Chuu's Custom Comic Babe Cards

Started by chuu, March 15, 2013, 10:15:43 PM

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chuu

What do you guys think of the Outlaw OPD and the Teen Titan OPD? Outlaw sounds strong in theory but i'm not sure how playable it would be.  Also, is losing card advantage to play Teen Titan worth the bonuses? You might only have one playable teamwork card that turn...

teesaw

Beautiful cards - Great synergy between the specials.  No inherent, and no real defense -- maybe an inherent like Domino's?  'Intellect power cards are +2 when used for defense'?

For outlaw, I feel like you're presenting an opportunity for someone to build a deck around this card, which is cool!  Since doubleshot cards are so rare, and an OPD FROB card that's going to come up once during the game...I'm not sure if I would necessarily build around that.  Maybe if I had 3 frontline heroes who each had one of those specials, then maybe it would be more economical.  I wonder if this effect would work better as part of an inherent ability or an artifact than as a OPD special, although I think then it would be too powerful?

One idea might be to make it FROG, but with the caveat that your block must equal the attack (similar to what it is for the power cards) ... that way, what you're trading is FROB-to-FROG for Power-to-Tactics, which could be considered a fair trade...Overall, I love this idea of this card - I'm actually playing around now with trying to build out some specials for some of my custom heroes that allow for an offensive and defensive move in one.  It's a strong mechanic that I think should be explored and refined, but I question the playability as it currently stands.

For teen titan - i agree with your sentiment, that you're giving up card advantage for no venture.  If you made it FROB, universe bonuses count toward venture/damage, that could be more helpful.  Look at Captain Britain's NP - that one's for basic universe cards (which, as an aside, are much easier to track on the board, instead of trying to remember 'oh yea, that intellect card is worth +2'), but it might give you a way to get what you're aiming for.

Any comments I may have on the design will have to wait - the last thing i need to try and explain at work is why this busty cartoon lady is on my screen at work - hahaha.
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.


MHC

QuoteWhat do you guys think of the Outlaw OPD and the Teen Titan OPD? Outlaw sounds strong in theory but i'm not sure how playable it would be.  Also, is losing card advantage to play Teen Titan worth the bonuses? You might only have one playable teamwork card that turn...

Outlaw OPD:  I think this card is really neat because it requires you to build a your deck around it (downside), but if you are successful in building around the card, the effect is very powerful (upside).   I have a few thoughts about it:
1/  Because DoubleShots require two different characters, does this card work for both the cases where Starfire is character number 1 and where Starfire is character number 2 (the teammate)? 
2/  I think the duration of the card should only be one battle.  In effect, this card allows you to block any hit of 8 or less and then hit your opponent with two unblockable cards with different icons.  That effect is powerful enough that it can force a concession.  I think allowing the effect to continue for multiple battles would be way too good.   Tessaw's suggestion (FROG with the caveat that your block must equal the attack) is interesting, but I don't think that is too much of a restriction to satisfy if you are already building around the special.  Also, if the answer to point 1 is `yes, the special works in both cases', then having the effect last for remainder of game would be quite good (and probably to powerful).

Teen Tital OPD:  I also think this card is fine as is.  It requires you to plan ahead and build around it, but it is quite strong if you have two or more teamworks.  (Note getting two or more teamworks in one battle is easy if you place them.)  Turning a +2/+2 into a +4/+4 and a +2/+3 into a +4/+6 can easily result in 3 attacks that are 10 or higher (power cards at 4,5,6,7,8 allow this), which is a pretty good way to ensure that your opponent is going to lose a character or concede.  Since the potential for high level attacks makes the card good for KOing your opponent's characters, I don't think there is a need to include an effect that affects Venture total as well.  In terms of card disadvantage, it is true that there is some, but the upside is pretty big. The effect of the card is pretty close to what Maverick and Professor X have.  While those cards are a form of card disadvantage, their upsides makes it worthwhile to play them. 


Edit: Also, I think this character looks great (both the art and the specials/grid).  Not overpowered, but definitely strong enough that I'd want to build a deck around it.





chuu

i couldn't give her an inherent because of the rules regarding inherents and grids since she has a 7 and a 6 in her grid.  To compliment Outlaw, i'm actually thinking of creating Red Hood Specials and Arsenal Special.  Teesaw, you're right, there should be more reasons to build a deck around doubleshots.  It'll take a month or so but I'll come up with some good synergy between the characters.  I'm thinking Red Hood - 2-7-4-5 Inherent: While "The All Knowing" is in play, universe bonuses count to venture total ;) And Arsenal - 3-6-3-4 Inherent: Arsenal is +1 to Defense if on the same team as Starfire and +1 to Attack if on the same team as Red Hood :)

teesaw

Sounds awesome!

Regarding the 7-6 no inherents rule, I don't really think that needs to be followed anymore.  Batman:Avenger and Parallax had it right...
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

chuu

they are the 1% hahahaha...billionaire and cosmic entity..

teesaw

"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

justa

Love the cards!  Not sure why her fighting when up from a 4 to a 5, but with all those attack specials and the 7/6 combo I'd still make room for her!
I don't think I'd use Outlaw.  I never had any luck with doubleshots.
Teen Titan is IDEAL for people who like to throw a lot of teamworks in their deck.  MHC has it right:  With some careful placing it could be a powerhouse effect.  And still helps if just 1 TW.
Gotta love 'dem babes!

chuu

i couldn't leave her fighting at 4 because of this I read in her wikipedia bio:

"This energy also gives her incredible superhuman strength and durability. This strength, combined with her fighting skills, allowed her to defeat the much stronger Donna Troy about two out of three times during purely hand to hand matches.[22] She later proved strong enough to fight against Wonder Woman for a short period of time and, during a fit of rage, was so strong that Donna Troy was unable to restrain her without the help of Mon-El."

Also:

"Starfire is also proficient in hand to hand combat, having been trained by the Warlords of Okaara."

I was even considering making her 7-6-6-3 but in all the comics i've read with her in them, all she's done is blast people.

I'm already coming up with cards for Red Hood and Arsenal that I think people will love :D

chuu

Hi Guys,

My proxy cards and teamwork cards are finally in!

Since they say that a picture is worth a thousand words, here's what you'll get:
Image Proxy set $3:


Marvel Proxy set $3:


Teamwork Set $2.50:


I also have the last 20 sets of the Babes Power cards to sell ($10 each). After this I will not be printing anymore of this set.  If you buy one of each proxy set (Image and Marvel) it'll be $5.50 and i'll throw in the team works for $2.00. So $7.50 + shipping gets you one of each set.  On Sunday i'll be able to get to the post office to determine how much shipping will be to the States and Canada.

Oh ya, Merry Christmas and all that jazz.


drdeath25

I kinda think ill take one of each.

Skeletaur

Same here! Let me know how to pay!

teesaw

Is the Image Inducer a really rare card?

I know there's a lost promo version of it, but the on you re-printed is the "regular" one.  Is it highly sought after?  I think I have more than one if anyone is in need for an upcoming tournament...Maybe I'm mistaken - I'll have to check.
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

chuu

To me it is, to finish the x-men set I need a-next and image inducer...lol