so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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Hotobu

Magneto is still a badass. 11 Anypower, AV special, AR 6 (Yes it's in his main type, but a 6 is still good) and he's got the 4 multipower + followup. Repel object isn't great, but teamwork attacks are pretty common, and placed it's a deterrent to these attacks, and gravity alteration isn't half bad either because placed teamworks are fairly common. Again, not every character needs to be great. He's got a great grid and respectable specials. I don't like the Mugen mentality that every character needs to have an array of crazy stuff. I like the idea of The Marvels, but quite a few of the cards are just way too strong. I think OP games should be a boxing match and not a slugfest.

thetrooper27

You said "to ever justify putting him up front".  Play him up front with some other cool energy characters and you won't ever have to say that again bro.

And making it a slugfest is what most people want.  Have you ever enjoyed watching The Avengers "box" with Ultron?  Nah... I'd rather see a slugfest!
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

I don't even know what part of what I said you're referring to, or what point you're attempting to make.

thetrooper27

"Currently Magneto is the perfect reserve. One big attack, and an AV special if you like to put in two. There are so many other good energy heroes that he'd have to get several good cards to ever justify putting him up front."

You said this, then gave plenty of good reason to put him up front by justifying his specials.  I just thought that was pretty strong language to say he would have to get several good cards to ever justify putting him up front.  Just me...

And the slugfest comment speaks for itself!!!  I hate it when it happens to me, but I like knocking out a dude in one turn! ;D

Glad you're joining the fun of posting about this awesome game, bud!
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Hotobu

My point is that he's fine in reserve because he's got a great grid that'll probably backup your frontline characters and a big hitting special, but if you do decide to put him up front he's still very formidable. I just don't see the need to give him anything else.

breadmaster

i don't understand that statement...'he doesn't need anything else'

technically, noone 'needs' anything else.  the point is, it's a set where each villain in the game gets a new card; why would magneto not get one?  same with xbabies and marvels.  even if it's a very weak card (anypower AA), they should at least get SOMETHING

thetrooper27

How about:

Magneto: Brotherhood of Mutants - Acts as a level 6 Fighting or Strength attack.  Magneto may follow up with a teamwork card. (OPD)

One more offensive booster?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

steve2275

MAGNUS (JV) [OPD]
Acts as a level 6 Intellect attack. If successful, Opponent must reveal Hand and play open handed for remainder of battle (JV)

course thats not an official card

Bullio

#143
Quote from: thetrooper27 on December 14, 2012, 04:47:47 PM
How about:

Magneto: Brotherhood of Mutants - Acts as a level 6 Fighting or Strength attack.  Magneto may follow up with a teamwork card. (OPD)

One more offensive booster?

That doesn't exactly scream "balanced".  If you want to go that route, I think either "all front line teammates" or "any front line teammate may make 1 additional attack" would be a more reasonable follow-up.  And I would probably drop the value down to a 4 multi or 5 F/S.

Hotobu

#144
Quote from: breadmaster on December 14, 2012, 04:19:46 PM
i don't understand that statement...'he doesn't need anything else'

technically, noone 'needs' anything else.  the point is, it's a set where each villain in the game gets a new card; why would magneto not get one?  same with xbabies and marvels.  even if it's a very weak card (anypower AA), they should at least get SOMETHING

Don't be pedantic. You have to know I meant "need" as in something really good.

If you must give everyone a special and Magneto is going to get one it should be something on the defensive side. Magneto has 3 good offensive specials, but only 1 fairly weak defensive one. While there's no way this game can represent someone's strength relative to the comic Magneto is traditionally hard to hit. I think a DZ special would be in order. Maybe call it something like "EM field distortion." It's a special with a lot of flexibility, and makes him a team player.

thetrooper27

A DZ would be good.  With my example, I was trying to go with something new... since teamworks can't be followup actions, I thought it would be cool to make a special that broke that rule, cuz that's what specials do.  I made it a 6 because it's a OPD but if it would be better at 4, that's fine.  I was just going for something different.  I do feel that Magneto is low on defense, so maybe a special in that direction is a better idea. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

My brother gave Magneto a OPD:

Distort EM Field - For remainder of Battle, Opponent may not play cards with the word "teammate" on them.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

rucker73

#147
Why would that be a OPD...  Psycho Man has that exact card and it is non-OPD

Hate

"Opponent's team may not play any cards with the word "teammate" for remainder of battle. Affected cards do not have to be discarded."(KI)

I personally love this card, and it would be great to see it come up again with a more playable character...   or we could make Psycho-Man more playable!
"Wade! into action!"

gameplan.exe

Quote from: rucker73 on December 15, 2012, 11:42:12 AM
Why would that be a OPD...  Psycho Man has that exact card and it is non-OPD

Hate

"Opponent's team may not play any cards with the word "teammate" for remainder of battle. Affected cards do not have to be discarded."(KI)

I personally love this card, and it would be great to see it come up again with a more playable character...   or we could make Psycho-Man more playable!

You were totally correct on both fronts  ;)
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nate Grey

Lots of villains. I'm still only on the Cs.  :o You were right, Bread.

Crux – Spectrum Burst OPD (AQ) Acts as a level 7 Energy, Fighting, Strength, or Intellect attack.

Crux – Fire and Ice Shield (AD) Teammate may avoid 1 attack of 6 or less.

Quote from: ncannelora on December 15, 2012, 05:34:43 AM
My brother gave Magneto a OPD:

Distort EM Field - For remainder of Battle, Opponent may not play cards with the word "teammate" on them.

That's a good one!