biggest character threats

Started by steve2275, May 29, 2012, 03:49:00 AM

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gameplan.exe

#1
Quote from: steve2275 on May 29, 2012, 03:49:00 AM
who would you say are the say 20 biggest overall

Well, do you mean the biggest threats because of the offense they possess? or do you mean the biggest threats to the plans I'm making (because of their AO, or AD, or HQ type cards)?

Mr. Fantastic is always a big threat because he's a max-8 with off, def, and an HQ-Special.

Marauders are always a big threat because of their potent offense and Vertigo

Spawn is always a big threat because of max-8, big offense, and big defense

Heroes for Hire are always a big threat because of max-8 and potent, potent offense

Scarlet Witch can be quite the threat because of her negates, decent numerical attacks, and her UNtargeted displace Special (AI).

X-Man is a big threat with his max-8, potent offensive potential, and he has good team-defense.

These are just a few that immediately came to mind, that I think would be in the top 20 overall. Some others that come up in our group regularly...

Cyclops is always a big threat because of his killer offensive potential
Quicksilver is sometimes targeted quickly because he has good offense, too
Jubilee is sometimes targeted quickly because she has such good defense

In general, though, the most important thing when assessing threat levels is to do it subjectively and actually not objectively. So, when you see your opponent's Front Line, you need to be able to quickly identify some of their key strategies/potential, assess the situation (I said that like Dane Cook), and target appropriately.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#2
better add
havok
iceman
steel(at least thats who breadmaster goes after  ;) moreso than eradicator and superman)
bishop (suprised he wasnt mentioned)
cable   (suprised he wasnt mentioned)

gameplan.exe

Quote from: steve2275 on June 07, 2012, 03:43:21 AM
better add
havok
iceman
steel(at least thats who breadmaster goes after  ;) moreso than eradicator and superman)
bishop (suprised he wasnt mentioned)
cable   (suprised he wasnt mentioned)

my list was, in no way, meant to be exhaustive. I'd certainly include Bishop (high offense, good tricks) and Cable (high offense, good defense) and Iceman (high offense, good defense).

Havok would be a secondary target for me, since he doesn't offer much threat aside from 2 OPD attacks (and possibly his Brotherhood card, depending on my own lineup).

As for Steel, like I said, it's all about subjective threat levels. So, on a team with Superman, Steel, and Eradicator, Steel probably IS the biggest target because he has the most threatening card (HQ).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27


gameplan.exe

Quote from: steve2275 on June 10, 2012, 09:35:49 AM
what about banshee  nightcrawler and xavier?

all three tend to be kinda low priority (i.e., very subjectively targeted).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

steve2275

#6
well
banshee nightcrawler captain america dr strange quicksilver silver sable penguin
each have multiple ways of stringing specials together
http://overpower.ca/tools/battlesites.php
and of course theres hfh and their 5 tw cards and multiple threat specials

gameplan.exe

Quote from: steve2275 on September 06, 2012, 06:12:01 AM
well
banshee nightcrawler captain america dr strange quicksilver silver sable penguin
each have multiple ways of stringing specials together
http://overpower.ca/tools/battlesites.php
and of course theres hfh and their 5 tw cards and multiple threat specials

They do, but that's not always a big enough threat to make them a top target. The bigger "threat" is the teammate avoids that are in there (nightcrawler, capt.am). Also, with the Marvels, Dr.Strange and Silver Sable would typically be Reserve characters (imo), and also I tend to see penguin in Reserve (if at all). Quicksilver and Banshee both do, indeed, have some good offense, though. Again, not always a big enough threat. Although, one of my favorite teams typically gets Banshee targetted first (Dazzler, Storm, Banshee, Sunfire[R]).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

rucker73

Other characters to get a quick boot would probably include...

Invisible Woman (Team D and killer inherent)
Sentinels (Team D, off power 7, dual 7's for teamworks)
X-Babies (just because!)
Beyonder (see above)
Holocaust (Negate, Multi 8, dual power grid)
Any Beast (especially with S&G)
Captain America (max 8, team D, 3 offensive OPD's (with Marvels)
Starjamers (Killer specials)
Ghost Rider (see above + his inherent)
"Wade! into action!"

gameplan.exe

Quote from: rucker73 on September 29, 2012, 02:36:46 AM
Other characters to get a quick boot would probably include...

Invisible Woman (Team D and killer inherent)
Sentinels (Team D, off power 7, dual 7's for teamworks)
X-Babies (just because!)
Beyonder (see above)
Holocaust (Negate, Multi 8, dual power grid)
Any Beast (especially with S&G)
Captain America (max 8, team D, 3 offensive OPD's (with Marvels)
Starjamers (Killer specials)
Ghost Rider (see above + his inherent)

definitely. again, it's all about individual stategy and team balance. I have a Gambit & XTernals team built (Starjammers, Gambit, Jubilee, Deathbird [F]) and it's about 50/50 for who gets attacked first, Jubilee or Starjammers. They each have good specials, one for Off, one for Def. Then again, the most recent deck I built for my mom (yeah, i said my MOM plays overpower!  ;D) has the line-up: Scarlet Witch, Invisible Woman, X-Man, Dr. Strange [F]. So, with a Front Line like that, it's really picking your poison. I almost choose who I'll attack based on nothing more than what I see placed first! Some decks are just like that  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

You guys didn't even mention how awesome She-Hulk is.  Always a target.

When I play Hulk or Wolverine, they always get attacked first.  But that's because everyone knows they're my favs.  Hulk doesn't have as many good specials as I would like, so I sometimes only play Power Leap and Enraged, because he gets knocked out fast.  Wolvie is a more justifiable target.  I think he's pretty good all around.  I don't know if he'd make top of the list of great characters, but he's certainly awesome. 

Including The Marvels, Daredevil gets quite a boost.  Colossus too... Colossus is awesome anyway, but with Stoic Defender, he's hard to leave out of ANY strength deck. 

Alpha Flight has some good cards... good O, good teammate D... I like teammate defense.  Goes a long way.  Any characters that protect teammates or negate special cards are great.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

steve2275

#11
special spectrum analysis
nightcrawler(of muir island team and wundagore mountain team) (attack including bonus)
swashbuckler to blindside to acrobatic precision(6) to disappearing act(7)  16 actual damage
swashbuckler to blindside to acrobatic precision[6) to  tatical teleport 8      17 actual damage
swashbuckler to blindside to acrobatic precision(6) to vicious teleport(11)  20 actual damage
swashbuckler to blindside to vicious teleport(11) to disappearing act(7)     14 actual damage
swashbuckler to blindside to vicious teleport(11) to tatical teleport 8          22 actual damage
swashbuckler to blindside to vicious teleport(11) to acrobatic precision(6)  20 actual damage
swashbuckler to blindside to disappearing act(7) to tatical teleport 8          18 actual damage
swashbuckler to blindside to disappearing act(7) to vicious teleport(11)      21 actual damage


quicksilver(nightcrawler's wundagore mountain teammate)is also a member of the asteroid M team
rapid-fire punches to superspeed(3) to fast and furious(6) 8 total damage
rapid-fire punches to fast and furious(6) to high-speed impact(12) 17 total damage
of course playing an ally,activator that allows for extra attacks or a-next can also help

gameplan.exe

Quote from: steve2275 on February 04, 2013, 11:59:49 PM
special spectrum analysis
nightcrawler(of muir island team and wundagore mountain team) (attack including bonus)
swashbuckler to blindside to acrobatic precision(6) to disappearing act(7)  16 actual damage
swashbuckler to blindside to acrobatic precision[6) to  tatical teleport 8      17 actual damage
swashbuckler to blindside to acrobatic precision(6) to vicious teleport(11)  20 actual damage
swashbuckler to blindside to vicious teleport(11) to disappearing act(7)     14 actual damage
swashbuckler to blindside to vicious teleport(11) to tatical teleport 8          22 actual damage
swashbuckler to blindside to vicious teleport(11) to acrobatic precision(6)  20 actual damage
swashbuckler to blindside to disappearing act(7) to tatical teleport 8          18 actual damage
swashbuckler to blindside to disappearing act(7) to vicious teleport(11)      21 actual damage


quicksilver(nightcrawler's wundagore mountain teammate)is also a member of the asteroid M team
rapid-fire punches to superspeed(3) to fast and furious(6) 8 total damage
rapid-fire punches to fast and furious(6) to high-speed impact(12) 17 total damage

in either Wundagore Mountain or Asteroid "M" a player is likely to be using Scarlet Witch, as well. She seems like the bigger threat with her AI/AO/AQ combo. Her inherent does help as a deterrent, but not usually enough.

in Muir Island, Nightcrawler might be a number one target, but it'd be pretty subjective, depending quite a bit on his teammates. If Colossus or Shadowcat are there, I'd be more concerned with/for them.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

Cumulative or Spectrum ko?  Which do you guys find is the most efficient way of knocking dudes out?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Jack

Spectrum is much quicker usually. I haven't really looked at the numbers but I'm guessing that 60-70% of the KO's that are recorded on our videos are Spectrum.