4 Stat List (Marvel)

Started by Tussin, September 07, 2013, 11:13:50 PM

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Tussin

ok tinkered around a little bit... just a rough draft, any suggestions or improvements?
this is a complete list of marvel related characters and including the fanmade Power Balance set. I could update with the Legion set later too.

it also shows what stat types are lacking, for any future card releases to give them more love. more basic strength, intellect characters would help, and I also notice there is no natural energy & fighting, fighting & energy, or intellect & fighting with an 8 stat. every other subgroup does. can also look at which hybrid stat could use more into that as well. energy & strength, strength & energy, intellect & fighting are the types that could use more quantity in comparison to the other groupings.

    (Energy-Fighting-Strength-Intellect Grid)   Inherent Ability

Energy

JUBILEE                                                 6-4-2-4 (16)  May have duplicate "Blinding Flare"
PSYLOCKE: BETSY BRADDOCK               6-3-2-5 (16)  Basic Universes count towards Damage/Venture
ROGUE:BROTHERHOOD OF EVIL MUTANTS 6-5-3-2 (16)  Not Cumulative KO'd with Specials
SAURON                                                 6-5-5-5 (21)  Multi Power cards are +2 when used for defense.
DAZZLER                                               7-3-3-3 (16)  Reserve may defend Dazzler with Power Cards, without Universe
JEAN GREY                                            7-3-2-4 (16)  "Telepathic Unity" from Reserve
SCARLET WITCH                                   7-3-2-5 (17)  Opp team -5 to Venture when KO'd
POLARIS                                               7-3-3-4 (17)  Attack with Energy Power cards while in Reserve
KLAW                                                   7-2-4-5 (18)
X-MEN: ORIGINAL TEAM                        7-2-4-5 (18)  May play Professor X OPD
HAVOK                                                 7-3-4-5 (19)  +1 attacks vs. 7 or 8 Energy
HAVOK: MUTANT X                               7-3-4-5 (19)  +3 Venture when a teammate is KO'd
XAOS                                                   7-4-4-1 (16)  Draw 1 card when teammate is KO'd
ICEMAN                                               7-4-4-3 (18)  May have duplicate "Snow Blind"
CRYSTAL                                              7-4-3-3 (17)  May play Inhumans Specials
MANDARIN                                           7-4-3-5 (19)  Fighting Power cards +2 for defense
HUMAN TORCH                                    7-4-4-4 (19)  Not Cumulative KO'd w/ Energy Power cards
CYCLOPS                                            7-4-4-5 (20)  "Fearless Leader" from Reserve
BLINK                                                  7-5-2-3 (17)
ICEMAN: THE ICE-MAN                        7-5-3-3 (18)  +1 Venture each Hit Current Battle
PHOENIX                                             7-5-4-3 (19)  When KOd not discarded till end of battle
STORM                                                7-5-3-4 (19)  Intellect Power cards +2 for defense
GOBLYN QUEEN                                  7-5-2-5 (19)  Attacks w/ Energy Power cards not shifted
BANSHEE                                            7-5-3-5 (20)  Teammates' Trainings +1
SUNFIRE                                             7-5-4-4 (20)  "Solar Flare" from Reserve
X-MAN                                                8-3-3-3 (17)
THE INHUMANS                                  8-4-5-4 (21)

Energy & Fighting

CRUX                                                  6-6-2-3 (17)  Avoid any attack with a 1 Intellect Power card
MULTIPLE MAN                                    6-6-3-3 (18)  May make 1 or both followup attacks with Teamwork
SHADOWCAT: AGE OF APOCALYPSE   6-6-3-3 (18)  Attack Reserve with Intellect or Strength Power cards
GAMBIT                                              6-6-4-4 (20)  May have duplicate "Charge Object"
NEW WARRIORS                                6-6-5-5 (22)  Draw 2 when KO'd. Keep Duplicates.
QUICKSILVER                                     7-6-3-2 (18)
THE ACOLYTES                                   7-6-3-3 (19)
PSYLOCKE                                         7-6-3-4 (20)
INVISIBLE WOMAN: MALICE              7-6-4-2 (19)
HUMAN TORCH: INVADERS                7-6-4-3 (20)
STORM: BLOODSTORM                      7-6-5-3 (21)
THE MARAUDERS                              7-7-3-2 (19)
WITCHBLADE                                   7-7-3-4 (21)
CABLE                                              7-7-4-5 (23)
BISHOP                                            8-7-4-3 (20) (With AY Special Card)

Energy & Strength

LANDSLIDE                             6-4-6-2 (18)  Opp -3 Venture when teammate KO'd
SPIDER-WOMAN                     6-3-6-4 (19)  Energy Power cards +1 to attack
HOLOCAUST                           7-2-6-2 (17)
SILVER SURFER                     7-3-6-5 (21)
SENTINELS                            7-5-7-1 (20)
THOR                                     7-5-7-4 (23)
JEAN GREY: DARK PHOENIX   8-4-6-3 (21)
THOR                                     8-5-7-4 (23) (With AY Special Card)

Energy & Intellect

REYES                                  6-2-2-6 (16)  Intellect Rating 8 for defense
MOJO                                   6-3-1-6 (16)  Multi Power cards +1 to attack
PUPPET MASTER                   6-3-1-6 (16)  "Alicia Masters" from Reserve
SHADOWCAT                        6-3-3-6 (18)  May have duplicate "Ghostly Phase"
INVISIBLE WOMAN               6-4-3-6 (19)  Team +2 to Venture Total
MYSTERIO                            6-3-4-6 (19)  Not Spectrum KOd w/ Energy Power cards
WHITE QUEEN                     7-2-2-6 (17)
BARON MORDO                    7-3-2-6 (18)
ADAM WARLOCK                   7-2-5-6 (20)
THUNDERBOLTS                   7-5-4-6 (22)
SHADOW KING                     7-1-1-7 (16)
DR. STRANGE                       8-3-2-6 (19)
MAGNETO                            8-5-3-6 (22)
PROFESSOR X                      8-2-1-7 (18)
BARON MORDO                    8-3-2-8 (18) (With JO Special Card)

Fighting

STORM: NEUTRALIZED         1-6-4-5 (16)  May play any Morlocks non-OPD specials
THE ENFORCERS                  3-6-4-3 (16)  2 Specials Placed, not duplicates
MARROW                             2-6-4-4 (16)  May have 1 Dupicate "Bone Snap"
CALLISTO                            2-6-3-5 (16)  May Play Morlocks Specials, "Caliban" from reserve
BLACK CAT                          3-6-3-4 (16)  Power cards +1 for defense
FALCON                              3-6-5-4 (18)  Place/play any Fighting Basic Universe
SPIDER-GIRL                      4-6-5-3 (18)  Attacks made with Power cards may not be defended using Activator cards
MAGGOT                             4-6-4-4 (18)  Play "Slugfest" from Reserve
HYDRA                               5-6-5-5 (21)  17-Points for Deckbuilding
ANGEL                               2-7-4-3 (16)
ELEKTRA                            2-7-4-4 (17)  Not Spectrum KOd w/ Fighting Power cards
KA-ZAR                              1-7-5-5 (18)  +1 attacks vs. 7 or 8 Fighting
SHANG CHI: MASTER          2-7-5-5 (19)  "Elixir Vitae" from Reserve
DEATHBIRD                        3-7-3-3 (16)  May Play Shi'ar Specials, defend Front Line with Power cards from Reserve
LONGSHOT                        3-7-4-3 (17)  Opp team -2 to Venture Total
PUNISHER                          3-7-4-4 (18)  Not Cumulative KO'd w/ Fighting Power cards
THE STARJAMMERS             3-7-4-5 (19)  2 Power cards Placed, not duplicates
TASKMASTER                      3-7-4-5 (19)  Use Intellect Power cards to avoid any Fighting attack
WOLVERINE, GOLDEN AGE 3-7-4-5 (19)  May Play Wolverine Specials
DEADPOOL                         3-7-5-3 (18)  Not Spectrum KOd w/ Multi Power cards
SHATTERSTAR                    3-7-5-3 (18)  May not be Cumulative KO'd with Fighting Power cards.
HAWKEYE                          4-7-4-2 (17)  "Dynamite Delivery" from Reserve
DOMINO                            4-7-3-5 (19)  Energy Power cards +2 for defense
RAPTURE                           5-7-2-3 (17)  +1 attack vs. 7 or 8 Intellect
TYPHOID MARY                  5-7-3-2 (17)  Attacks with Fighting Power cards not shifted
CARNAGE                           5-7-4-2 (18)  Team +5 to Venture when KO'd
SILVER SAMURAI                5-7-4-3 (19)  When KO'd, Silver Samurai may continue to fight and stays until end of battle.
BULLSEYE                           4-8-4-2 (18)
WOLVERINE                       2-8-5-4 (19)
WOLVERINE: APOCALYPSE 2-8-4-5 (19)
MAVERICK                           5-8-3-3 (19)

Fighting & Energy

CRUX                                    6-6-2-3 (17)  Avoid any attack with a 1 Intellect Power card
MULTIPLE MAN                      6-6-3-3 (18)  May make 1 or both followup attacks with Teamwork
SHADOWCAT: APOCALYPSE  6-6-3-3 (18)  Attack Reserve with Intellect or Strength Power cards
GAMBIT                                 6-6-4-4 (20)  May have duplicate "Charge Object"
NEW WARRIORS                   6-6-5-5 (22)  Draw 2 when KO'd. Keep Duplicates.
NIGHTCRAWLER                    6-7-3-3 (19)
ANGEL: THE FALLEN              6-7-4-3 (20)
BISHOP                                6-7-4-3 (20)
OMEGA RED                          6-7-5-2 (20)
MERCURY                              6-7-5-4 (22)
THE MARAUDERS                  7-7-3-2 (19)
WITCHBLADE                       7-7-3-4 (21)
CABLE                                  7-7-4-5 (23)
BISHOP                                8-7-4-3 (20) (With AY Special Card)

Fighting & Strength

DOPPELGANGER                    3-6-6-1 (16)  May play Spider-Man Specials
THE SERPENT SOCIETY          3-6-6-3 (18)  May play Tactics from Reserve
HOBGOBLIN                          4-6-6-3 (19)  Strength Power cards +1 to attack
BROOD                                 3-6-6-4 (19)  May have duplicate "Brood Spawn"
SABRA                                  3-7-6-3 (19)
SPIDER-MAN                         3-7-6-5 (21)
SCARLET SPIDER                  3-7-6-5 (21)
ANGEL: APOCALYPSE            5-7-6-2 (20)
THE REAVERS                       5-7-6-3 (21)
TEAM X                                 5-7-6-5 (23)  May Play Non-OPD Wolverine, Sabretooth, Maverick Specials
NAMOR                                 2-7-7-4 (20)
SABRETOOTH                       2-8-6-3 (19)

Fighting & Intellect

POST                                  1-6-4-6 (17)  May not be attacked by Location
SILVER SABLE                     4-6-2-6 (18)  Fighting Teamworks from Reserve
VIPER                                 4-6-3-6 (19)  May play Hydra or Non-OPD Serpent Society Special Cards.
MYSTIQUE                          5-6-3-6 (20)  Fighting Power cards +1 to attack
DAREDEVIL                         2-7-4-6 (19)
BLACK PANTHER                  2-7-5-6 (20)
NICK FURY                          3-7-4-6 (20)
BLACK WIDOW                   4-7-3-6 (20)
ALPHA FLIGHT                     4-7-4-6 (21)
HYDRA                                5-7-5-7 (21) (With AY Special Card) 17-Points for Deckbuilding
CAPTAIN AMERICA              2-8-4-6 (20)
THE HAND                           2-8-3-6 (19)

Strength

BLOB                                    4-5-6-1 (16)  Not Spectrum KOd w/ Strength Power cards
MORBIUS                              5-3-6-5 (19)  Only Cumulative KO by 30 or more points
SHE HULK                             1-4-7-5 (17)  May have duplicate "Public Defender"
COLOSSUS                           1-5-7-4 (17)  Not Cumulative KO'd w/ Strength Power cards
COLOSSUS: APOCALYPSE     2-5-7-3 (17)  Attacks w/ Strength Power cards not shifted
STRONG GUY                        3-4-7-3 (17)  "Pile It On" from Reserve
ROGUE                                 4-4-7-2 (17)  Not Spectrum KO'd w/ Specials
WAR MACHINE                     5-4-7-3 (19)
ABSORBING MAN                  5-5-7-1 (18)  "Molecular Mimic" from Reserve
SCORPION                            5-5-7-2 (19)  +1 attack if opp 4,5,6 missions Completed
ABOMINATION                      2-4-8-3 (17)
THING                                   1-5-8-3 (17)
JUGGERNAUT                        4-5-8-2 (19)
NAMOR: SUB-MARINER          3-5-8-4 (20)

Strength & Energy

LANDSLIDE                                         6-4-6-2 (18)  Opp -3 Venture when teammate KO'd
SPIDER-WOMAN                                 6-3-6-4 (19)  Energy Power cards +1 to attack
SPIDER-MAN: SYMBIOTIC COSTUME   6-5-7-2 (20)
SUPER SKRULL                                   6-4-7-4 (21)
SENTINELS                                         7-5-7-1 (20)
THOR                                                 7-5-7-4 (23)
THOR                                                 8-5-7-4 (23) (With AY Special Card)
THE MORLOCKS                                 6-3-8-2 (19)

Strength & Fighting

DOPPELGANGER                       3-6-6-1 (16)  May Play Spider-Man Specials
THE SERPENT SOCIETY            3-6-6-3 (18)  May play Tactics from Reserve
HOBGOBLIN                            4-6-6-3 (19)  Strength Power cards +1 to attack
BROOD                                   3-6-6-4 (19)  May have duplicate "Brood Spawn"
RHINO                                    2-6-7-1 (16)
BEAST: THE BRUTE                  3-6-7-1 (17)
SUPERPATRIOT                       3-6-7-2 (18)  Play Captain America Specials
THUNDERBIRD                        2-6-7-3 (18)
VENOM                                   5-6-7-2 (20)
MAGGOT                                 4-6-7-4 (18) (With AY Special Card) "Slugfest" from Reserve
NAMOR                                   2-7-7-4 (20)
HEROES FOR HIRE                  2-7-8-4 (21)

Strength & Intellect

LIZARD                                  2-4-6-6 (18)  Power cards are +1 when used to attack.
GREEN GOBLIN                      4-4-6-6 (20)  Intellect Power cards +1 to attack
VISION                                  5-4-6-6 (21)  "Android Endurance" from Reserve
DOC SAMSON                        2-2-7-6 (17)
CAPTAIN BRITAIN                  4-4-7-6 (21)
BETA RAY BILL                       5-4-7-6 (22)  May Play Thor Specials
APOCALYPSE                         5-5-7-6 (23)
HENRY PYM                            3-4-7-7 (17) (With AY Special Card) Multi Power cards +2 for defense
IRON MAN                             5-3-7-7 (22)
HULK                                    1-3-8-6 (18)
APOCALYPSE                        5-5-8-6 (23) (With AY Special Card)

Intellect

MOLE MAN                        4-4-2-6 (16)  Power cards are +2 for defense if "Social Outcast" is in play
KINGPIN                           2-4-5-6 (17)  Teamworks from Reserve
PSYCHO-MAN                    5-2-5-6 (18)  "Emotion Box" from Reserve
MORPH                             4-5-3-6 (18)  Not Spectrum KOd w/ Intellect Power cards
DEATHLOK                       4-5-5-6 (20)  "Luther Manning" from Reserve
EXPEDITER                       2-5-2-7 (16)  May place and play "Warp Chamber" Aspect.
BASTION                          3-2-4-7 (16)  May Play Sentinels Specials, Intellect Power cards not shifted
LEADER                            3-4-2-7 (16)  Power cards are +2 defense when "Twisted Mentality" is in play
HENRY PYM                       3-4-3-7 (17)  Multi Power cards +2 for defense
RED SKULL                        3-5-4-7 (19)  Not Cumulative KO'd w/ Intellect Power cards
IRON MAN: ORIGINAL        4-3-5-7 (19)  May have duplicate "Radar Warning"
FORGE                              5-5-3-7 (20)  Team Basic Universes +1
MR. FANTASTIC                 2-5-2-8 (17)
DOCTOR DOOM                5-3-4-8 (20)
THE SHI'AR                       5-4-3-8 (20)
MR. SINISTER                   4-5-4-8 (21)

Intellect & Energy

REYES                             6-2-2-6 (16)  Intellect Rating 8 for defense
MOJO                              6-3-1-6 (16)  Multi Power cards +1 to attack
PUPPET MASTER              6-3-1-6 (16)  "Alicia Masters" from Reserve
SHADOWCAT                   6-3-3-6 (18)  May have duplicate "Ghostly Phase"
INVISIBLE WOMAN          6-4-3-6 (19)  Team +2 to Venture Total
MYSTERIO                       6-3-4-6 (19)  Not Spectrum KOd w/ Energy Power cards
GREY KING                      6-3-5-7 (21)
THE HELLFIRE CLUB        6-4-4-7 (21)
THE KREE                        6-5-4-7 (22)
SHADOW KING                7-1-1-7 (16)
CEREBRO                        6-3-3-8 (20)
BARON MORDO                8-3-2-8 (18) (With JO Special Card)

Intellect & Fighting

POST                              1-6-4-6 (17)  May not be attackd by Location
SILVER SABLE                4-6-2-6 (18)  Fighting Teamworks from Reserve
VIPER                             4-6-3-6 (19)  May play any Hydra or Non-OPD Serpent Society Special Cards.
MYSTIQUE                      5-6-3-6 (20)  Fighting Power cards +1 to attack
DARK BEAST                   1-6-5-7 (19)  May Play Beast Specials
HYDRA                            5-7-5-7 (21) (With AY Special Card) 17-Points for Deckbuilding

Intelllect & Strength

LIZARD                            2-4-6-6 (18)  Power cards are +1 when used to attack.
GREEN GOBLIN                4-4-6-6 (20)  Intellect Power cards +1 to attack
VISION                            5-4-6-6 (21)  "Android Endurance" from Reserve
DONALD PIERCE              4-2-6-7 (19)  May Play Reavers Specials
BLACK KING                     3-3-6-7 (19)  May Play Hellfire Club Specials
DOCTOR OCTOPUS          2-5-6-7 (20)
BEAST                             2-5-6-7 (20)
DOCTOR DOOM: 2099     5-3-6-7 (21)
HENRY PYM                      3-4-7-7 (17) (With AY Special Card) Multi Power cards +2 for defense
IRON MAN                        5-3-7-7 (22)
DRACULA                         3-5-6-8 (22)

Multi

X-BABIES                          5-5-4-1 (15)  Not Spectrum KO'd with Power cards
GHOST RIDER                   6-6-6-2 (20)  Only Spectrum KO by 4 Power Types
CAPTAIN MAR-VELL           6-6-6-4 (22)  Energy Rating is 8 for defense
HULK: MR. FIX-IT              2-6-6-6 (20)  +1 attacks vs. 7 or 8 Strength
WARLOCK                         7-6-4-6 (23)
MEPHISTO                         7-2-7-7 (23)
DEATHLOK                         4-7-7-7 (20) (With AY Special Cards) "Luther Manning" from Reserve
ONSLAUGHT                      8-2-6-7 (23)
BETA RAY BILL                   8-4-7-6 (22) (With AY Special Card) May play Thor Specials
BEYONDER                         I-I-I-I (28)  Play Teammate Specials, no OPD
GALACTUS                         8-8-8-8 (24)
GALACTUS                         8-8-8-8 (27) (Power Balance update)