when is a discard NOT a discard?

Started by AO user, October 01, 2014, 02:54:37 PM

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BigBadHarve

Quote from: drdeath25 on February 26, 2015, 11:41:13 PM

My thing is about the "Draw 3 cards" special you may have in your hand. BBH says you would have to discard the teamwork because your not guaranteed the powercard to make the universe useable. I'm not sure I agree on that, but it never came up for me during tournaments so I never got an official ruling on it. But in my opinion the potential to make it useable would allow you to keep it, but BBH may know of a rule I dont.

Actually - I'm of the same opinion here, that's the way it SHOULD be. Any chance I have to (actively)make a card usable should be enough to keep an otherwise unusable card.

But as it was explained to me back in the day in a tournament. A draw 3 was not a guarantee because it was random, therefore not allowed to keep 'potentially' usable cards. Your example of the Storm card with the energy universe is perfect example of legally keeping an unusable, because it's a specific draw. Most people I've played with since tend to err on this side of the rule

steve2275

Quote from: MHC on February 27, 2015, 09:47:48 AM
Quote from: AO user on February 27, 2015, 09:13:22 AM
I would think the  storm special falls under the draw 3 mechanic because either COULD draw the appropriate card (storm could pull a multi power with fighting and energy icon). Does anyone no a relevant meta?

I also had the same thought.  In principle, you should know the top 3 cards in your power pack because every card is discarded face up.  Thus, as you said, if you know a multipower 4 is in the top three cards of your power pack, then the teamwork card is playable.
i agree with this