DC3 pt2.

Started by fennshysa, January 12, 2017, 09:49:44 PM

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fennshysa

#30
Thank you sir!

They do look a little odd with 2s. I'm not sure it bothers me enough to change it. I'll think about it though.

Good catch. That's a terrible word to spell. Fixed it I think......

No Man's Land, Knightfall and Hush are all in my notes if i ever get to Mission and Events.


Orion. Same two new specials. No change unless i swapped the pictures, I'm not sure.
Orion   Dog Of War
Acts as a level 9 Energy or Strength attack.

Orion   Unbridled Rage
For remainder of battle, Orion's Fighting and Strength actions are +2. Intellect actions are -2.


Parallax. This was hard. I think the cards were released before the whole storyline of the Living Fear Entity with Jordan as host was written. So I tried to keep the cards more about Jordan while acknowledging the further story. And he gets a character card with 8E.

Parallax      8   4   4   5   21
Team's Energy Power cards are +1 to Venture Total.

Parallax   Entitiy Of Fear   
Target Character must discard all Placed cards and may not attack for remainder of battle.

Parallax   Living Battery   
Acts as a level 11 Energy, Fighting, or Strength attack. Parallax's Team may not attack for remainder of battle.

Parallax   Yellow Taint
Target Character's Team is -10 to Venture total this battle.

Had way to much fun with Parasite. Was too easy to come up with specials for him. He may be a little too powerful now. Kept the two cards from before but titles and art switched around.  2 are revised and 2 are new. Kinetic Absorption is a direct copy of Maverick's card of the same name and entirely appropriate here i think.

Parasite   Energy Siphon   
Acts as a level 7 Fighting attack. If successful, Opponent must sort through Draw Pile and discard first 3 Special cards into Dead Pile.
Reshuffle Draw Pile.

Parasite    Kinetic Absorption   
Avoid 1 attack made with a Power card. Parasite may draw 1 card from the top of the Draw Pile. Discard duplicates.

Parasite    Life Leech
Opponent must discard 3 cards from Hand. Cards chosen by Opponent.

Parasite   Sucking The City Dry
Opponent must discard top 5 cards from Power Pack into Dead Pile.


The previous Poison Ivy specials I had done were a mess. Too many cards with Poison in the title. She ends up with 3 revised and 2 new. Seductress probably didn't need a revision but the title was more fitting with my card. Respect The Green fits much better with her than Jungle did from my last try. And new art for most.

Poison Ivy   Respect The Green
Remove 1 Hit from Poison Ivy's Battlesite.

Poison Ivy   Seductress
Acts as a level 3 Energy attack. Cannot be defended by a male hero.

Poison Ivy   Rapidly Weakening
Target character's Hits to KO number is decreased by 5 points for remainder of game.

Poison Ivy   Strangle Vines   
Target Character must discard all Placed cards and may not attack for remainder of battle.

Poison Ivy   Venus Flytrap   
Acts as a level 7 Strength attack.

Just 1 new card for Ra's Al Ghul. Had the worst time finding non-Arrow Show art for this card.
Ra's Al Ghul   The League
Acts as a level 5 Fighting attack. If successful and Target has Hits totaling 15 or more, then Target is KO'd regardless of Inherent Abilities and other Special cards.

Correctly spelled
Wonder Woman   Themysciran Warrior
Acts as a level 4 Fighting attack. May make 1 additional attack.

justa

please don't misunderstand - i'm not trying to get you to change ANY cards.  the few typos i find i'll point out, but otherwise its just questions when i have them and offering my own humble opinions (and of course helping solve the double-posting problem).  if i ever felt strongly enough about changing a card from what you've come up with to something different, i could always make the card myself.  (though they wouldn't look as good)

fennshysa

#32
That's ok. I"m looking for criticism and ideas. I may not always take it but i like to hear ideas about why something should be different.

Aquaman was ok. Kept two of my old specials, ditched the other because it was a repeat of what he already had.
Aquaman    Atlantean Heritage   
Acts as a level 4 Any-Power attack. May combine with 1 Energy, Fighting, Strength or Intellect Power card for a single attack.

Aquaman    Heroic Rescue   
Acts as a level 9 Strength Power card. May only be used to defend. May defend Aquaman or teammate.


Bane gets finished. Two more new specials and 1 more revision for a total of 3 new - 2 revised.
Bane   Enhanced Physique   
Bane's Fighting Rating increases to 7 for remainder of game.

Bane   Gatling Gun   
Acts as a level 4 Energy attack. May make 1 additional attack.

Bane   Obsession   
Only Bane and Target Character may attack, be attacked, or defend this battle.

I've never tried anything for the Penguin before. Since He's not the bravest i thought i'd give him one big revision and 2 new run away specials.
Penguin   Bad For Business
Play on your turn to Concede battle. Penguin's Mission cards Ventured this battle return to pile Ventured from. Opponent's Mission cards advance as normal.

Penguin   Devious Little Schemer
Play as Penguin concedes battle. Penguin's team may discard 3 cards to top of Draw Pile.

Penguin   Master Planner   
Target Character's Team is -10 to Venture total this battle.

The Ray's cards were fine. So just 2 new cards.
The Ray   Light Rays
Acts as a level 4 Energy attack. May make 1 additional Energy attack.

The Ray   Solar Absorption
Sort through Power Pack card by card. Put the first 3 cards with Energy icons in Hand. May keep duplicates. Reshuffle Power Pack.


Teamworks

8F +EI
8F +SI
6F+SI
8S +FI

justa

Aquaman:  same as the oder ones
Bane:  i always thought his grid was a little off.  that's 1 way to do it.
Penguin:  interesting angle - i can't disagree with your choices, though a little reserve-capability might do him some good, too.
Ray:  hoo-ray!  one of the least added-to DC characters.  Solar Absorption is perfect for him.
teamworks:  i can't get too excited here.  i'm on the camp that thinks they should be Tactic cards.  nice art choices, though.

fennshysa

#34
I thoroughly agree. Teamworks Should be Tactic Cards and Artifacts should be Universe Cards.  But... That's one of the things i'm not touching. 
Thanks.
And The Ray was hard. Having not read any of the comics, the cards he has pretty well cover his abilities according to wiki.


EDIT

The Bat Signal card was one of the few Justice League cards I was disappointed with. Have already changed it.  Added Montoya & Bullock as Specials

Comm. Gordon & The G.C.P.D.   The Bat Signal   
Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.

Comm. Gordon & The G.C.P.D.   Harvey Bullock   
Acts as a level 3 Intellect attack. If successful, opponent must reveal Hand and play open-handed for remainder of battle.

Comm. Gordon & The G.C.P.D.   Renee Montoya
Acts as a level 7 Intellect attack. If successful, opponent must move 1 Mission card from the Completed Missions Pile to the Reserve Missions Pile.


Never have read the Underworld storyline. Just two cards that seem like they might fit with his character.
Neron   Enhance Abilities
Target Teammate's Energy, Strength or Intellect Rating increases to 7 for remainder of game.

Neron   Deal With The Devil   
Target Character may follow up a Universe: Teamwork card with any Power card, regardless of Power Type.

justa

where Deal With The Devil is non-OPD, does that mean its intended for ROB, not ROG?

fennshysa

I'm sorry. I don't understand the ROB ROG.

If this helps It just happens to have the same title (and character) as the Any Character Special because it fits. I couldn't come up with anything else.

And my feeling was as long as the Character was different the title doesn't matter.

Like Maverick and Parasite's Kinetic Absorption specials

justa

ROB = Remainder Of Battle
ROG = Remainder Of Game

fennshysa

Huh. I assumed it was remainder of game but i don't have all the rules right in my head.
It's based off Voodoo's WildCATs Special. The only Official NE Special. Is there a ruling on that?

justa

i'm not sure of an official ruling, but the general convention is OPD for ROG, non for ROB.  having it specified on the card ensures the creator's intent.

fennshysa

#40
I will come back to the Neron card later. Though I'm leaning towards leaving it non OPD and adding "for remainder of game."

Between Teesaw's suggestion and justa's wonderful quick list of specials I think i've solved my Blue and Gold problem. Thanks guys. Booster Gold and Blue Beetle are going to get reworded MQ Specials (Gen 13) and Inherent abilities that encourage them to be played together.

You've got to love this piece of art. Awesome!
Blue Beetle   Blue & Gold
Play during battle. Blue Beetle may defend Booster Gold for remainder of game.

Blue Beetle   Brilliant Inventor
Play with 1 action involving a Universe card, Universe card bonus is doubled.

Blue Beetle   Lighthearted Hero
Add 6 to Venture total for this battle.

Also a good picture. But not as good as the Blue Beetle one.
Booster Gold   Blue & Gold
Play during battle. Booster Gold may defend Blue Beetle for remainder of game.

There was actually a much better piece of cover art which shows his corporate sponsorship but I love how this piece gets his personality across.
Booster Gold
Corporate Huckster   Draw one card for each card discarded this battle, including duplicate and unusable cards. Do not discard if duplicate.

Booster Gold   25th Century Knowledge   
Booster Gold may increase either his team's or opponent's ventured Mission cards by 1.

Blue Beetle was on my list of heroes due for a revision. His Intellect was way under represented in my opinion. Instead of a 7 i went with a 6 and 8 for defense. It seemed very appropriate for his style. Teesaw gave me the idea of representing partnerships by making the Tournament Deckbuilding cost cheaper if used together.
Blue Beetle      4   6   4   6   20
Intellect Power Grid Rating is 8 for defense. Counts as 17 Points for Tournament Deckbuilding if on a Team with Booster Gold.

Booster wasn't on my list originally. But since i'd done Blue Beetle I decided to look at him. Wiki says the suit was easily capable of lifting 20-25 tons. That deserves a 6 for sure. I kept his Inherent and bumped his Intellect by 1 just to make him match Blue Beetle. I suppose the Inherent is to represent his knowledge from the future that he sometimes uses.
Booster Gold      6   4   6   4   20
Intellect Power cards are +3 when used for defense. Counts as 17 Points for Tournament Deckbuilding if on a Team with Blue Beetle.

justa

i wasn't sure about the dual Specials (why wasn't BG's Gold & Blue?), but after seeing the new grids & IAs for the 2, i really think it would work.  of course, both have a higher grid that would discourage use of either character without the other.
glad the list helped.  after i sent it i thought you might find it gibberish with all the abbreviations, but obviously you were able to groc it.

fennshysa

Thanks. I hope they will work out well.
Blue & Gold again because when I said it our loud it sounded better than Gold & Blue.

I had to puzzle over a few but most were pretty easy. :)  I think i may drop them into a spreadsheet and color code matching specials. Or just create some subsheets for certain types.

I have a few today. I may have over done it on OPDs.

Cyborg   Kryptonite
Acts as level 9 Energy attack.

This is my own special obviously. I really don't think it is all that powerful, because of the card intensiveness it would require but it should make Cyborg a candidate for more decks.
Cyborg   Power Mad
Cyborg may play any grid-altering Artifact on himself for remainder of game.


Apparently Dr Polaris is DC's Magneto.  These specials seemed appropriate based on the art I found. I tweaked the CZ one to be a bit more powerful by making it an Any-Power.

Doctor Polaris   EM Strike
Acts as a level 6 Any-Power attack. If successful, target must discard all placed cards into Dead Pile.

Doctor Polaris   Pinned Down
Opponent's team may not use cards with a Fighting icon for remainder of battle.

justa

Power Mad (with a different name, of course) would be a great Special for Lara Croft!
I think most decks are built around 1 or 2 high level power types, so the special shouldn't be abused too much.
despite the cards saying "Cyborg", Hank is "Cyborg Superman" in all my files (even legacy).

fennshysa

That's a good idea.

Here's two more for today. A different version of his character will be forthcoming too.

Captain Atom   Quantum Field Manipulation   
For remainder of game, cards on Captain Atom's Hits to Current Battle with Energy or Strength icons do not count towards Opponent's Venture Total.

Captain Atom   Quantum Absorption
Avoid 1 attack with an Energy icon. Captain Atom may draw 1 card from the top of the Draw Pile. Discard duplicates.