so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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breadmaster

i'm not too interested in creating new characters

for sentinels, i was thinking of a KL...call it 'reformat' or something

breadmaster

for absorbing man, i was thinking of something like morph's power mimic opd.

i was even thinking of something ultra powerful.  'shift any attack from absorbing man or teammate to one of opponent's front line characters.  opponent may defend' opd

this is VERY strong, but i think absorbing man can use it

breadmaster

here are some other suggestions we (bbh and i) came up with

serpent society: avoid 1 attack.  opponent must discard 1 card from hand

hydra: exchange this special for any 2 cards in dead pile (opd)

the hydra card keeps the 'cut off one head, and two replace it' theme, and gets rid of the 'clunkiness' of the previous suggestion

Nate Grey

Definitely an eye-opening OPD for Hydra that totally fits into their famous saying.  :) Would it be any 2 cards playable by Hydra only or are you thinking going all out for any cards whatsoever in the dead pile?

breadmaster

here's a couple more ideas i came up with

hellfire club: KL (long term plans?)

puppet master: a new universe opd

now, these are both characters i use, and both cards will benefit the decks i use them in.  so someone will have to call me out on this one if they think they are too powerful or such

TGW

#36
Quote from: breadmaster on September 24, 2012, 03:48:26 PM
here's a couple more ideas i came up with

hellfire club: KL (long term plans?)

puppet master: a new universe opd

now, these are both characters i use, and both cards will benefit the decks i use them in.  so someone will have to call me out on this one if they think they are too powerful or such

Puppet Master is a beast, IMO, and one of my favorite characters to use in OP. I like to pair him up with Shadow King and Reyes, or Leader in place of Reyes if it's a villain only theme. For a 16 point max 6 grid, it's probably too strong a special (Puppet Master has several good specials already), but I really like it and wouldn't be against Puppet Master having a New Universe OPD. In fact, I'm all for it.

I also like the KL special for Hellfire Club (a special Puppet Master shares).

Two ideas regarding a special for Absorbing Man; perhaps something along the lines of Absorbing Man being able to 'absorb' an attack (power card only or open to any attack?) and either not have it count toward his damage or toward venture. The second idea would be a special that allows Absorbing Man to redirect an attack back to the attacker. So if Absorbing Man is attacked with a 7 Energy card by Magneto and uses the special to 'absorb' the attack/defend it, the 7 energy would count as a hit on Magneto. If it's too strong of a special, maybe the hit would only count for damage and not for venture. A couple ideas to consider.

The modified Hydra special you posted is really good.

gameplan.exe

Quote from: breadmaster on September 24, 2012, 03:48:26 PM
here's a couple more ideas i came up with

hellfire club: KL (long term plans?)

puppet master: a new universe opd

now, these are both characters i use, and both cards will benefit the decks i use them in.  so someone will have to call me out on this one if they think they are too powerful or such

It's not that i think an EN would be too strong for Puppet Master, per se, but I think it might pigeon-hole him a little with his HB Special... Also, I don't really know F4 story lines, so help me out. What's the context for a mission reset card? i.e. Is thee a comic book referrence?
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

yeah, it was mainly to take advantage of pup's HB

as for continutity wise:  like most villains, he retreats out of sight when things are going against him.  game-wise, this is reflected by losing the battle but (hopefully) winning the war.  and unlike most villains in overpower, he poses ZERO threat physically, so a retreat card seems apt

for the KLs.  my thinking here is that it's a GREAT card.  but so few characters have it

xbabies of course will make use of it

falcon/samson/puppet master aren't usually characters you can just throw into a team for the KL

that leaves captain britain and mercury.  both are decent, but don't show up in decks often. 

i've made my feelings on DoW known, and imo, the more cards to counter it, the merrier

TGW

I know Dr.Doom already has a 'Doombots' related special, but I feel like the KT special would benefit him and would be kinda comic accurate. It would allow Doom to slow down a character, forcing them to waste an attack that doesn't count toward venture before being able to attack for the rest of the battle.

The LA special would be a good fit for the Sentinels, who have laid waste to the X-Mansion on a number of occasions. 

BigBadHarve

Quote from: TGW on September 24, 2012, 08:56:17 PM
I know Dr.Doom already has a 'Doombots' related special, but I feel like the KT special would benefit him and would be kinda comic accurate. It would allow Doom to slow down a character, forcing them to waste an attack that doesn't count toward venture before being able to attack for the rest of the battle.

The LA special would be a good fit for the Sentinels, who have laid waste to the X-Mansion on a number of occasions. 

I think, while perhaps not inappropriate, at KT for Doom would still be underpowered. This is one of the most dangerous villains in the marvel universe, and his cards simply do not reflect that. If a KT, maybe amp it up a bit - maybe an OPD affecting the opponent's entire team for 2 or 3 hits.

"Opponent's team may not attack until this special has been hit with 3 attacks. Hits do not count to venture. OPD"

Hmm... I kind of like that....

-BBH

TGW

Quote from: BigBadHarve on September 25, 2012, 03:34:40 PM
Quote from: TGW on September 24, 2012, 08:56:17 PM
I know Dr.Doom already has a 'Doombots' related special, but I feel like the KT special would benefit him and would be kinda comic accurate. It would allow Doom to slow down a character, forcing them to waste an attack that doesn't count toward venture before being able to attack for the rest of the battle.

The LA special would be a good fit for the Sentinels, who have laid waste to the X-Mansion on a number of occasions. 

I think, while perhaps not inappropriate, at KT for Doom would still be underpowered. This is one of the most dangerous villains in the marvel universe, and his cards simply do not reflect that. If a KT, maybe amp it up a bit - maybe an OPD affecting the opponent's entire team for 2 or 3 hits.

"Opponent's team may not attack until this special has been hit with 3 attacks. Hits do not count to venture. OPD"

Hmm... I kind of like that....

-BBH


I like that idea a lot, BBH. I was also thinking that the Special was a bit underpowered for one of the premier villains in the Marvel Universe.  Yes, it would have to be a OPD, but I think it would make Doom a very valuable character, that's three attacks that don't count toward venture. It's almost like a mini-DOW against a team, I'm sold.

breadmaster

i LOVE the idea of a KT opd

to me it would be a perfect card for dracula (undead hordes).  it seems to be powerful enough to complement his crappy specials, but not too powerful to make him overpowered...;)

BigBadHarve

Quote from: breadmaster on September 26, 2012, 12:02:01 AM
i LOVE the idea of a KT opd

to me it would be a perfect card for dracula (undead hordes).  it seems to be powerful enough to complement his crappy specials, but not too powerful to make him overpowered...;)

That one card would be a boon to whichever character gets it. Though honestly I think Dracula is worse off than Dr. Doom. And as long as Doom gets that negate I'm pining for, I'm happy. :P

-BBH

breadmaster

it seems harv and i can't agree on doom's special, so i'll throw out another powerful alternative.

genius counterattack:  negates the effect of one special card played by opponent.  opponent may not play special cards for remainder of battle (opd)

that baby is JUICY!  too much so?...let's hear it. 


dracula is an interesting case.  his grid is better than doom's, but he's 2 points more.  his specials are better than doom's, but not significantly (i know some swear by doombots...i am not one of them).  drac also doesn't appear on a location