doctor polaris

Started by breadmaster, January 08, 2011, 01:14:12 AM

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breadmaster

did this guy get screwed or what?  for a supposed powerhouse who gets 2 offensive OPDs, they're not very good

make the blood boil: acts as a level 7 anypower attack, if successful acts as a level 0 multi power

wtf?  maybe as regular special, but a OPD?

black hole force beam: target's hits to ko is reduced by 5 for remainder of game

i never got these cards...are they simply attacks that can't be defeded numerically, or is there something else i'm missing?

a_noble_kaz

make the blood boil is definitely a curious way to construct a OPD attack. Behold My Power isn't bad, though. but yeah Black Hole Force or whatever cannot be defended numerically. So it's good for reducing the HTKO of one opponent and it's difficult to block. The downside is it doesn't count for Venture.
but he's for sure not as good as Green Lantern!

BigBadHarve

Those aren't terrible cards. There are other characters who certainly got shafted far worse.

Make the blood boil is akin to those level 0 attacks Crux and Landslide got in the X-men set, potential character killers that are hard to block. (Admittedly, those non-OPDs are a little better, being that they restrict the defense, but still...)

And dropping a character's hits to KO by 5 can also hurt. Not a terrible card.

Is Dr. Polaris representative of his relative power in the comics? Probably not. But as I said, he wouldn't be the only character in OverPower that didn't quite sync up. Build and all DC deck, and Dr. Polaris isn't so bad.

DC characters only really pale compared to the Marvel and Image counterparts. I'd wager that the powers that be meant for DC to only be played with DC originally, and if you look at the sets with that in mind, the characters don't look so underpowered. Match them with Marvel, well then they suck. ;)

-BBH

breadmaster

not terrible?

when dozens of characters have 7,8 (or better!) multipower cards, one that acts as a 7 then a ZERO comes up pretty darn short...i assume this counts as a whopping zero for venutre too.

and then the 5, in a game where half (guessing here) of kos are spectrum, and yet another non venture card.  those level 3-6 special cards that have defensive restrictions and are not opds are just as good

BigBadHarve

Quote from: breadmaster on January 14, 2011, 02:03:40 AM
not terrible?

That's what I said.

Dr. Polaris isn't the only character to get screwed, but given the option I'd use him over so many others. ***coughcough-Nightwing-coughcough*** His cards can be made to cause your opponent grief quite easily with a little strategy.

Sure, you're not dropping an 11 multipower for the extreme hurt, but at least the game makers were trying to shake things up so that not all of the characters were the exact same. (Hmm, which character with an 11 attack should I use today...)

The zero doesn't come up short at all if it's for the kill. Your opponent has to either stop it or lose a character. Nothing short about that. Even if not for the kill, you get a spectrum his on his record which will easily become a cause for concern. Venture isn't the be all and the end all.

-BBH

Hot Rod

The game was ALOT more balanced in the DC-IQ-JLA time period.

I remember seeing people consistently frontline:

Superman
Green Lantern
Wonderman
Flash
Ray
Neron
Brainiac
Lex Luthor

and Robin was the #1 reserve for intellect decks.

I'm pretty sure the intellect deck my dad was running at this time had a frontline of: Mr. Fntastic, Dark Beast, and I think Neron.  I could be wrong on Neron, it might have been Mr. Sinister or Dr. Doom.

I had an energy deck with a revolving cast of: Onslaught, Holocaust, Ray, Flash, Professor X, Scarlet Bitch, and Invisible Wench

Anyway, it was pretty common to see atleast 1 DC hero on a team during this time period.

breadmaster

finding a situation where a card can be useful is not quite the same as a useful card

and by comparing him to nightwing, you're just proving my point

one would be hard pressed to find many characters in overpower that have multiple offensive OPDs, and have one that isn't better than polaris'

a_noble_kaz





This! I'd rather have Dr. Polaris' than this piece of trash.

BigBadHarve

Quote from: a_noble_kaz on January 21, 2011, 05:53:06 AM




This! I'd rather have Dr. Polaris' than this piece of trash.

Again, I have to say not a terrible card. At it's worst, it takes a one to block it, but if it hits, you're still inflicting 5 points and a 2 offsuit multi power hit. Throw it first at the top of your hand and it's harder to block, but make no mistake, the opponent who doesn't block this card is going to regret it.

To really make this card awesome would have been to make it a non-OPD... then you'd have a card you'd want at least two of in your deck.

Quote from: breadmaster on January 20, 2011, 08:18:09 PM
finding a situation where a card can be useful is not quite the same as a useful card

and by comparing him to nightwing, you're just proving my point

one would be hard pressed to find many characters in overpower that have multiple offensive OPDs, and have one that isn't better than polaris'


I agree that certain characters got the shaft, I never disagreed on that front. But some specials are far more effective in practice than at first glance.

Take Marauder's Vertigo for instance. Are you aware that Vertigo was first considered a throw away? People didn't even consider it usable at first. This is hard to imagine given the game-breaking effects it eventually had. It gives you no venture, it doesn't avoid any hits and technically you're one card down after playing it. According to that formula, it's a useless card.

Obviously, this isn't the case. As I said before, Venture isn't the be all and end all. Now, are all seemingly useless cards as powerful as the Vertigo proved to be? No, of course not. But just because a card doesn't have an obvious use just by looking at it, doesn't mean that it isn't effective.

I guarantee you, you use Dr. Polaris's 7/0 OPD or Wonder Woman's 1/5 OPD, and your opponent will defend, or wind up regretting it. If it forces your opponent to defend, then it's a useful card.

-BBH


Hot Rod

I agree that the Wonder Woman card is actually pretty decent.  The thing with Woder Woman is, you have to look at the whole package:  Only 8 stat with a BQ, has an offstat 6, and a teamate 1-9.  For only 20 points this is pretty damn good in the right deck.

gameplan.exe

QuoteI guarantee you, you use Dr. Polaris's 7/0 OPD or Wonder Woman's 1/5 OPD, and your opponent will defend, or wind up regretting it. If it forces your opponent to defend, then it's a useful card.

-BBH


I agree, BBH. The 7/0 is peculiar in that it won't affect venture, but it's still 1/3 of a KO - just as any other 7 would be. As for the 1/5, I've actually seen it be an 11/5 because some one drew the Draw3 event just before playing it!
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27