Ideas for an anti-DoW aspect

Started by BasiliskFang, December 12, 2012, 06:50:33 PM

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BasiliskFang

Conquering the conqueror - C3

Play with 1 or more activators.

with one of these pictures



Characters fighting against Starro the conqueror.

thetrooper27

"wow...never notice how JACKED pym is in that pic before!" -breadmaster

BasiliskFang

allow you to play 2-4 activators in one turn against DOW. it will be an OPD and can be placed to a home base, so you can prepare for DOW.


Hotobu

Quote from: BasiliskFang on December 13, 2012, 03:44:49 AM
allow you to play 2-4 activators in one turn against DOW. it will be an OPD and can be placed to a home base, so you can prepare for DOW.
I definitely like the idea, but how abou 2-3 attacks? Granted it'd be a little rare to actually have 4 activators that can attack in one hand, but even then it'd be nice to make the player have to wait two turns. Any Heroes are already underpowered and unflexible. At least make the player wait two turns.

BasiliskFang

maybe we can play test it to see if it is cheap. there do need to be some new any hero cards tho. thats is true they are underpowered.

thetrooper27

I don't mean to be critical of the card, because I'm not the best card designer... but it seems that you're now playing 5 cards to stop DOW, and though you get him off the board quicker, its at a great cost.  Maybe there's another way... something like an aspect that removes one card in play that affects remainder of battle/ remainder of game?  I dunno... just a thought... maybe a secondary effect, like adding a few points to venture total?  I'm sure it will be OPD so maybe we could brainstorm an idea like that...  DOW is way unfair.  In addition to making the aspect card, a more Any Heroes would be nice... just to have some variety.  We should start an any heroes thread for considerable options.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

the simplest solution is an any-homebase KL (remove remainder of battle/game), that can be placed

call it ultimate nullifier (the preferred anti-galactus weapon ;)), since the artifact is criminally underused

thetrooper27

I feel ya... Galactus eats worlds for breakfast, but Reed points that thing at him and he's like "Easy there man... I don't want NO trouble... "  Criminally underplayed pretty much covers it.  Does anyone even know what that thing DOES (not the card)?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

Quote from: breadmaster on December 14, 2012, 05:53:13 PM
the simplest solution is an any-homebase KL (remove remainder of battle/game), that can be placed

call it ultimate nullifier (the preferred anti-galactus weapon ;)), since the artifact is criminally underused

But then DoW is FAR less of a threat. Granted this card could be sitting at the bottom of the deck, but when thinking about a card design you have to look at all possible circumstances. If the person with this card gets it first DoW is spayed and neutered. Of course this card could be negated, but even that's a coinflip. As I said before Any-Heroes are already predictable and inflexable. They've only got three cards going for them (DoW, Leech, and WHW). DoW is disproportionately good, but I still don't get what seems to be a very common need to want to nerf it somehow.

A first round DoW is devastating, but not an auto loss. Your opponent could try to venture up, but they still don't know what you've got in your hand. You could have a great hand with no activators, you could draw a couple, win the venture, and weaken DoW with a couple of activator cards. At any given time Power Leech is capable of being just as bad if not worse than DoW. It's easier to avoid, but not by much.

I've got another suggestion for the card:

Any Battlesite [OPD] - counts as 2 activator card attacks against DoW. This card may not be negated.

Now DoW is still strong, but this card makes it so you're trading 3 for 1, as opposed to 4 for 1. Now that I think about it I like this better than the OP's suggestion as well because the likely hood of a person having 4 activators in a hand is pretty low. I hate the idea of 1 shotting a good card that someone has to put themselves at a disadvantage to use in the first place.

BasiliskFang

it may take 5 cards to get ride of dow but not 5 turns- thats how people really get hurt by it. using turns to play aspect cards against it.

Hotobu

Quote from: thetrooper27 on December 14, 2012, 05:58:21 PM
I feel ya... Galactus eats worlds for breakfast, but Reed points that thing at him and he's like "Easy there man... I don't want NO trouble... "  Criminally underplayed pretty much covers it.  Does anyone even know what that thing DOES (not the card)?

http://en.wikipedia.org/wiki/Ultimate_Nullifier

Basically if the person thinks about something it happens.

thetrooper27

If I could aim that thing, I'd aim it at OverPower and imagine that it was all easier to understand. :P
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

Then you'd just wipe it out of existence.

I guess I should be more clear that if you chose to make something fail to exist then it will. It can remove that thing from existence, but it can also alter the timeline to account for that thing having EVER have existed.


...still though I never thought OP was that hard to understand, just that some of the meta rules are stupid.

thetrooper27

It's always the technical stuff and card interaction that raises the confusing questions.  OverPower itself isn't hard to understand... it's just numbers and colors and bonuses.  Even most specials are easy enough, but you get into a few sticky situations when so many different cards are working together, and like you said, it's the meta rules that are all confusing.  They seemed to use the meta rules to fix whatever problem was at hand at the time, and hoped they woudn't have to change them again.  I like BBH's house rules.  With them, the meta rules don't even seem to be necessary, a few cards get more playability (including Basic Universe), and it's still the same game when it's all said and done. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster