Black Bolt

Started by teesaw, December 27, 2014, 12:01:45 AM

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teesaw

It's slightly bittersweet posting this, which will be the last posting from my current set (lovingly titled "OP 15") for the time being.

There are still a few more in the set to come, but those will come a bit later.   I'm not going anywhere, but I'll be helping some others with some ongoing card projects, and I'm expecting work at my job to pick up a bit after the holidays as well.

This one, like Iron Fist, one of the more fun cards in the set.  Two new card mechanics that I really like. 







"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

OP3

Okay, let me be the first to comment I guess.  I like the art you picked for his character card.  Fits the composition well.  And his grid is pretty spot-on.  He's pretty much the sole reason the Inhumans had 8E.  I'd probably swap his F and I, but that's just me.


  • Electron Manipulation - Interesting idea, but I have to wonder if there's a better way to accomplish it without the potential card disadvantage.  Cause if it's blocked, you've traded 2 for 1.
  • Quasi-Sonic Scream - I like this.  Fits the concept of him just blowing things away.
  • Silent But Deadly - That is both a hilarious name, and perfect artwork.
  • The Strong Silent Type - Not bad, but should maybe be an off-color Power Type instead of Energy.  I'd say Strength because of the card's name.
  • Destructive Whisper - 3 MultiPower cards is excessive.  Maybe an AA instead, a 5AP one?
  • Neutralize Attack - This is fantastic!  Totally love this card.  Mind if I steal this idea for OP3?

Overall a solid alternative to the Inhumans with some interesting new mechanics.  I'd play him for Neutralize Attack and Silent But Deadly alone.

teesaw

Hey - thanks for the feedback..I will give a more detailed response this evening - I'm hosting a party today and will be offline.

In the meantime, why don't you check out some of the other custom heroes in my set - the link is under "My Customs" in my forum sig.  I'd love some new feedback on the whole OP15 set
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

steve2275

#3
all thats missing is his ability to play his own the inhumans special :)
and maybe royal family

teesaw

Thanks for the feedback so far.
Quote from: OP3 on December 27, 2014, 08:25:49 AM
I'd probably swap his F and I, but that's just me.
Not a bad thought. 
Quote from: OP3 on December 27, 2014, 08:25:49 AM

  • Electron Manipulation - Interesting idea, but I have to wonder if there's a better way to accomplish it without the potential card disadvantage.  Cause if it's blocked, you've traded 2 for 1.
It's a new mechanic I designed.  Initially, it was the ability to change any power card hit in the HFCB to a multi-power card.  I thought that it was overpowered, because it would consistently be used to K.O. characters, and it would be very tough to stop.  The next iteration of this was to make it a kind of Multi-Power AE, but I felt like that was a little bit too strong as well.  I felt like this sort of mirrored Mr. Fantastic's Marvels card on offense, and while i think it's a 2-for-1 attack, I think the benefit of getting your power card back into your hand is worthwhile.
Quote from: OP3 on December 27, 2014, 08:25:49 AM
  • The Strong Silent Type - Not bad, but should maybe be an off-color Power Type instead of Energy.  I'd say Strength because of the card's name.
I'd have to go back and check, but I thought that this card was originally designed in the old OP to have the 2 PC come from the character's strongest power-type.  I thought that was because it forces you to include power cards in your deck that you normally wouldn't include, which makes the card less overpowered....did I make all of that up in my mind?  It's certainly possible - I'll go back and take a look at the other MB's and see.  MY biggest question on this card is regarding the power level: is five low enough or should i have gone down to four.  I tried to scale the penalty for making it a multi-power card, and its relative effect...Definitely need to take another look, though - you may be right.
Quote from: OP3 on December 27, 2014, 08:25:49 AM
  • Destructive Whisper - 3 MultiPower cards is excessive.  Maybe an AA instead, a 5AP one?
Initially, this was 4 multipower cards - the layout for the EJ was ATROCIOUS with a 1E acts as 8M....i couldn't stomach it.   BB is intended to be a MultiPower-centric character.  I thought that he would combo well with other heroes that have a problem with plural power types in their specials. 

This was very good feedback - please take the time to give some feedback on my other customs, I would really appreciate it.
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

OP3

Quote from: teesaw on December 27, 2014, 10:27:37 PM
Initially, it was the ability to change any power card hit in the HFCB to a multi-power card.

That's interesting.  How about that, with a stipulation along the lines of "This card cannot be played if it would KO Target Character."  Just outright say you can't use it to kill guys.  I do like the idea of an offensive Elasticity though.  Hmm...

QuoteI thought that this card was originally designed in the old OP to have the 2 PC come from the character's strongest power-type.

Fairchild's, Savage Dragon's, and the Hellfire Club's MBs all state off-color types.

QuoteThis was very good feedback - please take the time to give some feedback on my other customs, I would really appreciate it.

For some reason, I can't see the chartacter cards on some of your other posts (The Hood, Nova, Sinister Six, Enchantress, Hope, Loki; the rest seem to work).  Just the Specials.  The images for the characters show up as this: http://i.imgur.com/uFb0gZf.png

justa

Hey, thanks for doing Black Bolt as a stand-alone instead of an adjunct to Inhumans.  He deserves it, and makes an "Illuminati" or "Council of Kings" team so much sweeter.
I think "Electron" is OK as is.  Granted the attack its used in could be blocked by a Power card, an unlimited avoid, a limited avoid, for any power type, power card, attack with a special, even a negate (block part of an attack, block it all, unless something says different).  It's very vulnerable to being defended, but the chance to throw 2 level 8 Power cards in the same battle (once during the whole game) seems to make it a "save for maximum effect" type of Special.
The EJ and MB seem a little overpowered (pun intended), but I'm OK with them because I think BB is worth it.  Comparing it to Shadowcat's Soulsword, I'm not sure reducing the attack value from 2 to 1 makes up for the 10 effecting Spectrum KO.  Same thing on the MB, where 6 to 5 is traded for Any to Multi.  But after "speaking his piece" to end the assault on Wakanda, I do think he needed a little "extra".
Good work!

breadmaster

you guys have been killing it with the hero cards lately!  great image, and the shading on the name looks fantastic

teesaw

Quote from: OP3 on December 28, 2014, 07:31:44 AMFor some reason, I can't see the chartacter cards on some of your other posts (The Hood, Nova, Sinister Six, Enchantress, Hope, Loki; the rest seem to work).  Just the Specials.  The images for the characters show up as this: http://i.imgur.com/uFb0gZf.png

Not sure why it stopped working, but they should be all fixed :)
"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

drdeath25

#9
I really don't think the Electron special is good. I understand your reasoning. But to have to send a 2-card attack that can be blocked with one card is bad. Thats one reason basic universe card's suck, but at least basic universes can make 10's or 11's that are super hard to block. If this attack hits, all you get is a level 0 multipower hit, since you get your powercard back. Like say you throw this out there with a level 5 power card. Its strictly worse than a level 5 power card attack. Only benefit is that its a multipower special card if it hits, and it wouldnt dupe with another level 5 power card you could potentially have in your hand. Even if you throw it with a level 8, it makes it harder to block, but its not like your getting the "value" of using a level 8 twice in one battle, since it only counts as 0 to venture, and if it gets blocked your screwed. I'm not sure the risk of losing 2 cards with your opponent only losing 1 (for their defense) is worth the reward of a potential level 0 multipower hit.  I'm not saying you should change the card, but maybe it shouldn't be a OPD... or something.  I dont know, something seems off about it, like it would hurt you more often than it would help you.

What about something like "Acts as a level 8 anypower attack, if successful, counts as a level 0 multipower card on your opponents permanent record". Then you get the cards maximum potential, but are only using/losing one card in the process. That makes it alot stronger in my opinion.

It's kind of like how I don't understand Mr Fantastic's Marvels special at all. It seems good at first, you only lose one card (the special), to block an attack of up to 8 (IF you have a level 8 power card). So that seems pretty good to me. But WAIT, is that actually good?? The card is basically saying "Avoid a numerical attack of 8 or less". When you look at it that way its,not a bad card, but thats not OPD worthy at all.

Btw, I really like neutralize attack, very interesting idea for a card. Its a mechanic that if tweaked could make an awesome card. But im not sure I understand why the benefit of removing the card from the game of a defended attack is so great. If your blocking it anyway, it goes to the deadpile or powerpack, so your only preventing them from using a web-headed-wizard/malice or having that card later if the game goes to power pack, right? Seems very situational like you would need to use it on the perfect attack. Maybe make this one non-opd also? I don't think its too overpowered to where you shouldn't be able to run multiple copies of it. But like I said, i really like the idea for this card, I think its a great game mechanic that can be built upon.

teesaw

Dr. Death - thanks for the feedback and the great new perspective on the cards.

Quote from: drdeath25 on December 29, 2014, 12:11:32 AM
I really don't think the Electron special is good. I understand your reasoning. But to have to send a 2-card attack that can be blocked with one card is bad. Thats one reason basic universe card's suck, but at least basic universes can make 10's or 11's that are super hard to block. If this attack hits, all you get is a level 0 multipower hit, since you get your powercard back. Like say you throw this out there with a level 5 power card. Its strictly worse than a level 5 power card attack. Only benefit is that its a multipower special card if it hits, and it wouldnt dupe with another level 5 power card you could potentially have in your hand. Even if you throw it with a level 8, it makes it harder to block, but its not like your getting the "value" of using a level 8 twice in one battle, since it only counts as 0 to venture, and if it gets blocked your screwed. I'm not sure the risk of losing 2 cards with your opponent only losing 1 (for their defense) is worth the reward of a potential level 0 multipower hit.  I'm not saying you should change the card, but maybe it shouldn't be a OPD... or something.  I dont know, something seems off about it, like it would hurt you more often than it would help you.
I think this is an interesting point that I hadn't previously considred.  I think there needs to be a carrot ("^") between the phrase "Play with any power card attack." and "If successful,.."  The clause, I beleive, should affect the power card in some way that makes it worthwhile to use a 2-for-1.  At first, I was going down the road of "may not/only be defended by a special card" but what about "power card must be blocked twice"?  Then you're turning a 2-for-1 into a 2-for-2, and if you pair it up with your 8, you're in really good shape.

As far as being Non-OPD, I can see your point - definitely something to consider.
Quote from: drdeath25 on December 29, 2014, 12:11:32 AM
What about something like "Acts as a level 8 anypower attack, if successful, counts as a level 0 multipower card on your opponents permanent record". Then you get the cards maximum potential, but are only using/losing one card in the process. That makes it alot stronger in my opinion.
I agree this is a good mechanic, but I tried some stuff like this, but I couldn't get the card layout of the finished product to look even 1/2-way decent.
Quote from: drdeath25 on December 29, 2014, 12:11:32 AM
It's kind of like how I don't understand Mr Fantastic's Marvels special at all. It seems good at first, you only lose one card (the special), to block an attack of up to 8 (IF you have a level 8 power card). So that seems pretty good to me. But WAIT, is that actually good?? The card is basically saying "Avoid a numerical attack of 8 or less". When you look at it that way its,not a bad card, but thats not OPD worthy at all.
I'm certainly not an expert in arguing the merits of Elasticity as a viable special, but I sort of look at it like "retrieve 1 power card out of dead pile that you used defensively" - since a defense can't be blocked, I've always thought it was great.  You're right - if you had an "Avoid 1 Attack" in your hand instead, it would work better...
Quote from: drdeath25 on December 29, 2014, 12:11:32 AM
Btw, I really like neutralize attack, very interesting idea for a card. Its a mechanic that if tweaked could make an awesome card. But im not sure I understand why the benefit of removing the card from the game of a defended attack is so great. If your blocking it anyway, it goes to the deadpile or powerpack, so your only preventing them from using a web-headed-wizard/malice or having that card later if the game goes to power pack, right? Seems very situational like you would need to use it on the perfect attack. Maybe make this one non-opd also? I don't think its too overpowered to where you shouldn't be able to run multiple copies of it. But like I said, i really like the idea for this card, I think its a great game mechanic that can be built upon.
I designed this card with the following in mind:
Tier 1: Block a power card attack - result: card out of game instead of power pack...
Tier 2: teammate 1 uses a teamwork card - you let it hit, teammate 2 uses a power card, block that attack - teamwork card and defended attack are both out of the game...opponent loses ability to make 2nd TW follow-up because the TW card is no longer part of the game.
Tier 3: Character has some pre-existing +2 to all actions card on them, and they play an ID or DG, it hits, their 1st Follow-Up attack is blocked with this card - the +2 all actions card is removed from the game, the successful ID hit is removed from the game, the 1st follow up attack is blocked, and no further follow-up attacks are permitted.

I don't think that something that burns your opponent's cards should be a non-OPD.  Despite my personal feelings about battlesites in general, I wouldn't be happy to see this card played by Beyonder from a Battlesite, or be an "auto-include" type card.  If playtesting were to show that this mechanic is too weak, I am certainly open to giving it a whirl.

"I could almost taste the victory...but ultimately it was denied, as is usually the case." - Nate Grey

My Customs

Latest Customs: Black BoltIron Fist * S.H.

drdeath25

Ok, well when you put it that way then Neutralize Attack should definitely stay OPD