Missions / Events for your Deck

Started by Jesse, March 08, 2012, 09:43:48 AM

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Jesse

As I've stated, I am building a couple decks to play (and teach how to play) with a friend of mine that is interesetd in getting in to OverPower. Now, when I was younger and played OP we never used missions, events, or ventured  ::) However, now that I have a few years of ccg experience under my belt - I have been setting up to play the "correct" way. I know different missions/events are probably best suited for certain teams, but does anyone have a recommendation of a a couple sets to use - and why (what's good about it)?  I have every mission set and almost every event card (so you know what I have to work with). 

I would appreciate any thoughts on what is a good/bad set to play with in my deck.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

Demacus

Fatal Attractions had Best Laid Plans, and as you should know, in any card game, the ability to search your draw pile to set up a win is always a good thing.

gameplan.exe

True about Best Laid Plans.

Also very useful and fun, the Events that allow you to keep duplicates (Separation Anxiety and Eye Of The Storm), and the Events that let you draw more cards (Infestation Incident and Assault On Onslaught).

The biggest key is being sure that the Events are complementary to the deck. So, if a deck has a Battlesite and no Fighters, the Infinity Gauntlet is a great choice because it has "No Any Heroes may be played" and also has "No Fighting Power cards may be played"
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#3
Quote from: ncannelora on March 08, 2012, 10:01:29 AM
True about Best Laid Plans.

Also very useful and fun, the Events that allow you to keep duplicates (Separation Anxiety and Eye Of The Storm), and the Events that let you draw more cards (Infestation Incident and Assault On Onslaught).

The biggest key is being sure that the Events are complementary to the deck. So, if a deck has a Battlesite and no Fighters, the Infinity Gauntlet is a great choice because it has "No Any Heroes may be played" and also has "No Fighting Power cards may be played"
* SEPARATION ANXIETY  <PS>

* SYMBIOTIC ACHILLES HEEL  <MC> {R}       Venom
        Sort through Draw Pile card by card. Put the first card with an Energy
            icon in your hand. May be a duplicate. Reshuffle Draw Pile.
     * SYMBIOTIC SAMPLES TAKEN  <MC> {R}       Symbiote
        Do not discard any duplicates for this battle.
   
* EYE OF THE STORM (Superman/Green Lantern ACTION CARDS)
File #061906.01  {C}
         All Universe card bonuses receive an additional +1 this battle.
     * File #061906.10  {C}
         Do not discard any duplicates for this battle.

INFESTATION INCIDENT
* ALIEN CREATURE RAMPAGES!  <MI> {X} (missing Professor X: TM & (c) text)
        All Heroes KO'd this battle may continue to fight and are not discarded
            until the end of the battle.
     * HERE COMES THE CAVALRY!  {R}            Ghost Rider & Brood
        Draw 3 additional cards. All duplicates must still be discarded

* ASSAULT ON ONSLAUGHT
    * FIGHTING SPIRIT LIVES!  <OS> {VR}       Juggernaut
        All Special cards in your hand may be played by any Hero, for remainder
            of battle.
     * FUEL FOR THE MACHINE  <MN> {R}          X-Man
        Sort through Draw Pile card by card. Put the first card with more than
            one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
     * HELPING HANDS  <OS> {VR}                Black Panther
        Draw two cards after the Discard Phase. Do not discard if duplicates.

Jesse

Thanks guys - this helps a lot. I'm even going to look at a set that I havent considered.

Thanks!
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

steve2275

#5
rather than start a new thread   ill just post in this one
* ASSAULT ON ONSLAUGHT
   * FIGHTING SPIRIT LIVES!  <OS> {VR}       Juggernaut
        All Special cards in your hand may be played by any Hero, for remainder
            of battle.
    * FUEL FOR THE MACHINE  <MN> {R}          X-Man
        Sort through Draw Pile card by card. Put the first card with more than
            one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
    * HELPING HANDS  <OS> {VR}                Black Panther
        Draw two cards after the Discard Phase. Do not discard if duplicates.

my current events/missions obsession because
im often ko'd quickly
i like searching for a teamwork(altho im not sure the 6 any counts) do ally cards count? activator multi power multi special dual special ej special
and i often dupe a lot

and did you find that set jesse?

Hotobu

The problem with events is that they work equally for both players. This is why I'm not a fan of most events. "Best Laid Plans" would be great if it were for your team only, but what if your opponent lays his plans better than you do? Let's take the following situation.

We're both playing battlesite decks, I've got a negate deck, and one on my battlesite. I've got a hero KO'd already.

Now let's say I know that you've got a "big hit" deck. You like to hit high and go for kills. Well you're probably not going to venture  TOO high because we both set up our hands. Also you're probably not going to lead with a big special because you're afraid of my negates... so I pack my hands with some low bs cards and conceede right away. Yeah you lost a venture, buuut you probably didn't go too high, and I got rid of some low cards, and maybe a useless one.

gameplan.exe

Quote from: Hotobu on December 13, 2012, 08:23:21 PM
The problem with events is that they work equally for both players. This is why I'm not a fan of most events. "Best Laid Plans" would be great if it were for your team only, but what if your opponent lays his plans better than you do? Let's take the following situation.

We're both playing battlesite decks, I've got a negate deck, and one on my battlesite. I've got a hero KO'd already.

Now let's say I know that you've got a "big hit" deck. You like to hit high and go for kills. Well you're probably not going to venture  TOO high because we both set up our hands. Also you're probably not going to lead with a big special because you're afraid of my negates... so I pack my hands with some low bs cards and conceede right away. Yeah you lost a venture, buuut you probably didn't go too high, and I got rid of some low cards, and maybe a useless one.

it's true that it goes for both, but that's why you try to plan your own deck around the Events. Sometimes it works better than other times.

Some are brutal when they work, or negligible when they don't.
e.g.: BigBadHarve has a killer deck using the Down But Not Out from Fatal Attractions. So, when he set's up with Best Laid Plans, he's stacking his deck with non-specials and that DBNO Event. Even if you know he's doing it, and you try to stack your best non-Specials, chances are very good that his deck is built for this WAAY better than your deck. Not to mention the other 4 cards you both draw - you're more likely to have Specials than he is, since his deck is built around that trick.

Some are pretty obvious.
e.g.: All of the Events that say you cannot play a particular type of Power Card. You can guarantee that you have zero of that Power card type, and often times, you have a very good idea whether or not it's going to cripple your opponent.

e.g.: Events which prevent the play of a card type. No "avoid," no "negate," no Activators, no Any Heroes, etc.

Some are a little more subtle, but still play a distinct role in a deck-build.
e.g.: Breadmaster has a very, very good deck that revolves around getting to the Power Pack where he has, no doubt, depleted all your higher cards with his HB's! So, he uses the Event: Move all Mission cards currently in the Completed Missions Pile into the Reserve Missions Pile. While this might "hurt" him, it still serves his goal of extending the game toward the Power Pack. In the meantime, it can really hurt his opponent.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hotobu

eh... everything you said is pretty obvious. Of course you play the events that you can control. I wasn't referring to these which is why I said "most" events. If you can completely gameplan for an effect, then it isn't affecting you, or at least you know it's effecting you way less than your opponent. If you don't have any energy power cards in your deck then the event which says they can't be played is a no-brainer. Same for Any-Heroes and such, things like this don't even have to be said.

You, however, specifically mentioned Best Laid Plans. THAT is a wildcard because of the situation I referred to, and if your opponent has some crazy gimmick then you've just handed him a freebie. Hell here's another ugly situation. You've got an energy deck. Your opponent is running the" no-energy icons" event. May have just potentially screwed yourself. Or here's another one. They're running the "Mad God Raises Dead" event. Both of you have 4 characters. Your opponent lets you pound on one of his characters that has a few hits, so he takes a dive, but spreads hits out on your front line. His guy comes back. Your guys are wounded. There are way too many variables with this card.


thetrooper27

One other possibility with Best Laid Plans is that you're opponent has already used some of his High level cards, while you've still got some powerful gems in your deck.  It isn't somethign you can really plan, but it can happen.  It might be risky, but I try not to underestimate cards that manipulate the cards you can draw because in the right hands, they can be VERY deadly.  I'm not really a great player, at any card game, but my biggest losses usually go to guys that know how to be creative with card manipulation, because I'm not creative.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: Hotobu on December 14, 2012, 12:50:07 AM
eh... everything you said is pretty obvious. Of course you play the events that you can control. I wasn't referring to these which is why I said "most" events. If you can completely gameplan for an effect, then it isn't affecting you, or at least you know it's effecting you way less than your opponent. If you don't have any energy power cards in your deck then the event which says they can't be played is a no-brainer. Same for Any-Heroes and such, things like this don't even have to be said.

You, however, specifically mentioned Best Laid Plans. THAT is a wildcard because of the situation I referred to, and if your opponent has some crazy gimmick then you've just handed him a freebie. Hell here's another ugly situation. You've got an energy deck. Your opponent is running the" no-energy icons" event. May have just potentially screwed yourself. Or here's another one. They're running the "Mad God Raises Dead" event. Both of you have 4 characters. Your opponent lets you pound on one of his characters that has a few hits, so he takes a dive, but spreads hits out on your front line. His guy comes back. Your guys are wounded. There are way too many variables with this card.

Firstly, I didn't bring up BLP, demacus did, and my response to his comment was apt. He said it's always a good thing to be able to search your deck in any card game. This is still true, even if your opponent gets to do the same.

Secondly, are you familiar with the idiom that is the namesake of this card? That's the point of it - that it's hard to predict and it might backfire. "The best laid plans of mice and men..."? Yes, your opponent gets a chance to set up their own perfect hand, but so do you, and that's another situation when Overpower ceases to be a mere numbers game and it really takes on the strategic edge of needing to outwit your opponent on the fly, not simply count cards.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

also, that event is paired with 2 others that can be planted with crippling effects: no specials, and no energy icons to attack

since the one playing fatal attractions knows which event he'll be planting, he puts in 3 cards that complement it best.  the opponent doesn't know which, so he can only plant cards that avoid both stipulations, greatly decreasing the potency of the hand

gameplan.exe

Also, to be more specific about the phrase, "The best laid plans..." it's not simply an idiom, but it's actually taken from an old Scots poem, but most people are at least familiar with the line because of Steinbeck's "Of Mice And Men" title.

In Uncanny X-Men #304 (during Fatal Attractions) Banshee tells Bishop, when openly pondering Bishop's origin, says,

"AND PERHAPS I SHOULD GO LEAP IN FRONT OF A BUS, BISHOP. THEN ALL YUIR LITTLE STORIES FROM THE FUTURE -- YUIR BEST LAID PLANS -- WILLNAE MEAN MUCH OF ANYTHING, EH?"

Just to give a little more complete context on both fronts  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27