler Stone is KO'd.

Tyler Stone    Skilled Planner   [XX]     Teammates may have one additional card placed on them. Skilled Planner may be played from Reserve.
Tyler Stone   Public Eye Troopers   [AA]   Acts as a level 4 Fighting attack. May make one additional attack.

X-Men 2099  Xi'an Chi Xan  [AI]  Opponent must discard one placed card of X-Men 2099's choice.

X-Men 2099 Skullfire   [AS] {OPD}  Acts as a level 9 Energy attack.

X-Men 2099  La Lunatica [XX] For remainder of battle, X-Men 2099's attacks are +1 for each hit on target character.

X-Men 2099  Metalhead  [BF] {OPD}  X-Men 2099's hits to K.O. is increased to 30.   

X-Men 2099  Krystalin   [KT]   Target character may not attack for remainder of battle until Target or teammate attacks this special. Attack does not count toward venture total.

Ghost Rider 2099  Cybertek 101 Arsenal [MC] {OPD} Acts as a level 11 Energy, Fighting, or Intellect attack. Ghost Rider 2099's team may not attack for remainder of battle.

Ghost Rider 2099   Kenshiro "Zero" Cochrane [JA] {OPD} Discard one intellect card usable by Ghost Rider 2099 to draw 4 cards from top of the draw pile. May keep duplicates.

Ghost Rider 2099  Solidgram Camouflage [XX]  Target character may not attack Ghost Rider 2099 for remainder of battle, but may defend if attacked by Ghost Rider 2099.

Ghost Rider 2099   Mr. Fusion Portable Power Generator [XX] {OPD} Ghost Rider 2099's Energy rating increases to 8 for remainder of game.

Ghost Rider 2099  FordTM Velociraptor 900 [XX] Avoid 1 fighting attack or attack made with a Universe card. May be played while Ghost Rider 2099 is in Reserve.

Ravage 2099  Acute Senses  [AD] Avoid 1 Fighting Attack

Ravage 2099  Healing Factor [AL] Remove 1 hit from Ravage 2099's permanent record.

Ravage 2099 Ruler of Hellrock [XX] Ravage 2099 may not be attacked until this Special has been attacked 2 times. Ravage 2099's team may not defend this Special.

Ravage 2099 Brutal Claws [AA] Acts as a level 4 Fighting attack. May make 1 additional attack.

Ravage 2099 Tiana [XX] {OPD}  Ravage 2099 may not be spectrum or cumulative KO'd with Intellect cards for remainder of game.

Vulture 2099  Cannibal [XX] {OPD?} KO any one of Vulture 2099's teammates. Remove all hits from Vulture 2099's permanent record and discard all hits on Vulture 2099 from current battle; they do not get added to Venture total for this battle.

Vulture 2099  Soar [AG] Avoid 1 Attack.

Vulture 2099  Retractable Claws [XX]  Acts as a level 2 Fighting attack. May make 2 additional attacks of 3 or less at +1.

Vulture 2099 Sky Combat [KL] Opponent must immediately discard all special cards in play that affect "for the remainder of battle" or the  "remainder of game".

Vulture 2099 The Freakers [XX] Play when Vulture is wounded. Vulture is +1 to attack and defense for remainder of battle.

Theatre of Pain Brimstone Love [HN] {OPD} Acts as a level 11 Any-Power attack. Does not count toward spectrum K.O.

Theatre of Pain The Norns [XX] {OPD} Target Character is -1 to defense for each hit on their permanent record for remainder of battle.

Theatre of Pain Worldwide Audience [XX] This acts as an intellect attack equal to the number of characters in play with hits on their permanent record.

Theatre of Pain Initiation into the Theatre [XX] Acts as a level 3 Intellect attack. May make 2 additional Intellect attacks.

Theatre of Pain  Symphony of Suffering [AS] Acts as a level 11 Intellect attack. Theatre of Pain may not attack for remainder of battle.

Glitterspike  Light Blade [BM] {OPD} Acts as a Level 7 Energy attack, if successful target opponent may not attack for remainder of battle.

Glitterspike   Strobe Flashes [AG]   Avoid 1 attack.

Glitterspike   Light Blasts  [AB]  Acts as a level 4 Energy attack, may make 1 additional Energy attack.

Glitterspike Luminous Mercenary [XX]  Acts as Glitterspike's choice of one of the following:a level 2 Strength attack, a level 4 Fighting attack, or a level 6 Energy attack.

Glitterspike  Defeat the Shadow Walker [XX] {OPD} Acts as a level 10 Energy attack. If succesful, next hit with an energy attack KO's target, regardless of abilities or other effects.
Golden One  Vulx [AQ] {OPD} Acts as a Level 8 Energy, Strength, or Fighting attack.

Golden One  Anti-Hulk [XX] Acts as a level 6 Strength attack. If played against a Hulk character, acts as a level 10 Strength attack.

Golden One  Mutates  [LF] Target Character must discard 1 placed Tactic card.

Golden One Armored Suit [XX] {OPD} Golden One is +3 to defense for remainder of battle.

Golden One Superhuman Intellect [BP] {OPD} Acts as a level 6 Intellect attack. May be played while Golden One is in Reserve.

Halloween Jack  Insane Plot [AD] Avoid 1 attack that contains an Intellect icon.

Halloween Jack  Shapeshifting Trickster [XX] Avoid 1 attack of 4 or less. Halloween Jack is +1 to his next attack.

Halloween Jack  Blowfish Toxin Claws [EJ] Acts as a level 2 Fighting attack. If successful, acts as a level 10 any-power card.

Halloween Jack  Virtual Unreality Projector [XX] {OPD}  For each character, randomly determine whether or not they are KO'd. Then, for each remaining character, randomly determine whether all hits are removed from their permanent record. Then, for each character, randomly determine whether that character is +2 or -2 to defense for remainder of battle. Remove Virtual Unreality Projector from the game.

Halloween Jack  Jordan Boone [HB] Sort through opponent's Power Pack and remove any 3 cards of Halloween Jack's choice. Discard chosen cards into dead pile. Reshuffle Power Pack.

Multi-Fractor: Jigsaw 2099 Former Grav-Ball Player [AN] Acts as a level 6 Strength attack, may be made against character in reserve, who may defend.

Multi-Fractor: Jigsaw 2099 Re-Assembled [XX] {OPD} Remove all hits from Multi-Fractor: Jigsaw 2099's permanent record and discard all hits on Multi-Fractor: Jigsaw 2099 from current battle. Multi-Fractor: Jigsaw 2099's hits to KO are increased by 5 for remainder of game.

Multi-Fractor: Jigsaw 2099  Mob Connections [HE] {OPD} Opponent's Team with Power Grid of 7 or 8 in Power Type of Multi-Fractor: Jigsaw 2099's choice may not use Power cards of that Power type to attack for remainder of battle.

Multi-Fractor: Jigsaw 2099 Cyber-Driver [XX] Multi-Fractor: Jigsaw 2099's attacks are +2 for remainder of battle. KO Multi-Fractor if he makes more than 3 attacks at +2 in this manner.

Multi-Fractor: Jigsaw 2099  My Simian Friend [XX] Multi-Fractor: Jigsaw 2099's attacks may not be defended by cards with Intellect icons for remainder of battle.

drdeath25

I like your ideas for these homemades DocSleep, Ghost Rider 2099 would be a beast, since he could play normal Ghost Rider specials also, right? So he would have access to a draw 3, and a draw 4... with a card where he can search his deck for any of his specials. Beastly.

One thing tho.... This Card:

"Halloween Jack  Virtual Unreality Projector [XX] {OPD}  For each character, randomly determine whether or not they are KO'd. Then, for each remaining character, randomly determine whether all hits are removed from their permanent record. Then, for each character, randomly determine whether that character is +2 or -2 to defense for remainder of battle. Remove Virtual Unreality Projector from the game."

That card seems pretty friggin crazy. How would these things be randomly determined? Would the odds be 50-50? Seems like they should be 80-20 to keep it from being super game breaking.


DoktorSleepless

#19
As far as Ghost Rider 2099, no, he would not have access to his original character's specials. That's why I left off the Inherent Ability
"May use Ghost Rider specials". In terms of canon, it wouldn't make sense. Ghost Rider 2099 was totally different, not magically-derived powers. No Penance Stare and such.

That's part of why I gave him the specials I did, to make up for not having Ghost Rider's Specials.

I imagine Halloween Jack's is a lot more fair at a 50/50 than you think. It's ALL CHARACTERS, including yours (and Jack himself). The idea is, maybe it just wins the game. Or maybe it just loses it. Who knows? Kind of like when he switched on the VU projector in the comics. But of course, I could be wrong. If it seems to skew way towards unfair when I finally get around to testing it, I'll change it.

Here's a preview of what I'm working on. I just finished changing the Icons from what they were to a Fighting icon and putting a 5 over it. I know it isn't perfect by any stretch of the imagination, but I'd say I'm making good progress for having literally NEVER used image processing software before today. Of course, most credit goes to teesaw for providing templates and saving me literally months of work.



After a bit of work, I've managed to accidentally delete the character and shadow here, replace it with a flat image, lose the font for the name, and delete the shadow from it. UGH. But, I'm working on figuring out the Drop Shadow feature in GIMP. Here's a (pretty ugly) rough draft of Spider-Man: 2099



And here's the X-Men 2099 cards I've been working on:







DoktorSleepless

#21
Thanks!

Working on more cards before I head to the airport for Holiday travel, I did this guy. First attempt to drop shadow on the Name text, it went ok. I don't think I fully understand the tool yet, as teesaw's Nick Fury looked loads better (trust me, if you see the shadow without the text above it, his looks much better).

I scaled down the power level on Hulk:2099 a little from Hulk, for two reasons. 1, he actually gets killed in the comics, which the actual Hulk seems pretty much incapable of, and 2, his Timestorm 2009-2099 special. Don't want to make that thing too bonkers, and I already foresee it being insanely good with Hydra - Baron Von Strucker as an activator combo. So the logical thing was to pull points from IQ (Banner gets 6, but he's also a freaking nuclear physics ph.d., whereas John Eisenhart is just a sneaky movie exec). Anyway, enjoy.



I'm still working on all sorts of stuff (anyone know how to adjust kerning in text?) like bold text and such, but things are looking pretty ok.


You can see above the X-Men 2099 cards I've put together. I'm always open to input, but in the meantime I'll keep posting the rough drafts (pending font adjustments etc) I've created.

Here's what I'm working on while I kill time today:



DoktorSleepless

#23
Good point, didn't catch that.




I just did this, and I'm pretty sure Thanos should be that much of a beast. At least, in my mind he should. He's single-handedly fought the entire Marvel Universe (including beings like Galactus) to a standstill. He slaughters entire civilizations. Yeah, he's 28 points, making him harder to build with than Galactus. But he's a HOUSE. How are you going to beat someone that hard to KO, with stats like that?

I would immediately put him in a deck with Adam Warlock and probably 2 characters with 3 stats, then load it with stuff like The Super Soldier Serum. Thanos can use it them to make Adam Warlock or another character into another powerhouse, and just beat face with something like Soul Gem. Plus, Thanos and Adam Warlock. It's awesome!

drdeath25

So the only way to kill him is by the 'dead is dead' rule? Does he have any specials to go along with him?

Tussin

it doesn't note special cards, just power :P

justa

I think drdeath was asking if you were planning on giving Thanos Special cards or not, though I could be wrong.

AO user

#27
He's 28 like BEYONDER so Adam warlock won't fit.  19 total grid is high as you can get with these guys.  To see other combos I recommend (*blush) this thread:   
http://www.beenhereandthere.com/SMF/general-discussion/beyonder-arithmetic/msg18964/#msg18964
Other powerful heroes surfer or spidey with infinity gauntlet

DoktorSleepless

That's fair, I didn't actually check if it would work. It's a fanboy dream.

And yes, I was planning on making specials for him. I haven't done any yet though.

His specials will also be completely insane, because seriously, have you read the comics? Other realities come to ours and the FIRST THING THEY DO IS LOOK FOR THANOS TO KILL. Because that's what you do to Thanos. TRY to kill him. But, assuming I can find the artwork from the end of the Infinity Gauntlet series (where Thanos temporarily gives up his old life to pursue a pastoral, peaceful life) I was also planning on doing an Any Character special that would specifically prevent Thanos from placing or playing specials. Because otherwise I'm like 80% sure he would just destroy any opposing team (as he should... in the comics he went up against Silver Surfer, Doctor Strange, Adam Warlock and frikkin THOR all at the same time, and still mopped the floor with them. Then he got in a fight with Galactus etc, and thanks to the Infinity Gauntlet he won.)

Obviously he can still be KO'd by Specials, including Intelligence and Fighting Specials, or just by Cumulative KO with strength/fighting cards. But yes, the whole point is that when you have Thanos, he basically is your team. Similar to Galactus, in my mind. I suppose I could have put the 24 points for tournament building, but I would argue he would then actually be stronger than Galactus for team building.

Of course, this is just a vanity card. I would never expect it to be printed as it stands, unless there were some kind of meta-game safety valve like the Any Character I just mentioned.

drdeath25

Oh ok... for some reason i didn't notice the first time i read it, that it said power cards.