Overpower Deviant Art

Started by Tussin, November 16, 2014, 08:43:40 PM

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chuu

Deadpool's knock me silly really isn't all that strong. I use it in my department H deck and at most it's made people discard two cards. The problem is that it's very easy to defend, avoid, shift, negate...

OP3

Quote from: chuu on January 01, 2015, 09:30:29 AM
Deadpool's knock me silly really isn't all that strong. I use it in my department H deck and at most it's made people discard two cards. The problem is that it's very easy to defend, avoid, shift, negate...

Truth be told I like it better as an HY anyway.  DP only had one good numerical attack in OP (the 10F), plus the on-color AA which wasn't very exciting.  Now he's got two more.

Dog

Team affiliations is something the game sorely needs. I like that you've got special cards that give bonuses for the more mono a team is, but your idea of team abilities in the deck seems anti-thematic on the surface (of course we haven't actually seen them yet). With regard to those, it sounds like you're rewarded for having more affiliations on your squad, since you'll then have greater options.

I'm all for introducing a new kind of Tactic card (call it "Battle Tactic") that utilizes affiliations and would function similarly to Plot Twists in Vs. Example -- "Danger Room Drills: Your X-Men characters get an additional +2 to Training card bonuses for remainder of game."

OP3

Quote from: Dog on January 21, 2015, 09:58:26 AM
your idea of team abilities in the deck seems anti-thematic on the surface (of course we haven't actually seen them yet). With regard to those, it sounds like you're rewarded for having more affiliations on your squad, since you'll then have greater options.

Yes, exactly.  I don't see how that goes against the concept.

QuoteI'm all for introducing a new kind of Tactic card (call it "Battle Tactic") that utilizes affiliations and would function similarly to Plot Twists in Vs. Example -- "Danger Room Drills: Your X-Men characters get an additional +2 to Training card bonuses for remainder of game."

What I'm thinking of doing is designating Affiliation cards as a new type of Universe card, since it's a concept directly related to the Marvel Universe.  They don't really fit as Tactics.  I'm working on a new journal entry related to my plans for Affiliations, and specifically how they interact with Locations.

Dog

Quote from: OP3 on January 22, 2015, 04:50:27 AM
Quote from: Dog on January 21, 2015, 09:58:26 AM
your idea of team abilities in the deck seems anti-thematic on the surface (of course we haven't actually seen them yet). With regard to those, it sounds like you're rewarded for having more affiliations on your squad, since you'll then have greater options.

Yes, exactly.  I don't see how that goes against the concept.

In my mind, you should be rewarded for having, say, all X-Men. Rather than two X-Men, Doc Ock and Ultron. You wouldn't expect those guys to work together very well in comics, so they shouldn't be a better team in OverPower.

OP3

#50
Quote from: Dog on January 22, 2015, 09:15:52 AMIn my mind, you should be rewarded for having, say, all X-Men. Rather than two X-Men, Doc Ock and Ultron. You wouldn't expect those guys to work together very well in comics, so they shouldn't be a better team in OverPower.

Okay, I get you.  My concern though is, when you're down to one or two characters, the card shouldn't be as effective if you had a full team with the same Affiliation.  But any character with the associated Affiliation should be able to play the card, even if he or she is the only one of those characters on your team, or the only one left standing.  I want to avoid situations where these cards would be totally unplayable as much as I can.

So with that in mind, they're going to be staged.  If you have three Front Line characters with the Affiliation, you get one effect.  Two, a lesser version of that effect.  Just one, an even lesser version.  So if you build a team with only one associated character, only that character will be able to play the Affiliation card and it might not be worth including.  It's the same decision you'd have to make with any card that might be playable by only one or two characters.  If you've got a team of two X-Men, Doc Ock, and Ultron, it's riskier to include a card only two characters can use.  Especially if one gets KO'd, making the card less effective.  The idea is, the nature of the cards themselves will promote teams with shared Affiliations.

Of course, one thing I should clarify: the cards will only affect characters on your team with that Affiliation.  So there we go.

Dog


justa

From your description, all 3 stages of effect will be on each card.  Will it all fit?
I actually hope so, because it makes me look forward to the Affiliation cards that much more.  Sounds like a workable plan if it all will fit.

Dog

#53
I'd guess it's the same effect, but to varying degrees.

To use my example above:

Three X-Men:  Training bonuses are +3
Two X-Men:  Training bonuses are +2
One X-Man:  Training bonuses are +1

I'm sure there's a more elegant way to write that to conserve space.

OP3

Quote from: Dog on January 22, 2015, 01:20:47 PM
I'd guess it's the same effect, but to varying degrees.

To use my example above:

Three X-Men:  Training bonuses are +3
Two X-Men:  Training bonuses are +2
One X-Man:  Training bonuses are +1

I'm sure there's a more elegant way to write that to conserve space.

Ya, that's pretty close to what I have in mind.  The language will be more truncated than what appears on Specials.  I should have room.  I mean, look at all the text and icons on Teamworks, Artifacts, and Doubleshots.

Dog

Although that could make the game vulnerable to runaways. If you've already knocked the opposing X-Men squad down from three to one, you probably don't need to dig the hole deeper by taking away the sole survivor's bonuses.

Again, we don't know exactly what you have planned, but it's a thought.

TGW

These cards are incredible. I plan on printing them up for my own personal use and to combine with my customs, but I love that you are building the game from the ground up.

I can't wait until you do the DC set. Are you also planning on creating 50 DC characters to match the 50 you designed for the first Marvel set? I can't wait to see what you come up with.

A quick suggestion for Batman; regarding special cards, I would think Bats is worthy of an AO and a Draw 3, it just makes sense, imo.

OP3

Quote from: TGW on January 24, 2015, 02:53:36 AM
I can't wait until you do the DC set. Are you also planning on creating 50 DC characters to match the 50 you designed for the first Marvel set? I can't wait to see what you come up with.

Yes.  Just over half the DC Core Set (26 of 50) are brand new Characters.

QuoteA quick suggestion for Batman; regarding special cards, I would think Bats is worthy of an AO and a Draw 3, it just makes sense, imo.

Three DC Characters will be getting an AO, but Batman isn't one of them.  Don't worry, his Specials are pretty awesome.