Wrecking Crew test play

Started by Bios, March 22, 2012, 01:24:49 AM

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rucker73

"Wade! into action!"

gameplan.exe

Quote from: rucker73 on December 15, 2012, 11:37:32 AM
Don't forget the Reavers!

sometimes your comments seem like you are Wade! this made me literally LOL  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hotobu

#32

Quote from: ncannelora on December 15, 2012, 06:02:06 AM
Quote from: Hotobu on December 15, 2012, 05:53:19 AM
That's beyond top tier. That's one card that completely breaks the game. That one card within the 1-3 rounds not negated is basically a win. Also using someone's role in comics to justify their use in a game where the X-Babies, Hawkeye and Sentinels are better than Silver Surfer, Superman, and Galactus is silly. They can still be a good character against a battlesite without being completely broken.

As for other top-tier characters the reason why they're that way is never solely because of 1 card. Take away Thunderball and they'd be playable, but a marginal annoyance. Take away any special from Starjammers and they're still good. X-babies without the negate are still strong, Mr. Fantastic is still a target without his HQ, Heroes for Hire can still be nasty without Iron Fist etc. Giving a character one ridiculous special to make them top tier is not good balance in this game.

nah, not completely broken. at the very least, it's completely lost against an Any Hero deck. Plus, it can still be negated. Plus, you can still defend your battlesite with the cards from the battlesite, which gives the battlesite/activators use.

I think if I were using a Battlesite deck, and I came across a Wrecking Crew deck, they'd be my first target. Beyond that, if my opponent gets Thunderball into play early, it would alter my approach, but it's not like I'd venture 7 and then concede. It's tough, but I don't think it's completely broken.

Also - these are homemades - if I am creating Overpower cards, I don't randomly assign the strength of a character (as they seemed to do with so many people). I would try to get that character to match their comic book counterpart as closely as possible, even if it severely alters the landscape of the existing Overpower tier list. In my opinion, it could use a good shake up anyway.

Also, as a side note, anyone ever marvel at the strength of the Monumental set? Mentioning Xbabies and 'Jammers together, and then me thinking of Marauders in that same vein... it's a funny thing. You think it was intentional?

I guarantee it's broken. When balancing a special the answer should never be "well just negate it." Not having one type of card should never equal an automatic loss. The OP should do a stress test. Draw 7 cards the first hand with this card in play, preferably against a non negate deck. Go all out attacking the battlesite. Unless the other team has a negate and he just gets terrible draws he'll win practically every time.

As for the power of Monumental, I'm pretty sure it was intentional the best evidence being that's when battlesites came out. Overpower wasn't quite offensive enough. I think it was also to make up for the DC disappointment. Unfortunately I think it got slightly too offensive.


gameplan.exe

Quote from: Hotobu on December 17, 2012, 10:13:23 PM

Quote from: ncannelora on December 15, 2012, 06:02:06 AM
Quote from: Hotobu on December 15, 2012, 05:53:19 AM
That's beyond top tier. That's one card that completely breaks the game. That one card within the 1-3 rounds not negated is basically a win. Also using someone's role in comics to justify their use in a game where the X-Babies, Hawkeye and Sentinels are better than Silver Surfer, Superman, and Galactus is silly. They can still be a good character against a battlesite without being completely broken.

As for other top-tier characters the reason why they're that way is never solely because of 1 card. Take away Thunderball and they'd be playable, but a marginal annoyance. Take away any special from Starjammers and they're still good. X-babies without the negate are still strong, Mr. Fantastic is still a target without his HQ, Heroes for Hire can still be nasty without Iron Fist etc. Giving a character one ridiculous special to make them top tier is not good balance in this game.

nah, not completely broken. at the very least, it's completely lost against an Any Hero deck. Plus, it can still be negated. Plus, you can still defend your battlesite with the cards from the battlesite, which gives the battlesite/activators use.

I think if I were using a Battlesite deck, and I came across a Wrecking Crew deck, they'd be my first target. Beyond that, if my opponent gets Thunderball into play early, it would alter my approach, but it's not like I'd venture 7 and then concede. It's tough, but I don't think it's completely broken.

Also - these are homemades - if I am creating Overpower cards, I don't randomly assign the strength of a character (as they seemed to do with so many people). I would try to get that character to match their comic book counterpart as closely as possible, even if it severely alters the landscape of the existing Overpower tier list. In my opinion, it could use a good shake up anyway.

Also, as a side note, anyone ever marvel at the strength of the Monumental set? Mentioning Xbabies and 'Jammers together, and then me thinking of Marauders in that same vein... it's a funny thing. You think it was intentional?

I guarantee it's broken. When balancing a special the answer should never be "well just negate it." Not having one type of card should never equal an automatic loss. The OP should do a stress test. Draw 7 cards the first hand with this card in play, preferably against a non negate deck. Go all out attacking the battlesite. Unless the other team has a negate and he just gets terrible draws he'll win practically every time.

As for the power of Monumental, I'm pretty sure it was intentional the best evidence being that's when battlesites came out. Overpower wasn't quite offensive enough. I think it was also to make up for the DC disappointment. Unfortunately I think it got slightly too offensive.

There are a lot of game-changing cards if your opponent doesn't have a negate. There are no automatic losses in this game, even with all of the really powerful cards out there, even with this custom set.

Besides? what is the great equalizer? no one will play you. If it turns out that Wrecking Crew and/or this Thunderball card are indeed too powerful, one of three things will happen:

a) Everyone in Bios' play group will ban him/it (kind of like banning the Oakland team in the TecmoBowl days - Bo!)
b) Everyone in Bios' play group will use him/it in every deck.
c) Everyone in Bios' play group will agree to some kind of alteration, house rule, or actual change to the card(s).

This is why I think homemade cards are fine being crazy, powerful, cliche' or even broken. Just for funsies!!  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hotobu

No card by itself is an auto win. Combinations of cards can be. This card alone will win games.

gameplan.exe

Quote from: Hotobu on December 17, 2012, 11:02:47 PM
No card by itself is an auto win. Combinations of cards can be. This card alone will win games.

That is still inacurate.

Also, do you simply disagree with my other points?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Hotobu

It's completely accurate, and what other points?

BigBadHarve

#37
The thing to remember is that Bios and his friends have a whole line of Homemade cards that they play instead of the official cards, and this collection of specials is meant for those - and not knowing the full extent of their options it's possible that these wrecking crew cards are not imbalanced at all. Some of Bios' other cards boarder on insanely powerful too, but if all cards are broken then no cards are broken.

However, when played with existing official Overpower cards I have to agree with Hotubo - they are massively imbalanced.

Take, for instance, Spider Woman's Marvels card - team's successful attacks with fighting icons against the site count to venture - I first looked at that card as a throw away, but after using it discovered quite fast its strong potential. If it comes into play early, that card can be a game winner easily. Taking out the site AND having the hits count to venture? That's better than having a DoW.

Yes, a site can be defended, but I think you'll find it's much harder to defend a site than you think. I've found that most heavy attacks are 75% likely to land against the site. I've tested some site-killing strategies where my opponent has run away from 2 or 3 venture just to avoid losing the site because many teams rely on it.

Now, given a scenario where the hits on a site are worth full venture right from the get-go - that alone is hugely devastating and I'd caution against that mechanic, but to add a draw for each hit? No, definitely not... that's WAY too strong.

I agree that ideally, characters should match their comic counterparts thematically... but game balance must always be taken into consideration first and foremost.

My two cents.

-BBH

KObossy

Wish I had custom cards that Hotobu could rip apart and completely keep me from ever wanting to create cards again lol. Bro they are CUSTOM cards, take with a grain of salt & enjoy. Im sure if I created custom cards I would not be trying to make the next Nightwing. Im pretty sure nobody would get too excited about somebody creating an Avoid one attack for Blue Beetle! I'd be giving Dr. Doom a non-opd 20Int attack, if not successful may continue to attack with same card until successful. Cannot be negated! I like the Apocalypse card cuz the name of it matches the effect perfectly. It is overpowered but it is a great idea bro, keep em coming. :o

Hotobu

Quote from: KObossy on December 18, 2012, 01:49:51 PM
Wish I had custom cards that Hotobu could rip apart and completely keep me from ever wanting to create cards again lol. Bro they are CUSTOM cards, take with a grain of salt & enjoy.

If you bothered to read the OP as opposed to being a tag-a-long at the end of the thread

QuoteOur major concern was if Thunderball special was too strong. And it is strong indeed! While I had Thunderball in play, the strategy was throwing everything against the battlesite. Every time the battlesite gets a hit, you can draw 1 card from Draw Pile.

The first game with Thunderball in play, it was decisive and I put the Gotham City down! But in the second game, my opponent negated in his defensive turn. I played it again later, using Web-Headed Wizard, but it was too late and my opponent was venturing for the winning. I put some hits in his battlesite and got some card advantage, but he just KO’d my Wrecking Crew, reducing my Venture to zero…

Our third game was just one of those games in wich nothing seems to work as planned and I lost again. So it won just 1 from 3 games. Nothing conclusive yet, of course.

I also learned that using Wrecking Crew with Any Characters is not a good choice.

He's concerned about whether or not it's too strong, and he's concerned about their weakness against Any-Heroes. I'm responding to both concerns.

...what are you adding to the discussion?

gameplan.exe

I think some of us may be misreading your tone, Hotobu, because it seems (to me, at least) like you're really upset about this card/character. to your point, yes Bios was looking to discuss the play test and discuss the relative strength of this character/card, but my point (and maybe some others) is that it's not like he's trying to play this card in some official tournament, or even against you. I know Bios does a LOT of testing, and he has tons of homemades already, so if this card really is broken, relative to his other homemades, or official cards, I'm sure they'll come to that conclusion.

I just want people to be happy playing this game. if that means making ultra-good homemade a, or keeping it pure, go with it  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nostalgic

Quote from: ncannelora on December 18, 2012, 03:34:32 PM
I think some of us may be misreading your tone, Hotobu, because it seems (to me, at least) like you're really upset about this card/character. to your point, yes Bios was looking to discuss the play test and discuss the relative strength of this character/card, but my point (and maybe some others) is that it's not like he's trying to play this card in some official tournament, or even against you. I know Bios does a LOT of testing, and he has tons of homemades already, so if this card really is broken, relative to his other homemades, or official cards, I'm sure they'll come to that conclusion.

I just want people to be happy playing this game. if that means making ultra-good homemade a, or keeping it pure, go with it  ;D

Good discussion. As far as tone goes I thought his was infinantly preferable to another, he-shall-remain-nameless, poster.  ;)


ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

gameplan.exe

Quote from: Nostalgic on December 18, 2012, 04:07:53 PM

Good discussion. As far as tone goes I thought his was infinantly preferable to another, he-shall-remain-nameless, poster.  ;)



lol, well almost goes without saying  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

bo jackson!!!

never played tecmo bowl, only tecmo superbowl.  was bo as beastly in that game too?

gameplan.exe

Quote from: breadmaster on December 18, 2012, 06:37:43 PM
bo jackson!!!

never played tecmo bowl, only tecmo superbowl.  was bo as beastly in that game too?

pretty much exactly the same.

also, there was a time when my friends banned using the Detroit Lions in the early years of Madden  ;D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27