Homemade cards

Started by DoktorSleepless, November 24, 2014, 12:37:12 AM

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drdeath25

#45
Quote from: steve2275 on December 02, 2014, 08:25:08 PM
thanos 28
x-babies 15
x-man 17
spider-woman 12
=72

basically is a defend thanos deck :)

Exactly. Thank you steve. This is the exact deck i posted above in my last post. DokSleep, 72 Points is the maximum for a team of 3 4-stat heroes, and one 3-stat hero. So its legal.

I try and make all of this less confusing on my brain, by basically going by the forumula that a deck of all IQ characters can average 19 points per character (76). For every 3-stat character you add, it becomes 4 less (example: it goes from 72 to 68 to 64). So therefore to make it easier on my brain, i just add 4 to all 3-stat heroes grids (so 8-2-1 Magneto I count as 15, and dont worry about any number but 76, 19 average per character), and as long as i am at the 19 point average, its a legal deck. Makes it very simple to do the sum-deck stuff in your brain, and not ever have to look at the rule again in your life. So yes, both of the decks I posted above are sum-deck legal.

Maybee i'm not explaining it right, but it makes perfect sense to me. To reiterate, basically forget any other number for the sum-deck rule but 76. Thats the number for 4 IQ characters. So back to Magneto Original who is 8-2-1, which totals 11. Count him as 15 instead. And instead of having to revert to the table of "how many 3-stat characters do i have what is my sum-deck rule" confusion, just count to 76, this makes it super easy to calculate the sum deck rule.

Does that make sense?

Further Example, Of the decks from my last post;

Thanos 28
X Babies 15
X-Man or Mr Fantastic 17
Spider Woman (12, but im counting her as 16 with my +2 rule of thumb)
= 72, or 76 with my +4 rule. Legal Team.

Thanos 28
X Babies 15
Marauders 19
Morph 10, but im counting him as 14
= 72, or 76 with my +4 rule. Legal Team.

It works in decks with more than one original as well

Thanos 28
Collosus Original 15, but im counting him as 19
Professor X Original 11, but im counting him as 15
Morph Original 10, but im counting him as 14
= 64 or 76 with my + 4 rule. Legal Team.

So therefore ladies and gentleman of the jury. Just add +4 to all original characters, and just worry about hitting 76 man, its super easy.


OP GOD

Front.

Fantastic, THANOS, X babies

Reserve

Shadow King

Some serious stats.  Plus if the games not going your way. My boy the shadowing will just reset it.

M

OP GOD
OP GOD

~ To play me, is an HONOUR.

justa

Why mess with 3 rank characters outside of tournament settings?  Why limit yourselves to legacy characters to team-up with a homemade Thanos?  Lets use our imaginations and think out-of-the-box......(wish I could figure out how to insert images in these posts - would save a lot of typing)

Location name:  COSMIC BRIGADE
Characters:  Eternity, Galactus, Living Tribunal, Magus, Mephisto, & Thanos
IA:  Team may not use tactic cards or Any Character Specials.  Team may not have a battlesite.

Location:  DREADNAUGHT 666
Characters:  Adam Warlock, Gamora, Goddess, Magus, Mistress Death, & Thanos
IA:  Team is -6 toward venture total each battle.  Team is -10 toweard venture total each battle if Thanos is on team.  Team's AnyPower cards count toward Spectrum KO.

DoktorSleepless

Well, in the spirit of that, I was working on this card (obv not done)...



And I would love to see a kitchen-table game starring a team of Thanos, Adam Magus, Nebula (still working on her), and Galactus in reserve (keep your pawn in reserve). Infinity Gauntlet bad guys team!

Of course the other player would be obligated to play Adam Warlock, Dr.Strange, Silver Surfer, and Drax/Gamora (I realized I have to make a Drax card now, and it has to be damn good at negating Thanos). Infinity Gauntlet good guys team!

I could easily see Deep Space as a location. Characters are Silver Surfer, Thanos, Warlock/Magus, Galactus, and maybe The Shi'ar and the The Kree. Might have to dummy one up tonight and post it.

Also justa, forum member teesaw put me onto using photos.google.com (I already use google for everything else) to store photos, then you just insert that photo's URL in between the image brackets that show up when you click "insert image". It's been way more awesome to show my home projects than to describe them.



DoktorSleepless

So, here's the new special, along with the rest of Thanos' cards:













There you have it. Behold the Mad Titan Thanos, slayer of his home planet and genocidal monster of impossible power.

teesaw

Those are great - I love some of the art that you chose!

A few questions about the cards and how they're intended to be played:  I lost track of this thread, and at one point I thought I read that you never intended this character to be playable, and then in another piece I saw people constructing a deck with Thanos and X-Babies or something...

1. Genocidal Triumph: Should this be a OPD?  It's very similar to a DG (think Nightrawler's megapower card) which is a 3 attack +2/+2 - I understand a desire to make Thanos's cards "Ratcheted up" from normal peoples' cards, but I think +5 is a sufficient increase.

2. Spurned by Death: I like this card, but I don't think you need the statement regarding venture, here.  These are very similar to a 'JB', which I beleive affect venture total..someone can correct me if I'm wrong on that.

3. Destroyer of Champions: I think the One-Per-Battle Mechanic is really cool!  My first thought was that it was a useless mechanic, but then I thought about the BQ that he has and I saw the value in that statement.  I would consider maybe switching the order in that sentence to say 'Destroyer..may only be played once per battle' but who cares what I think? 

Also - Are you planning on coding this as an 'HR'?  An HR is a level 9 2-stat attack, but I'm wondering if making a non-OPD version still qualifies.  I think an interesting question is raised here about coding of specials, particularly with regard to battlesites - I heard a few people mention on the board some kind of Thanos team Location card - my opinion is that either (1) that location should have the inherent 'may not be used as a battlesite' or (2) this card in particular should have the distinction that it may not be played from a battlesite.

4. Dark Schemer - Is this intentionally different than a DS special (Banshee, Thor)?  The text on those cards reads "Choose one [Thanos] Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile."  Are we not including the second two sentences because this card may be a duplicate, and you do not reshuffle the draw pile.  The addition of those two pieces certainly makes this OPD worthy (knowing the order that your cards come in for the rest of the game could break the game, which if it's something Thanos can do would be GREAT!  If that's the case, I'd call them out specifically in the text (i.e.  May be a Duplicate.  Do Not reshuffle draw pile), since we're so used to reshuffling and discarding dupes.

5. Mad God - Love it.  (1) this doesn't say "cannot be defended" so does that mean that you can defend it numerically?  For example someone with an 8, who uses a basic universe card, and has a special 'basic universe card bonus is doubled' 8 + 3 + 3 is 14 - is that a valid defense?  (2) I love this card. (3) Also - can it be shifted?  I think you throw that into the text that it cant be shifted.

6. When you're Thanos you don't need a sixth card...I get it. 

Hero Card - Minor typo (Intelligence s/b Intellect) but other than that - this is boss.  I had sketched up a thanos card a while back, which I'm now scrapping (LOL) but mine had the inherent 'Thanos may play Tactic:Artifact cards from reserve, just as sort of a nod to the fact that he's notorious for having the infinity gauntlet....or maybe Thanos's team is +1/3 to venture against a team playing the 'Infinity Gauntlet' mission....or maybe they're -1/3, since he loses at the end?  That could be a cool one...just a thought

Otherwise awesome set.  Looking forward to the next one!
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

DoktorSleepless

#52
Great input!

1) I thought about that. I considered making every Thanos special a OPD. I think it's an easy argument it should be ( I mean, with his stats you are probably looking at a minimum of 3 attacks of 8 or more in a row).

2) I wondered about that. Still mulling it over. Likely you're right, as it streamlines the text on the card (efficiency is paramount in card text!).

3) Yeah, I know there's the whole "discard duplicates" thing, but between the BQ special and all the various other characters with "draw X cards, do not discard duplicates" made me concerned about chaining Destroyer of Champions together in one battle to just make things completely unbalanced. I don't think the card is per se too strong to be able to be a multiple-of, but I don't think every battle should devolve into "I play Destroyer, draw some cards, repeat, and win".

I don't know about coding. Because I'm still working out how much leeway there is between different specials with the same coding, I erred on the side of caution and labeled it XX. I noticed that most HR are OPD, if I recall correctly, which steered me away from it. I could be wrong.

4)Absolutely. I thought REALLY hard about whether that card would be broken as worded. But we're talking about a dude who literally (Thanos #5) prepared well enough that he "sucker punched" (read: blasted through a wall) Galactus in order to get his attention. And survived the deed. So I thought "for sure duplicates should be allowed" and then I thought "well, plenty of other cards require deck shuffling, so it doesn't guarantee he knows the order for the whole game... but most likely he does for the rest of the battle and possible an extra turn or two, which is pretty insanely strong". In fact, thinking it through again, I will make the text changes you suggest just so it's evident how insane this card is meant to be.

5) DEFINITELY ADDING IT CAN'T BE SHIFTED. But I did want to leave the option to defend numerically. I mean, it's unlikely most characters are able to stop it on the spot with what's available to them, but I want the option there. Like in your example. If you're putting up 14 points of defense to one card (and it sounds like spending an extra card to do it) then the attack should fail. I didn't want to create an unstoppable attack, but I did want it to be REALLY difficult to stop.

6) Yeah, I thought about a 6th. Then I figured, with his stats and inherent and those 5, if you don't win the game without a 6th special, you didn't deserve the win.

Love the idea of tying an inherent to Infinity Gauntlet mission. And for artifacts too... But I've gotta think about that. Maybe I can tie it to the Deep Space (or Outer Space, or Galactic) location I've been thinking on...

Before then I've still got to clean up the text on these, alter some text boxes (as we discussed before), and do some work on this special project. Scientific progress goes boink!






Also, here's some more villainous ideas in my head!







I ended up putting Stryfe lower than Cable, but higher than X-Man, with some pretty freakin sweet specials. Not super pleased with everything (I noticed the white stripe above and left of Stryfe in the hero card AFTER exporting and uploading here... that'll be fun to go back and fix), but it's a good start to another villain I really loved and wanted to see get a chance to shine.


justa

Gotta hand it to you, Dok! Great stuff.  From Thanos, who everybody makes at one time or another (but not as kick-a$$ as you made him), to Stryfe, for who I've only seen a character card before, never specials.
Will Stryfe get another special, or is the Clone special intended to make up for that?  Unless you've got X-Man or Cable on the team, I would be hesitant to put their specials in my deck.  You're relying on Clone being in play (and not negated) when then come up, or their cards are unusable.
What happened with the 2099 stuff?  Did you finish those and just not post them?  Outside of Spidey, they were all new to me.

DoktorSleepless

#55
Stryfe will definitely have another special forthcoming, but the art is being a bastard.

When I try fuzzy select to add alpha channel to the background, it grabs part of his helmet. When I don't, I have to manually add alpha channel. Which I'm doing, pixel by pixel, around the helmet, so that will form an edge for the fuzzy select tool to see. Because it has to be this art, but not the background. Also, I need to fill in the word bubble with the background. Still haven't figured that out. Trust me though, IT HAS TO BE THIS ART. One of my favorite parts of the design process is finding the perfect art for the special I have in mind. It's time-consuming, frustrating, and is part of why 2099 is taking so long (I think I'm going to end up buying a flat-bed scanner and going to rifle through comic shops back issues for 2099 issues to de-bind and scan... or I'm going to have to work out extracting .jpegs from .cbr files and then manipulating them...) but it's critical in my mind to having the final product look good.

I feel you on the clone issue with Stryfe, and since the idea is to discourage playing the other 2 Nathan Summers in the same team (see the inherent, my idea here was "well X-Man and Cable both seem like beasts, and Stryfe was pretty solid at negating them in the comics"), I thought about whether that made his clone special underwhelming. I think the hope is that since 2 of the 3 specials are OPD's, you won't feel bad about eating up 2 slots in your deck for them (especially if you play a character like Neron, where you could go find a copy of the Clone special for Stryfe). I don't know though, the card might need editing. I tried to model it after Goblin Queen and Spider-Man's, but having 2 clones and having such little overlap (so many specials to X-Man and Cable are VERY character specific, like Blaquesmith and Askani'Son and Street Prophet, etc.... things that in the comics, only happen to/for that character and so wouldn't be applicable to Stryfe) made it difficult to have the card turn out with the right balance of playability and power. Hopefully the last special will make you feel he can stand alone. I think you'll like it. Also, I'm liking the idea of Location: Askani'son Future with Cable, Stryfe, Apocalypse, Jean/Cyclops, probably Phoenix all as characters on the location. I think the inherent would put the team at -X to venture if Jean/Cyc/Cable/Phoenix are on it (it's an uphill battle for them to save that future from Apocalypse and Stryfe), +X to venture if Apocalypse/Stryfe are on it (they OWN that future, mofos). Just a thought.

I'm not sure what all I've posted for 2099, I'll have to go back and look, but I haven't stopped with them. I'm just only finishing 1 or so special a week (and no character cards) in re-editing or production, because art is an issue.

That's why I ended up using the Marvel Masterpieces trading card art (god, I'm fucking old. I had all those stupid cards as a kid) for the X-Men 2099 specials. It was the only way to get decent, matching artwork of individual team members.

As I think about it, I'm also sad I didn't re-discover OP this past summer, when I was cleaning out my basement and sold my old Marvel trading card collection for a pittance on eBay. Not that the cards mattered, but I had the full set of series 1 holograms, as well as several from series 2 and 3. Could have made some badass OP customs with those.

Thanks for all the support, and I promise I'll post all the original stuff re-finished with correct fonts once they've all been updated, and I'll put some more new stuff up soon. I know there has to be at least a few more cards I finished without posting, including 2099 stuff. I think I did some Glitterspike specials, I found the image of him making a light-blade arm (which he then used to stab Metalhead through his alien-metal skin in the comics, it was totally awesome).  Also, I don't know if I mentioned it, but Anti-Hulk got downgraded from Character to Special card for Golden One. It's cool though, it's a sweet special. Currently the text is:

Anti-Hulk
[XX]
Acts as a level 6 strength attack. If played against a Hulk character, acts as a level 12 Strength attack.

(my first draft has level 10. It may go back to that, but as Hulk always has an 8 Strength rating, 10 isn't that hard to defend)

If anyone finds the image from Timestorm:2009-2099 of all the Hulks after the gamma bomb was dropped, please let me know. I've been searching for a while. Or if you know how to easily pull .jpegs from .cbr files, HIT ME UP WITH THAT INFO. Otherwise it's trial and error for me.



EDIT: Here's some stuff I did today. I have mixed feelings on it in general. But I should point out that Cyber is one of those characters on a Power card with no in-game depiction. I'm going to do others.







Cyber is roughly the same power level as Sabretooth/Wolverine (1 point lower as I felt he never really demonstrates superiority or even overall equality), and has access to some similar specials. The Adamantium Skin is a borrow from Colossus (I mean, impenetrable metal skin seems obvious), and the reserve special breakout is a tribute to how he seems to constantly appear out of nowhere having escaped captivity to hound Wolverine. No inherent seemed necessary, but I could see a boosting inherent for, say, VS. Wolverine.

And also, I just realized: I HAVE TO MAKE HIS FIGHTING 8. If cyber can't use Booster Shot... so either his energy or intellect will drop a point in the final version. Probably energy.

cyber0820

Cyber should be close to sabertooth in strength & fighting easy 8. He is the only enemy wolverine fears & took on both daken & wolverine in recent events. Just my 2cents.. The hard part is what to give for energy factoring in his actual powers? I'm trying my hand at making a set for him, though I'm not up to speed on tech for this kinda thing. Cool set though, expounding on him anymore?

Tussin

#57
you don't have to make him 8 Fighting there is one way around it... with an innate :)

Cyber 4-7-5-3 (19) Fighting Power Grid/Rating is 8 for attack.

it gives him a unique and accurate stating, plus it grants him access to level 8 universe cards and power cards for offense.

win win

Stryfe 5-7-5-6 (23) according to marvel universe
Stryfe 6-5-5-5 (21) according to marvel wikia

fans rated him slightly higher in these areas

Stryfe 7-8-7-7 (29) according to marvel fan universe
Stryfe 7-5-5-6 (23) according to marvel fan wikia

so it just seems like in the story and to the fans he is a great fighter near the top, his intelligence and energy levels are medium level, his strength stays the steadiest all the way through at 5

i don't know the lore of Stryfe overly well but i'd guess he is balanced across the 4 stats in overpower and he has great energy power that you could throw into his specials without having to jack his Energy up high levels..

just sharing my findings :)

cyber0820

Quote from: Tussin on January 01, 2015, 10:23:56 PM
you don't have to make him 8 Fighting there is one way around it... with an innate :)

Cyber 4-7-5-3 (19) Fighting Power Grid/Rating is 8 for attack.

it gives him a unique and accurate stating, plus it grants him access to level 8 universe cards and power cards for offense.

win win

Stryfe 5-7-5-6 (23) according to marvel universe
Stryfe 6-5-5-5 (21) according to marvel wikia

fans rated him slightly higher in these areas

Stryfe 7-8-7-7 (29) according to marvel fan universe
Stryfe 7-5-5-6 (23) according to marvel fan wikia

so it just seems like in the story and to the fans he is a great fighter near the top, his intelligence and energy levels are medium level, his strength stays the steadiest all the way through at 5

i don't know the lore of Stryfe overly well but i'd guess he is balanced across the 4 stats in overpower and he has great energy power that you could throw into his specials without having to jack his Energy up high levels..

just sharing my findings :)
Wow... Cool idea with the innate for Cyber, I didn't think of that... Its 2 fold like you said. It raises the energy but you dont really lose on the attack. Sweet! I think Ill incorporate that in my set. Thanks for the info & you are right. I am a bit of a fan boy for him & since there isnt an existing grid its tempting to bulk him up. I was gonna go:

Cyber: 5-8-7-3= 23 total (innate being intellect +2 for defense or some form of avoid attack aid)

I've always seen him just be a "Hulk" like or huge compared to wolve & seen him as being close in strength to Colossus (6-7).

As for strife.. I cant say too much about him except from what I remember he was much like Mr. Sinister in that he was a smart & energy based. I did the art though & hope you add to the them. Ill post my set here whenever I get him done. Thanks for keeping OP alive!

justa

Hey Dok!
I was justa curious:  Is there an accessible location to view the other cards you made (as listed on page 2 of this thread) and did not post here?