Homemade cards

Started by DoktorSleepless, November 24, 2014, 12:37:12 AM

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DoktorSleepless

This.



This is the kind of insane special you would expect Thanos to have. He's a dude who got together the Infinity Gauntlet and used it to slaughter the universe at one point.

I debated making it a level 20 attack, but decided at that point you are pretty much making it read : KO target character. Which I also debated. I toned it down to a still-insane power level.

AO user

#31

justa

Is the cat supposed to be Thanos on Prozac?

You could combine this Thanos with Adam Warlock and Watcher from another thread here and fit in a low level character.

DoktorSleepless

If playing 3-stat characters is legit, you could get a team of the following

Thanos 7-7-6-8  (28)
Adam Warlock 7-2-5-6  (20)
Banshee  7-4-3  (14)
Jean Grey 7-4-3 (14)

And you'd have a 76 point team. It would have access to Shatter Shriek, which is probably insane when Thanos is your beatdown plan, and you get Telepathic Unity (ditto). I'd probably run the Infinity Gauntlet in this deck (not just for flavor reasons), and some kind of stat-beefing artifact.

I don't know, I'd have to try it. But I can tell you that the remaining specials for Thanos are equally insane. I mean, have you read this guy's bio?

"Am I not Thanos?! Did I not butcher the woman who gave me birth, who forced me into this hell called life? Is not the wake of my passing crimson with the blood of my enemies and allies alike?! Death is with me every second of the day!"
-- Thanos http://marvel.wikia.com/Thanos_%28Earth-616%29

Tussin

the sum value changes lower everytime you add a 3 stat character, otherwise there would be so much more variety in beyonder decks :)

    A 12-Rank team must be no more than 58 Points (4x3 stat characters)
    A 13-Rank team must be no more than 62 Points (1x4 stat character, 3x3 stat characters)
    A 14-Rank team must be no more than 67 Points (2x4 stat characters, 2x3 stat characters
    A 15-Rank team must be no more than 72 Points (3x4 stat characters, 1x3 stat character)
    A 16-Rank team must be no more than 76 Points (4x4 stat characters)

i would alter Thanos slightly to correlate with his character more

7-5-8-7 (27) (Thanos cannot be spectrum or cumulative ko'ed by energy or strength power cards)

if you must make him 28 points, i would bump Intellect to 8.

DoktorSleepless

I would make Strength 7 before I made Intelligence anything other than 8. But since I'm not really making these cards with any play intent behind them, I might just leave him.

Thanos  7-7-6-8  (28)
X-Babies  5-5-4-1  (15)
Human Torch 6-3-3  (12)
Invisible Woman   (12)

With X-Babies and Thanos as a basis, you should be able to use any 2 Characters with 3-Stats worth 12 points and be at 67 points. It's not ideal, but between Thanos and X-Babies this deck might actually be a complete beast.







teesaw

These look great! 

I love the art selection
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

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DoktorSleepless

Thanks!

Looking at them again, I see what we discussed in terms of the text boxes. Probably going to make those adjustments tonight.

I just need to do 2 more specials and he'll be "complete" in the sense that I'll feel he's developed well enough to be "usable" if one desired to do so.

Then I may have to do a Magus (or Adam Magus, if you prefer) card. Love me some Jim Starlin cosmic Marvel!

drdeath25

#38
I would probably change the secondary effect on destroyer of champions. Since you can't keep duplicates, unless if you played a card that let you draw additional cards after playing DOC first, there wouldnt be a situation where you would have the chance to play it twice in one battle (playing Dark Schemer after using DOC would be one way, I guess) . Maybee use Cyclops' LT from The Marvel's as a base.

"Acts as a Level 9 Energy attack. Cyclops or Cyclops' team may not defend him with special cards for remainder of game"

I'm not saying it should be an exact copy of that special, but just an existing card that could be used for similar ideas.

How about this deck..

Thanos 7-7-6-8 (28)
X Babies: 5-5-4-1 (15)
X-Man (17) or Mr. Fantastic (17) or an (18) like Prof X.
Magneto Original: 8-2-1 (15) (an easy way to calculate using original people in the sum-deck rule is to just assume their intellect is 4)

With Thanos, X-Babies seem like the natural pair. They only cost 15, are also really hard to KO with there IA, like Thanos. Also adds a negate, add a KL to help with DoW. So maybee throw in a battlesite with Marauders on it and use vertigo to shift to Thanos/Xbabies since they can take hits that dont count to KO. X-man adds a team powercard avoid (not that you really need it though, since power cards dont hurt 2/3 of the front line), and a 11 Multi. Magneto backs up another 8E stat and has an 11 attack. Or you could use Mr. Fantastic instead of X-Man and get a Draw 3, and a teamate avoid. Its actually one point under so you could use a 16 in reserve if you needed to, like Original Spider-Woman for a teamate 9 or less that can be played from reserve.

Or what about this one:

Thanos (28)
Xbabies (15)
Marauders (19)
Morph Original (14)

This one has the Thanos/Xbabies combo, but also has morph to substitute death to bring back Thanos, should he be KO'd.   Marauders seems pretty perfect in here as you can get those Vertigo's out to shift the attacks over to Thanos, without him taking damage. Then play his XX (Spurned by Death), to get rid of all that pesky venture total that the opponent has totaled up on Thanos. Basically, if you drew a vertigo or image inducer and a spurned by death in the same battle you could bet for the win and feel pretty good about winning the game. An Onslaught Citadel seems go perfect here, as you could play Obfuscate on Thanos to combo with some serious game changing events, and also have Holocaust's GF as backup incase your XX was negated. A Strategic Assault OPD could work so you can get rid of DoW, and not have to KL it, which could also poentially kill your Obfuscate/Event combo.

What do you think?


DoktorSleepless

Quote from: drdeath25 on December 02, 2014, 04:53:48 PM
I would probably change the secondary effect on destroyer of champions. Since you can't keep duplicates, unless if you played a card that let you draw additional cards after playing DOC first, there wouldnt be a situation where you would have the chance to play it twice in one battle (playing Dark Schemer after using DOC would be one way, I guess) . Maybee use Cyclops' LT from The Marvel's as a base.

"Acts as a Level 9 Energy attack. Cyclops or Cyclops' team may not defend him with special cards for remainder of game"

I'm not saying it should be an exact copy of that special, but just an existing card that could be used for similar ideas.

How about this deck..

Thanos 7-7-6-8 (28)
X Babies: 5-5-4-1 (15)
X-Man (17) or Mr. Fantastic (17) or an (18) like Prof X.
Magneto Original: 8-2-1 (15) (an easy way to calculate using original people in the sum-deck rule is to just assume their intellect is 4)

With Thanos, X-Babies seem like the natural pair. They only cost 15, are also really hard to KO with there IA, like Thanos. Also adds a negate, add a KL to help with DoW. So maybee throw in a battlesite with Marauders on it and use vertigo to shift to Thanos/Xbabies since they can take hits that dont count to KO. X-man adds a team powercard avoid (not that you really need it though, since power cards dont hurt 2/3 of the front line), and a 11 Multi. Magneto backs up another 8E stat and has an 11 attack. Or you could use Mr. Fantastic instead of X-Man and get a Draw 3, and a teamate avoid. Its actually one point under so you could use a 16 in reserve if you needed to, like Original Spider-Woman for a teamate 9 or less that can be played from reserve.

Or what about this one:

Thanos (28)
Xbabies (15)
Marauders (19)
Morph Original (14)

This one has the Thanos/Xbabies combo, but also has morph to substitute death to bring back Thanos, should he be KO'd.   Marauders seems pretty perfect in here as you can get those Vertigo's out to shift the attacks over to Thanos, without him taking damage. Then play his XX (Spurned by Death), to get rid of all that pesky venture total that the opponent has totaled up on Thanos. Basically, if you drew a vertigo or image inducer and a spurned by death in the same battle you could bet for the win and feel pretty good about winning the game. An Onslaught Citadel seems go perfect here, as you could play Obfuscate on Thanos to combo with some serious game changing events, and also have Holocaust's GF as backup incase your XX was negated. A Strategic Assault OPD could work so you can get rid of DoW, and not have to KL it, which could also poentially kill your Obfuscate/Event combo.

What do you think?

I'm not sure on the math for your teams; do they meet the 67-point requirement? I don't understand the adjustment for 4 points of IQ. Going by the reduction in points for different team compositions given earlier, I went with actual calculated character scores based on printed stats. Maybe I've misunderstood.

Other than that, I love the idea of Morph. I was already really stoked to find X-Babies when searching for team possibilities; the 67 point requirement with only 39 left after Thanos means that realistically the division is 15 points, 12 points, 12 points. Of course, any point higher on one character necessitates that another be a point lower, so when I couldn't find any 11 or 10 point characters I figured the only division that would work was the one above. Of course, there are a load of 12 point characters with 3-stats, so you've got a bit of flexibility on the 2 backup members to Thanos and X-Babies. Original Morph is 10, so you could actually back him up with a 14 point character like (and you knew I'd choose this one) Original Adam Warlock.

As for Destroyer of Champions, the concern I had was someone having it and Dark Schemer, then getting a 2nd Destroyer of Champions . Though I guess realistically you'd always get Mad God (for the KO) or Spurned By Death (for exactly the reasons you were talking about, the ability to lock up a battle before it starts, and so go all-in on the bet).

What I really wanted to do was make Destroyer of Champions a "may make two additional attacks at +1 or one additional attack at +2", but that seemed completely over the top.

Although in fairness, I didn't even know about the Cosmic Cube incident with the avengers until I started this. The last Thanos comic I had read was around Annihilation. He totally deserves the insane power level. How many times do you have to totally mop the floor with Earth's premier super-team before you're as scary as Galactus?

AO user

Sum Total is 67 maximum for two 4 grid heroes and two 3 grid heroes
(19 + 19 + 15 + 14 = 67)
This allows Thanos & X-Babies to team up with a
14 + 10   Like original Adam Warlock & Morph or
13 + 11   or  (Like Dr Strange & Prof X)
12 + 12 invisible woman and spidey woman defending in reserve (my fave)

If you DON'T WANT X-babies you can add to Thanos the following trios:
•   parentheses refer to 3 grid hero
*      19 + (10) +  (10)
•   18 + (11) + (10)   or
•   17 + (12) + (10)  like mr F, beast & doc Sampson  with KL  or
•   17 + (11) + (11)   (like X-man, Magneto & Prof X)
•   16 + (13) + (10)   or
•   16 + (12) + (11)   

I would LOVE to play these cards!  What fun it would be!

steve2275

#42
thanos 28
x-babies 15
x-man 17
spider-woman 12
=72

basically is a defend thanos deck :)

AO user

Nice team!  But "da woman" as orange king calls sue Richards has that FE special would be super sweet:Ally card + FE + lil colossus + ANY of those SWEET Thanos cards = someone's going down & / or venture win?  And Adam has cosmic alliance for same effect

steve2275

Quote from: AO user on December 02, 2014, 08:39:56 PM
Nice team!  But "da woman" as orange king calls sue Richards has that FE special would be super sweet:Ally card + FE + lil colossus + ANY of those SWEET Thanos cards = someone's going down & / or venture win?  And Adam has cosmic alliance for same effect
that would be called assist thanos