X-Men 2 Set

Started by fennshysa, December 05, 2017, 11:01:28 PM

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justa

Quote from: fennshysa on March 07, 2018, 05:45:34 PM
I've always disliked the AC codes anyway.

if you mean the legacy AC coded Special cards, then i have to agree.  they were of minor use to stack a hit or direct a KO maybe, but a waste of a card otherwise.  they actually aren't so bad to use with the added text "if attack is defended, DTR" (many have been remade that way).  if you spend 2 cards to defend 1 card, the DTR gives you a chance at evening up card advantage.  sure you could pull a dupe or an unusable, but at least you've got a chance.  i guess its a risk-vs-reward kinda thing.  having one in the Battlesite proved to be a Venture-saver on a few occasions.

otherwise, i used "AC" as an abbreviation to keep from having to retype "Any Character".  but i think you knew that.

fennshysa

 :-[ Nope, you give me too much credit. Somehow i thought you switched over to talking about AC Code Specials. I wish to go back and delete that last post.  ::)

justa

no worries, man.  i've been known to totally misread or misunderstand things as well.

fennshysa

#78
Finally back with a few new cards. Maybe the +4 should be +3 but he's not all that great a character so i figured the inheirent should work.

Cameron Hodge      4   3   5   6   18   
+4 to Venture Total for each X-Tinction Agenda Event card that is played.

Cameron Hodge   Immortality Bargin   
Play to concede battle. Remove all hits from Cameron Hodge's Permanent Record and Hits From Current Battle.

Cameron Hodge   Mechanical Menace
Acts as a level 5 Any-Power attack. May make 1 additional attack.

Cameron Hodge   Mutant Hater
Opponent's Characters with Power Grid of 7 or 8 in Power Type of Cameron Hodge's choice may not use Power cards of that Power Type to attack for remainder of battle.

Cameron Hodge   Mutate Bonding   
Acts as a level 5 Intellect attack. If successful, Target character may not play Special cards for remainder of battle.

Cameron Hodge   Phalanx Collective
Acts as a level 5 Fighting attack. If successful, may immediately make an additional attack against target's teammate using any card placed to target.

Cameron Hodge   The Right
Acts as a level 4 Energy, Fighting, Strength or Intellect attack. May make 1 additional attack.


justa

glad to see you back at it, fennshysa!

great grid for Hodge.  i made a temporary version of him to try with the Phalanx (no separate specials), and the only difference I had was E5 instead of 4.  (added ability from Phalanx.)  IA looks good as is - it gives an extra reason to include him on a team.
4 attack specials seems to me a little much for him.  i kind of think one of those could be a more manipulative card of some type rather than a straight attack.  but alas, i am at a loss to suggest anything appropriately thematic.
and "Phalanax" should be "Phalanx".  or at least, i've always seen it written that way.

good work, as usual.

fennshysa

#80
Thank you. Good catch, i fixed the spelling in the post above and I think you are right about too many attacks. I figured out his inherent after making all the cards so going back and looking at the specials with the character card complete made it easy to choose a funtion for Mechanical Menace. I personally am not bothered by the 4 OPD cards as none are a large attack, all are more gimmiky cards.

This version supports his character card a little better.
Cameron Hodge   Mechanical Menace
Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.

justa

nice improvement!  it makes the IA even better as well.

fennshysa

I ended up being pretty happy with that.

One more for today. This one was just because. I remember really looking forward to it when it came out but it was not that great of series and most of the character were not terribly powerful so they ended up as a Hydra clone. Somehow they came up without a single OPD but no character relly seems like they need a powerful Special to represent them. 3 defensive cards should help them survive with their max 6 grid.

X-Men 2099      6   5   5   5   21
Counts as 17-Points for Tournament Deckbuilding.

X-Men 2099   Bloodhawk   
Avoid 1 attack with a Fighting icon. X-Men 2099 may draw 1 card from the top of the Draw Pile. Discard duplicates.

X-Men 2099   Cerebra   
Choose one Activator or Any Hero/Character card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.

X-Men 2099   Krystalin   
Play during battle. For remainder of game, any attack made with a Special Card against X-Men 2099's team may be moved to Krystalin. X-Men 2099's team may not defend. Krystalin is discarded after 1 Hit.

X-Men 2099   Meanstreak   
Acts as a level 2 Intellect attack. May make 2 additional attacks.

X-Men 2099   Metalhead   
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.

X-Men 2099   Skullfire   
Acts as a level 5 Energy attack, +1 for each Teammate with an Energy Rating of 6 or greater.

justa

yeah, I never got into that comic.  but I have seen X-Men 2099 done once before.  it was on this sight, I think by Doktor Sleepless, though his cards have disappeared from his post.  similar, but different, with no duplications.  all in all not bad at all.

fennshysa

Thanks!

This may be the last one for this set, maybe not. The missing specials for Warlock, though i may end up adding a different character card for him too. Even though he is quite powerful he has a very peaceful nature, so we get a themed character about defending who even gets rewarded for not attacking.

Warlock   Defending Life
Warlock may defend Teammates with Power cards for remainder of game.

Warlock   Doug Ramsey
Warlock's team's Universe: Ally cards are +2 for remainder of game.

Warlock   Pacifistic Mutation
Add 3 to Venture Total this battle (5 if Warlock does not attack this battle).

Warlock   Shapeshifting
Teammate may avoid 1 attack.

Warlock   Share Lifeglow
Remove 1 Hit from Teammate. Move all other Hits from Teammate to Warlock. Repeat until Warlock is KO'd or all Hits are on Warlock. Does not affect Venture total.

Warlock   Upset
Acts as a level 6 Strength attack +1 for each hit on Warlock's Teammate's permanent records.

justa

#85
a very interesting take on Warlock.  I've seen specials for him a number of times, but never with this sort of slant on his abilities.  not only were all the mechanics unique, but even the names of the specials were different.
my biggest problem with using Warlock is the ultra-high cost.  his portrayal in the comics didn't seem to justify 23 points.  (compare the art used for the character card with the special card art.)  if you do make a new character card, I hope it's a little lower total grid.  maybe with an IA that power cards are +1 for defense.  matches your theme for him.... justa brainstorming on this one...

cyber0820

Sage for the win! Shes on my creation list as well. As for Cyber..... Well, hes underpowered compared to my creation but then again... I didnt create by the rules lol. In all, nice work man! hopefully Ill be making creations some time soon.

fennshysa

#87
Still alive! I've been working on ideas to finish up this set. I figured out Generation X, got pictures for Gideon, added the Hellions and read enough to make X-23. I'm also working on Fantomex, Aurora & Northstar, Old Man Logan and the Expediter. Planning a Massachusetts Academy location and Genosha.


Not the greatest selection of Specials but if you build the correct team, you get some permanent Venture help. When I first did Mimic of the exiles it was really fun doing a character that copied others powers. Now its all kind of repetitive, when i noticed that the JC Specials from the Image set were different from the rest of the JC Specials i decided to use that for Synch. It seemed to fit.
Generation X      7   4   3   3   17   
+1 to Venture Total while on a team with Banshee or White Queen (+3 if both).

Generation X   Chamber   
Acts as a level 7 Energy attack. If successful, target character may not attack for remainder of battle.

Generation X   Husk   
Discard any number of cards from Hand to appropriate Discard Piles. Sort through Power Pack and draw an equal number of cards. May not be duplicates.

Generation X   Jubilee   
Generation X may Place and play Jubilee's "Blinding Flare" and "Distracting Burst" Special cards and they are +2 to Venture Total for remainder of game.

Generation X   M   
Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May make 1 additional attack.

Generation X   Skin   
Generation X is +2 to defense for remainder of battle.

Generation X   Synch   
Acts as a level 3 Energy attack. Generation X may make 1 additional attack with a Teammate's Special card.


Like I said with Synch, characters that copy powers get boring after a while so Gideon doesn't focus on that ability as much as Mimic did.
Gideon      3   6   3   6   18       
Once per battle, may play a teammate's Special card as his own.

Gideon   Crule   
Acts as a Level 7 Strength attack.

Gideon   External
Play during battle. On your turn, after Gideon is KO'd, discard this Special to move Gideon from Defeated Characters Pile to Reserve. Play as normal.

Gideon   Mimicry
Acts as a level 1 Energy, Fighting, Strength, or Intellect attack, +1 for each Front Line Character with a Power Grid of 7 or 8.

Gideon   Ophrah Industries
Play on table. For remainder of game, +1 to Venture Total for each duplicate card you discard. May be played from Reserve.

Gideon   Power Sync
This Special acts identical to any Special currently on the table.

Gideon   Vengeful Attack
Acts as a level 5 Fighting attack. May make 1 additional attack.

I realized that if i made the New Mutants and Generation X the bad guys should get a shout out. It also made me tweak the New Mutants Inherent a bit. I added a +2 to Venture Total if on a team with Professor X to that card. I'll get it uploaded later.
Hellions      6   4   5   2   17       
Once per battle, Hellions may draw 1 card when they play a Universe: Training card. Discard duplicates. +2 to Venture Total while on a team with White Queen.

Hellions   Beef
Acts as a Level 7 Strength attack.

Hellions   Bevatron
Acts as a level 4 Energy attack, may make 1 additional attack.

Hellions   Catseye
Acts as a level 5 Fighting attack. If successful, Target Character may not attack Hellions for remainder of battle.

Hellions   Empath
Play on target Character as an attack. For remainder of battle, Target Character may not attack or use Special cards unless Opponent also discards 2 cards per attack. Cards may be Placed or in Hand.

Hellions   Roulette   
Hellions gain a +2 to all actions for remainder of battle. OR Target character is -2 to all actions for remainder of battle.

Hellions   Tarot
Choose 1 Special card not usable by Hellions from Draw Pile and place in hand. May not be a "One Per Deck". May be duplicate. Reshuffle Draw Pile.


No 8 here though that was my first inclination.  She's Laura Kinney 1st starting out for my version.
X-23      2   7   4   3   16
Attacks made with Fighting Power cards may not be defended using any placed cards.

X-23   Adamantium Claws
Acts as a level 4 Fighting or Strength attack. Attack not affected by Special cards already in play.

X-23   Assassin Training
Acts as a level 4 Energy attack. If Target Character is K.O.'d by this Hit, X-23 may move 1 Mission card from the Defeated Pile to the Completed Pile.

X-23   Genetic Template
X-23 may Place and play Wolverine's "Tracking Senses" and "Wounded Animal" Special cards and her hits to K.O. number is increased by 3 points for remainder of game.

X-23   Healing Factor
Remove 1 hit from X-23's Permanent Record or Hits from Current Battle.

X-23   Protective Instincts
Teammate may avoid 1 attack.

X-23   Trigger Scent
Acts as a level 12 Fighting attack. If successful, X-23 or X-23's teammates may not defend X-23 with Special cards for remainder of game.


EDIT: Finished up Expediter
Expediter      3   5   2   6   16   
May play Client Services and Intellect Teamwork cards from Reserve.

Expediter   Client Services
Choose one teammate's Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.

Expediter   Cloaking Shield
Avoid 1 attack

Expediter   Mithras Directive
Look at top 8 cards of Draw Pile and choose any 1 card. Put chosen card in Hand. Put "Mithras Directive" on top of Draw Pile. Reshuffle Draw Pile.

Expediter   Noah DuBois
Acts as a level 4 Energy attack. May make 1 additional attack.

Expediter   Precog Monty
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.

Expediter   Sidereal Time Transporter
Target Character must discard all Placed cards and move into Reserve for remainder of battle.



EDIT: Finished the specials here. I really hate using the same piece of art on a character card and a special but it was the only good one that i could find for both.
Aurora & Northstar      7   5   3   3   18   
During battle when opponent draws a card(s), you may draw a card and then discard one. May not keep duplicates.

Aurora   Calming Light
Play during battle. For remainder of battle, no Special cards that act as an attack may be played. Other Special cards may be played.

Aurora   Fractured Psyche
Acts as a level 0 Intellect attack. May only be defended using a Power card with a Value of 5 or greater.

Aurora & Northstar   Gestalt
Acts as level 9 Energy attack.

Aurora & Northstar   Superspeed Attack
Aurora & Northstar may make as many Power card attacks as possible. Opponent may defend.

Northstar    Kinetic Propulsion
Acts as a level 6 Fighting or Strength attack.

Northstar    Nick Of Time   
Teammate may avoid 1 attack.

I'm not completely sold on Fantomex being a 6-7 character. I really don't see him as a 7 Fighting and i'm not sure he should have the 7 Intellect. Maybe 6? Opinions? His specials are in progress.
Fantomex      3   6   3   7   19   

I'm also not positive about Old Man Logan. I'll have to find a way to make him different with his specials, otherwise he may not make the cut.
Old Man Logan      2   8   4   5   19

EDIT...

One Variant hero. While her diamond form doesn't make her that strong I thought the 8 for defense would help represent how it is difficult to damage her. Maybe the inherent should be "Strength power cards are +2 to defense". That might make more sense.
White Queen   Diamond Form   1   3   6   6   16   
Strength Power Grid Rating is 8 for defense.

Changed New Mutants Character
New Mutants      6   5   4   3   18   
Once per battle, New Mutants may draw 1 card when they play a Universe: Training card. Discard duplicates. +2 to Venture Total while on a team with Professor X.

Updated the art on this one with a much better scan.
Random   Protoplasmic Physiology
Remove 1 Hit from Random's Permanent Record or Hits from Current Battle.

justa

wow, am I behind.  I saw Gen X, Gideon, and Hellions, and now there's more.  I'll catch up.

Gen X - seems to be gunning for a team of Banshee, White Queen, Gen X, & Jubilee.  A +5 to Venture each hand ain't no small thing, and it goes a long way in making up for how much under-grid they are as a team.  As to who goes in Reserve, it's not obvious to me.  I'd have to play around with that one.
Gideon - interesting way of doing it differently.  He looks more fun to play than Morph.
Hellions - good representation.  Whack & slash, probably die early, but raise a little hell before they do.  White Queen on both teams?  No rule against it that I know of.

I'll look over the others and get back later.

fennshysa

Thanks! I thought the permanent small bumps to Venture total might be nice to encourage what would probably be a less played group of cards. Plus it's all kinds of thematic, teachers helping students to be more successful.

One more, Warpath gets to be the oddball out here, just like Colossus on Avalon.
Massachusetts Academy
Banshee   
Firestar   
Generation X   
Hellions   
Warpath   
White Queen   
Massachusetts Academy Team's Universe: Training card bonuses count toward Venture Total.

I don't think i'm going to do Old Man Logan and I never found enough art to make a set of Specials for Richter. I need to finish Fantomex, who is hard to figure out for some reason, the Genosha location and some Aspect cards. I may add Kane Garrison and a Neverland/Weapon X location.