Savage Island

Started by Tussin, November 09, 2014, 11:23:05 PM

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Tussin

another variant of my previous Havok deck boosting attacks. the next highest amount of stat based decks is typically Strength and Fighting so i combined this together for synergy.




Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:75
Ka-zar              1-7-5-5 (18) ~ +1 to all attacks vs. Characters with Fighting Power Grid 7 or 8. ~
Hulk : Mr.Fix-It  2-6-6-6 (20) ~ +1 to all attacks vs. Characters with Strength Power Grid 7 or 8. ~
Green Goblin     4-4-6-6 (20) ~ Intellect Power cards are +1 when used to attack. ~
Kingpin              2-4-5-6 (17) ~ May play Teamwork cards from Reserve. ~

Mission: Assault On Onslaught

Battlesite: Wundagore Mountain

Battlesite Specials: 11
Colossus - Skin Of Steel (AG)
Colossus - Stoic Defender (LO)
Doctor Doom - Energy Dampening Field (AH)
Nightcrawler - Blindside (DG) [OPD]
Nightcrawler - Tactical Teleport (FP)
Omega Red - Drain Lifeforce (AL)
Omega Red - Carbonadium Coils (AR)
Quicksilver - Hit And Run (EH)
Quicksilver - Rapid-Fire Punches (ID)
Scarlet Witch - Change Outcome (AO)
Scarlet Witch - Witchcraft (AD)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 19
Green Goblin - Goblin Legacy (OPD)
Green Goblin - Harry Osborne (OPD)
Green Goblin - Explosive Pumpkins
Green Goblin - Explosive Pumpkins
Green Goblin - Gauntlet Blasters
Green Goblin - Gauntlet Blasters
Hulk - Enraged (OPD)
Hulk - Power Leap (OPD)
Hulk - Savage
Hulk - Savage
Ka-Zar - Law of the Jungle (OPD)
Ka-Zar - Primitive Arsenal (OPD)
Ka-Zar - Jungle Savvy
Ka-Zar - Jungle Savvy
Ka-Zar - Shanna The She Devil
Ka-Zar - Zabu
Ka-Zar - Zabu
Kingpin - Crime Magnate (OPD)
Kingpin - Business Savvy (OPD)

Power cards: 17
Fighting: 4 4 6 7 7
Strength: 5 5 5
Intellect: 3 3 6 6 6
Multi-Power: 1 1 2 2

Teamwork cards: 4
1 * Fighting 6 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect
1 * Intellect 6 or more to use, follow-ups in Fighting and Strength

Event cards: 4
* FIGHTING SPIRIT LIVES! <OS> {VR} Juggernaut
All Special cards in your hand may be played by any Hero, for remainder of battle.
* FUEL FOR THE MACHINE <MN> {R} X-Man
Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* HELPING HANDS <OS> {VR} Black Panther
Draw two cards after the Discard Phase. Do not discard if duplicates.
* SOVEREIGN SEVEN <JL> {VR} Sovereign Seven
Remove one hit from the Permanent Record of all characters with an Inherent Ability.

Total cards: 56

chuu