Wrecking Crew test play

Started by Bios, March 22, 2012, 01:24:49 AM

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Bios

I had the perfect idea for a Wrecking Crew character: Inherent Ability and special cards to bring a Battlesite down!

I also realized that no other character was specialized in wrecking battlesites, so that idea can add a lot of variety to the game.



Wrecking Crew (3E/ 5F/ 7S/ 3I) – I.A.: Successful attacks against Battlesite count toward Venture total.

Specials:
- Bulldozer (GO) – Acts as a level 5 Strength attack. If successful, Wrecking Crew's team's Strength Hits against Battlesite are doubled when determining Cumulative KO for remainder of game.

- Coward Beaters (BV) [OPD] – Play during battle and draw 1 card. On their next turn, Wrecking Crew may make as many attacks as possible.

- Piledriver (IH) – Sort through Draw Pile and/or Dead Pile, choose 1 Battlefield* card usable by Wrecking Crew and place in hand. Reshuffle Draw Pile.

- Thunderball (GP) [OPD] – Play during battle. For remainder of game, Wrecking Crew's team may draw 1 card after making a successful attack against Opponent's Battlesite.

- Wrecker (PS) [OPD] – Acts as a level 9 Any-Power attack +1 for each hit on Wrecking Crew's Permanent Record or Current Battle.

* Battlefield cards are a new type of card to replace Basic universe cards. They've been successfully test played and will be available with my Spider-Man Foes homemade set.


Test-play:

I built a team with Silver Surfer, Wrecking Crew, JLA Jr. and Professor X (R), and also Any Character specials.



My friend had a DC based team with Lobo, Legion of Super-Heroes, Blob and Aquaman (R), using Gotham City as Battlesite.

All characters are from OverPower 2nd Edition homemade sets, of course!


* Spider in his luck day. Despite his ugliness, he has a great heart! ;D

Our major concern was if Thunderball special was too strong. And it is strong indeed! While I had Thunderball in play, the strategy was throwing everything against the battlesite. Every time the battlesite gets a hit, you can draw 1 card from Draw Pile.

The first game with Thunderball in play, it was decisive and I put the Gotham City down! But in the second game, my opponent negated in his defensive turn. I played it again later, using Web-Headed Wizard, but it was too late and my opponent was venturing for the winning. I put some hits in his battlesite and got some card advantage, but he just KO'd my Wrecking Crew, reducing my Venture to zero... :-[

Our third game was just one of those games in wich nothing seems to work as planned and I lost again. So it won just 1 from 3 games. Nothing conclusive yet, of course.

I also learned that using Wrecking Crew with Any Characters is not a good choice. Playing DoW while trying to destroy a battlesite is like hit a character with two cards from the same power type.


* From right to the left: JLA Jr using the Crymson Gem of Cittorak and Wrecking Crew with the Wrecker placed.


* Spider's team, during a bloody battle


* Starting a new game with no duplicates


breadmaster

you killed spider!

'His family's all rats. He'll grow up to be a rat.'

anyways, the cards photograph beautiful!  now i see why it's so expensive to print up a set

as you know, i LOVE that wrecking crew concept!  hope testing doesn't force them to be eliminated

Jesse

Great concept - I've always loved the Wrecking Crew. I do think adding some "battlesite destroying benefits" is a really nice concept.

Great Work!

Quote from: breadmaster on March 22, 2012, 02:52:18 AM
anyways, the cards photograph beautiful!  now i see why it's so expensive to print up a set

Agreed! They look awesome.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

Bios

Quote from: breadmaster on March 22, 2012, 02:52:18 AM
you killed spider!

'His family's all rats. He'll grow up to be a rat.'

anyways, the cards photograph beautiful!  now i see why it's so expensive to print up a set

as you know, i LOVE that wrecking crew concept!  hope testing doesn't force them to be eliminated


LOL! I know Spider since 96' and its always funny to mock him. He is a great friend.

I wouldn't eliminate wrecking crew anyway. The worst scenario would be restricting its specials someway.

Jesse

Quote from: Bios on March 23, 2012, 01:38:11 PM
Quote from: breadmaster on March 22, 2012, 02:52:18 AM
you killed spider!

'His family's all rats. He'll grow up to be a rat.'

anyways, the cards photograph beautiful!  now i see why it's so expensive to print up a set

as you know, i LOVE that wrecking crew concept!  hope testing doesn't force them to be eliminated


LOL! I know Spider since 96' and its always funny to mock him. He is a great friend.

I wouldn't eliminate wrecking crew anyway. The worst scenario would be restricting its specials someway.

Would you happen to have your Wrecking Crew available to print  ;)
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

steve2275

what about making pilderiver basic universe cards count toward damage and venture total for remainder of game

Jesse

Quote from: steve2275 on March 24, 2012, 12:34:24 AM
what about making pilderiver basic universe cards count toward damage and venture total for remainder of game

That's an interesting concept - I think it would fit the Crew perfectly!
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster


Bios

#9
Our playing group just attended a meetup last Wednesday and I decided to give Wrecking Crew a new try.



This time I built a deck with Lex Luthor: Warsuit, X-Babies, Wrecking Crew and Mr. Fantatic in reserve.
The main idea was to bring opponent's battlesite down before getting "New Lease on Life" event. For those who don't remember, that event causes players to reshuffle dead pile and power pack back into draw pile. With his battlesite down, opponent should have a hard time with all unusable activators back into his draw pile. I also had Luthor's Art of the Deal, wich works exactly as Viking Pyre and is very usefull to improve timing in that deck.

Marcelo was my opponent this time. He had a well constructed deck with Swamp Thing, Constantine, Iron Man: OA and Professor X in reserve. A nice energy/intellect mix, plus some strength with Swamp Thing and Iron Man.



Game 1: I was lucky enough to draw "Thunderball" in the first hand and got Marcelo's battlesite down by round 3. After that I got an easy game, getting card advantage every battle while my opponent had to discard his precious activators! Victory was mine...

Game 2: Things didn't work so well for me this time. My surprise "reshuffle event" showed up too soon and had no effect at all. Actually my opponent got one "negate" back with the event. Thunderball was negated by round 4, I guess, and Art of Deal didn't help either. The game lasted till power pack in a bloody duel, since no deck was very defensive. At least Marcelo won by venture, with Professor X and Constantine on front line against my last standing man, the X-Babies!


Marcelo is focused in killing the Crew!

I think the Wrecking Crew did ok and I am pleased enough with the character. Its not a game winner character, but it can provide lots of fun by adding a new strategy and not being just more from the same.


drdeath25

Those are VERY nice homemades, and im very glad your playgroup is so large! Thunderball does seem very powerful, but i dont think its "too powerful".

That deck might run into problems against a Any-Hero deck though, lol  ;)

Nice work.

breadmaster

looks like you gents were having fun!

are you playing in an abandoned deli?

garose74

How's the Spidy set comming on Bios?

Bios

Quote from: drdeath25 on August 11, 2012, 03:28:25 AM
That deck might run into problems against a Any-Hero deck though, lol  ;)

Nice work.

You are right, it doesn't work against any heroes. The best thing to do is using something to compensate.
Thank you for the compliments!

Quote from: breadmaster on August 12, 2012, 03:26:55 PM
are you playing in an abandoned deli?

Sort of,  it turns into a bar during night. The funny thing is no one else enters a bar with a bunch of nerds. We are lucky they didn't throw us out!


Quote from: garose74 on August 23, 2012, 12:33:33 PM
How's the Spidy set comming on Bios?

You tell me!



I hope we can finish in one month or two. Its really hard to find volunteers for proof-reading and editing. We started with 3 volunteers and 2 of them just quit. Fortunatelly I got to replace one of them.

May the force be with you, mattkoz and Demacus! Hope you guys can stand till the end, we will get there... eventually! ;D

TGW

So it's a deli in the day and a bar at night? If so, I have to laugh, a good friend of mine actually put together a business proposal for a Deli/Bar a few years ago. The plan was for a deli in the day and a bar at night. We all thought the idea was pretty ridiculous, partly because my friend was working at a deli in the day and was bartending at night, so he basically just combined his two jobs into one business venture. Wow, that's something else.