so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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thetrooper27

As I was reading all these replies, I was getting a little worried about the cool Bullseye card that was losing all its coolness until I got to the end.  The BA is more what I was hoping for.  I really don't think Longshot's should hit him if defended, but the card is what it is.  Sorry Mr. Four-Fingers. :P  Is the Bullseye BA a OPD?  I'm assuming so.

Sinister... Kherubim, eh?... well, I can appreciate that.  But Merciless mutant STILL sux.  I guess this is good unless someone has another suggestion.

Post's card is pretty sweet, and I think the only one of it's kind.  I'm a Post fan!!!

And I can go for the Skull special as well.

Good chat here, fellas.   
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on February 15, 2013, 11:10:37 PM
As I was reading all these replies, I was getting a little worried about the cool Bullseye card that was losing all its coolness until I got to the end.  The BA is more what I was hoping for.  I really don't think Longshot's should hit him if defended, but the card is what it is.  Sorry Mr. Four-Fingers. :P  Is the Bullseye BA a OPD?  I'm assuming so.   

It would really need to be OPD.

Quote from: thetrooper27 on February 15, 2013, 11:10:37 PM
Sinister... Kherubim, eh?... well, I can appreciate that.  But Merciless mutant STILL sux.  I guess this is good unless someone has another suggestion.

You mentioned that lame lv.2 Fighting attack...
QuoteActs as a level 2 Fighting attack. May make up to 2 additional Fighting attacks against the same hero. (DH)

So then I was thinking, what if he had an EJ that was a 2F/8E or 2F/8S...? or what if he had a GJ (lv.4 EFSI, may make 1 add'l)...? EJ cards are always helped if you can bleed off some defense before firing them off, and leading with the DH, then maybe a low Power card, you could get that EJ to land. Or, with the GJ, you could lead with the DH and bridge with the GJ and finish with either his AR (lv.6 S) or his HR (lv.9 EI).

But then I wondered, if he had another attack (either one of those), would it really prompt someone to use the DH? It seemse more likely that a player would just go something like: 9, 6, 6, NEW, NEW, AG, and BZ or HS, and that gives him 7 Specials...

So, would some other attack really make the DH more appealing? Is there any point in trying to make the DH appealing? lol
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

It really does need more than one special to make it better... I would play 2 GJ's instead, so as good as that would be, it wouldn't amp up the 2.  He needs more than one Fighting special to make it good.  Since he will only get one this set, we would be waiting a long time for him to get another.  I'd say the MP is good enough.  It would be neat to see a new card for him, or a mirror of something in the Marvels, but halting negates is never bad, is it?
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

#303
yeah, bullseyes BA would be opd

*edit*: here are the remainders

CEREBRO
GREY KING (a strength tm ad from reserve suggested...it fits, but he'd be forever doomed to reserve)
HOBGOBLIN
KREE
MERCURY (i suggested an AI from reserve, but i'm not too sure yet)
MORBIUS
SHIAR
XAOS


thetrooper27

I recently read Amazing Spiderman:  Big Time, featuring Hobgoblin.  He was a new guy (Phil Urich, nephew of Ben Urich), and he had a sonic scream that was so awesome that it killed the previous Goblin (who returned to work for Kingpin... straight made his ears and nose bleed out) and Spidey had to make this new suit just to take the guy on.  In addition, he had some new Goblin weapons, like a flaming plasma sword and some new Goblin wings for flying/gliding. 

All of this drawn by???  Humberto Ramos.:) 

Someone PLEASE make my day.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

gameplan.exe

Quote from: thetrooper27 on February 16, 2013, 05:34:26 PM
It really does need more than one special to make it better... I would play 2 GJ's instead, so as good as that would be, it wouldn't amp up the 2.  He needs more than one Fighting special to make it good.  Since he will only get one this set, we would be waiting a long time for him to get another.  I'd say the MP is good enough.  It would be neat to see a new card for him, or a mirror of something in the Marvels, but halting negates is never bad, is it?

The MP certainly fits his mold as uber-smart, too. Like, in a chess match, he's one step ahead of you (which is kinda how the MPs play).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

i've been looking at kree

they are dual grid with some good specials, yet are 22 for sum deck, and don't see much use. they have

AR: 7f
JV: 3e
EL: 7s OPD

but then they have 3 lousy cards (sentry/supreme intelligence and zarek)

the 7th card is yon-rogg, which is a weird one: Move all Hits from Current Battle into the Permanent Records of all Characters. Affects Venture total. (GF).  this can be very powerful, or more or less useless, depending on the situation

since kree is so expensive, i think they need some sort of gimmick that compliments this card...not sure what that is though 


mattkoz

Why doesn't Galactus have any special cards? I know he's all 8s on the grid, but wouldn't specials named for his heralds be appropriate?

Jack

#308
I consider Galactus' ability to play all (...maybe not the Intellect ones if you use the old version) teamwork cards as the main reason why he doesn't have any Special cards.

mattkoz

Quote from: Jack on February 22, 2013, 11:44:28 AM
I consider Galactus' ability to play all (...may not the Intellect ones if you use the old version) teamwork cards as the main reason why he doesn't have any Special cards.
I didn't think of that. Good point.

BasiliskFang

maybe he can have really weak opds. for instance, a 4 ar. 1-4 ag...

breadmaster

how bout a vertigo card for kree?  i also thought a 1-9 omni ad sounds good for shiar.  i changed grey king's 'strength attack', to 'strength icon' and added it to the list

KREE-interstellar empire: Play during battle. Any attack made on Kree or teammate may be made on Front Line Character of Kree's choice for remainder of battle. Character may defend. (LN)

SHIAR-oracle: Shi'ar or teammate may avoid 1 attack of 9 or less. (AD)

GREY KING-psychic warning: Teammate may avoid 1 attack with a Strength icon. May be played while Grey King is in reserve. (AD)

still needed

CEREBRO
HOBGOBLIN
MERCURY (i suggested an AI from reserve, but i'm not too sure yet)
MORBIUS
XAOS


TGW

I'd give Cerebro the same special Dr.Strange received in Marvels (1-6 avoid can be played from reserve). It would fit his character in a sense, especially in regards to Cerebro's X-Men.

I don't know if I would recommend giving the Kree an LN special. Have you playtested Kree with the LN? I worry about another 'Monumental' team gaining access to Vertigo, as that set was loaded with amazing specials.

breadmaster

you don't see marauders too often anymore.  if you think you can break the special, by all means, give me a decklist

thought of a morbius card

MORBIUS-midnight son: Acts as a level 9 Intellect Power card. May only be used to defend. May defend Morbius or teammate. (MH)

CEREBRO-the creator: Cerebro or teammate may avoid 1 attack of 6 or less. May be played from Reserve. (AD)

that leaves HOBGOBLIN and XAOS.  as i said before, xaos could REALLY use a personal defensive card, but i think it might be too much.  would a BJ or CW be too overpowered?  hobgoblin needs a real nasty card though, and i'm still stumped as to what that is...

BasiliskFang

Energy replica or tracking senses for hobgoblin?