Aspects for the locations missing them.

Started by fennshysa, December 17, 2016, 12:02:59 AM

Previous topic - Next topic

fennshysa

Currently working on Aspect cards for all the locations missing them. Right now i'm looking at
The Concrete Jungle. It's inherent adds to Universe: Training card bonuses. If the Aspect card for it were to allow you to draw a card each time you play a Training card would you consider using Training cards in a deck? Any opinions? Too much? Still too little?

justa

#1
that's exactly what breadmaster (and his team?) came up with in the "so i was thinking about ultimate evil" thread.  to save time, here is an excerpt from page 22 of the thread:  (note that some disagree with the aspect cards you already created)

Quote from: breadmaster on March 06, 2013, 04:50:14 PM

(quote deleted by poster)


maybe you could dovetail your AE creation with his UE set?  hope it helps.
(i'm not sure even that aspect would get me to use training cards - same for the basic universe cards, though I really liked your inherent abilities for Abomination & Electro!)

MHC

This may not be the correct thread for this question but...
Why are SEWER-Cover of Darkness and SAVAGE LAND-High Evolutionary not one per decks?  For those locations they are acting like Guardian Angel and Bastian, so it seems like they should have the same restrictions based on power level.

fennshysa

That's pretty funny! I've actually been trying to avoid reading that thread so i don't "steal" other peoples ideas. It's easier for me to come up with something original if i haven't already seen an idea.  But...... I've got almost all the Hero location Aspects finished so i could probably use a few ideas to get me going on the rest.

I'll take comments on why people don't agree with the ones I've already created. I'm not guaranteeing I'll change them but I'll listen.

@MHC. Those aren't mine so I'm not sure why. But, your logic seems reasonable to me.

justa

fennshysa:  sorry - didn't mean to mess up your plans or fung-schway if you will.  (consider also that  those cards were never created & posted)  i was thinking more of collaboration than theft of ideas.  i see nothing amiss in multiple aspects for locations.

mhc:  questions of that type are best put to breadmaster in the Ultimate Evil thread.  all i know and can honestly say is that aspects are not any character specials.  the legacy aspects for Falls Edge Compound & Wundagore Mountain are non-OPD as well, and the same argument applies.

MHC

Justa: Will move the question to the other thread. Also, my point wasn't to claim that all aspect cards should be OPD.  Instead, I think those two cards should be OPDs since they are at the same power level as the Any Characters Bastion and Guardian Angel, which are OPDs. 

fennshysa

Marvels Aspects For locations missing them, so far.......

3 new cards so far and a couple with new artwork.

Adirondack Base   Strike Force

   
Asgard   Legendary Heroes   
Acts as a level 7 Any-Power attack. If successful, Target Character must discard all Placed cards and move into Reserve for remainder of  battle.

Avengers Compound      

Avengers Mansion   Avengers Assemble   
For remainder of game, Avengers Mansion's team may draw 1 card from top of Draw Pile immediately after playing any Tactic: Doubleshot cards. Discard if duplicate.

The Big Apple   Stalwart Defenders   
Play during battle. Both players move all Mission cards to Reserve Missions Pile. Mission cards Ventured this battle are now Ventured from Reserve Missions Pile.

Blue Area Of The Moon   Uatu The Watcher   
Opponent must reveal hand and play open handed for remainder of battle.

The Concrete Jungle   Schooled ByThe Streets   
For remainder of game, The Concrete Jungle team may draw 1 card from top of Draw Pile immediately after playing any Universe: Training card. Discard if duplicate.

The Daily Bugle   J Jonah Jameson   
You must move 1 Mission Card from your Completed Missions Pile to your Reserve Missions Pile. Opponent must move 1 Mission Card from his Completed Missions Pile to his Defeated Missions Pile.

Four Freedoms Plaza   Family Ties   
Four Freedoms Plaza Team's Universe: Teamwork card bonuses are +1 for the remainder of the game.

Gamma Base   Gamma Fueled   
Play during battle on any of Gamma Base's Front Line Characters. At end of battle, no Hits are added to Character's Permanent Record. Discard at end of battle. Does not affect Venture total.

The Hellicarrier   LMD
Play during battle on any of Hellicarrier's Front Line Characters. At end of battle, no Hits are added to Character's Permanent Record. Discard at end of battle. Does not affect Venture total.

Hell's Kitchen   Turf Wars   
For remainder of game, both players must draw 1 card from top of Draw Pile for each Activator card played by Opponent. Draw card before resolving Opponent's action. Discard duplicates.

Outer Space   Invasion   
Acts as a level 7 Any-Power attack. If successful, Opponent must discard all Special cards and Activator cards in Hand.

Sanctum Sanctorum      

The Savage Land   Tooth & Claw   
Acts as a level 5 Fighting or Strength attack. May not be defended by a card from a battlesite.

Stark Enterprises   Advanced Technology   
For remainder of game, Stark Enterprises team's attacks made with Special cards may not be defended by Opponent's team's Special cards already in play.

Team Overpower      

justa

justa curious....
you didn't include Latveria & the Vault in the list, both of which i believe you did before (Ruthless Ruler & Rogues Gallery, respectively).  also Ravencroft, Wakanda, and the Image locations are missing aspects.
are Adirondack Base & Avengers Compound planned for the future?

fennshysa

#8
Latveria, the Vault & Ravencroft are all going in the villains expansion. This was just stuff from the Marvels. Wakanda was just at the end of the list and i missed it. (No card yet, but probably something vibranium themed.)

Adirondack Base will be Cable, Domino, Shatterstar, Warpath, Cannonball and Meltdown.
Avengers Compound will be an Avengers West Coast team.
We will also have a Exiles themed base for Morph, Mimic, Blink and some others but I need to work out the wording on the ability.

EDIT

Adirondack Base   Mutant Strike Force   
Acts as a level 6 Fighting attack. If successful, Target Character must discard all Placed cards and move into Reserve for remainder of battle.

The Hellicarrier     LMD
Play during battle on any of Hellicarrier's Front Line Characters. At end of battle, no Hits are added to Character's Permanent Record. Discard at end of battle. Does not affect Venture total.

Outer Space   Invasion   
Acts as a level 7 Any-Power attack. If successful, Opponent must discard all Special cards and Activator cards in Hand.

justa

no negates on Adirondack, but still a potent team.  looking forward to the location card.