so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

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breadmaster

yeah.  this is the info i could find on her.  but she doesn't seem to have that many appearances

i guess i can try to cobble together some specials from it:

Abilities
Zoe Culloden appears to be a normal human who is physically fit and possesses moderate knowledge of combat and weapon's handling most notably a sword.  Due to her employment with LL&L she is charged with maintaining and protecting the interest of the Firm even if it means safeguarding or endangering realities by allowing certain events to take place or helping change certain  timelines.

Her one innate talent is her ability to adapt her speech and inflection, changing her voice pattern and accent to match her environment, a talent nurtured by Mr. Chang in the Company. A handy talent to have when she is employed for a firm with Geographically scattered interest.

Tech
As an employee of LL&L she possesses a myriad of advance future, alien and alternate dimensional technology. Her standard technology is a technological wrist band and wrap around goggles. Her wrist bands are an advance scanner able to scan an individual down to the cellular and molecular level, It is also able to transport individuals into a surreal realites through an energy blast. notable character she used this on is Juggernaut  sending him to a completely different universe to prevent him from intervening with certain events on a global scale and allowing certain traumatic events to Marvel to take place.
 
She also possesses aura-cloaking dampers, infrared shields and psi suppressors making her invisible to humans, electronic sensors and psi talents. she uses this technology for prolong observation individuals of interest and remaining out of phase with reality.   

thetrooper27

I remember her being in a good run of Deadpool... I think she's 6 Intellect worthy. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

garose74

Quote from: thetrooper27 on March 16, 2013, 10:15:17 PM
I remember her being in a good run of Deadpool... I think she's 6 Intellect worthy.

Expediter had runs in both Deadpool (1997) from around issue #8 to #17 and Wolverine (1988) between issues #79 to #100 and #111 for thoes involved in finding images for cards.

thetrooper27

I have both runs of those comics, but I do NOT have a scanner.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

halcyon1234

Quote from: breadmaster on March 15, 2013, 04:32:14 PM
Her one innate talent is her ability to adapt her speech and inflection, changing her voice pattern and accent to match her environment, a talent nurtured by Mr. Chang in the Company. A handy talent to have when she is employed for a firm with Geographically scattered interest.

So she uses this ability not to distract, disguise or deceive, but to fit in-- to make her seem like a native or one of the locals. Probably cuts through a lot of red tape. How about Dazzler's Pinpoint Laser?

4EI: Acts as a level 4 Energy or Intellect attack.  Not affected by Special cards already in play. (NJ)

Quote
Tech
As an employee of LL&L she possesses a myriad of advance future, alien and alternate dimensional technology. Her standard technology is a technological wrist band and wrap around goggles. Her wrist bands are an advance scanner able to scan an individual down to the cellular and molecular level

Good non-OPD fodder.  Looks to be a very passive, non-damaging but highly informative item.

Scanning Goggles
Play on target as an attack. If successful, opponent must play open handed for remainder of battle OR look through opponent's Battlesite OR look at the top 8 cards of opponent's draw pile and return in same order.

Quote
It is also able to transport individuals into a surreal realites through an energy blast. notable character she used this on is Juggernaut  sending him to a completely different universe to prevent him from intervening with certain events on a global scale and allowing certain traumatic events to Marvel to take place.

The boring card would be "Target may not attack for remainder of battle".

I'd want to make that a bit more fun and interesting-- taking them out for multiple rounds somehow.

"Acts as a level 5 energy attack. If successful, target may not play non-defensive cards for remainder of game. At the start of each battle, opponent may remove a hit from target. This special may not be remove while there are other Hits on target's record. OPD."

It could be a useful anti-hit-stacking card. On a normal character, it would take them out for 1-2 rounds. Maybe instead move them into reserve and don't allow them back up?  It's possibly game-breaking if they're the only character left on a team. Not 100% sure how the rules handle an empty front-line, but I wouldn't be opposed to massively punishing a hit-stacker deck. It's not like this is unblockable.

Or if we want to go crazy:

"Acts as a level 5 energy attack. If successful, opponent shuffles Character into draw deck.  When drawn, immediately place character into Frontline. OPD."

Quote
She also possesses aura-cloaking dampers, infrared shields and psi suppressors making her invisible to humans, electronic sensors and psi talents. she uses this technology for prolong observation individuals of interest and remaining out of phase with reality.

Boring: a version of Vision's card. "Avoid 1 attack with an Energy icon. For remainder of battle, E may not be attacked with Energy power cards."

More exciting:  "Avoid 1 Energy attack. For remainder of game, until Expediter attacks or this special is attacked, Expediter may not be attacked."

We should keep in mind LL&L as a battlesite. Right now they don't have much of a variety, and a lot of redundancy in there-- AD and AG avoid, a shift, a heal, a couple AA. They have a few tricks: Wolverine "Tracking Senses", Deadpool "Knock 'Em Silly", Psylocke "anti-negate for a round".

I do like the mini-Beyonder IA mentioned, but cards whose ability are tied to another named card are often fairly weak.  But we can give her a version of Skeletal Summoning.  "Chose 1 teammate's non-OPD special from Draw Pile and place in hand. Shuffle drawpile afterwards."

And something to play into her "exceptionally fit, combat-savvy human" role:

"Acts as a level 1 Fighting/Intellect attack. May make any number of additional attacks of 4 or less."


breadmaster

good stuff

about her stats: to anyone who's read her appearances, is she deserving of a double 6?

keep in mind that cyclops only has a 4f...is she alot better than him?

also, peter parker has 5i...should she be higher than that?

i honestly have no idea.  she'd have a tough time cracking the front line of any LLL team.  so it seems best to cater her specials around battlesite usage (as halcyon mentioned), and her being in reserve

TGW

breadmaster: the stats you posted on the prior page works just fine, replace the 5 intellect with a 6 and you're good to go. She should be 16 points and able to do something from reserve, be it playing one of her specials, attack/defend, etc.

breadmaster

another thought for an aspect

outer space-the vaccum: negates the effect of any one aspect card played by opponent

thetrooper27

Awesome aspect!

About Zoe:

I see what you mean about Spidey and Cyclops, but really Cyclops is a much better fighter than a 4, just as Spidey is much better in the brain department than a 5.  To keep her playable and well rounded, I would say dual 6's is a good bet for her.  She probably won't get up there in many competitive deckbuilds, unless you really crank out some mean specials for her.  I would think it's harmless to grant her the two 6's.  I always liked her in the Deadpool run... she's neat.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

halcyon1234

Quote from: breadmaster on March 19, 2013, 11:12:54 PM
another thought for an aspect

outer space-the vaccum: negates the effect of any one aspect card played by opponent

How about you bump it up a bit:  "Negate the effects on any one non-Special card played by opponent". 

If it only targets aspects, it'll just use up a deck slot, and almost never get any use. Against 75% of the decks, maybe you'll take out an A-Next. If you're lucky enough to draw this card at the same time they draw their A-Next.

I had a couple written down at home, will have to post later. I think one was:

Outer Space - Infinite Void (non-OPD)
Target Character must discard 1 placed card of Outer Space's choice. If successful, target may not have more than 1 placed card for remainder of game.

Demacus

Good idea on the Outer Space aspect, Bread.  Halycon makes some valid points about usefulness and a non-special card negate could really up it's usefulness.  Shutdown a double-shot, teamwork, ally, lvl 8 Power card that would be unblockable otherwise.  I'd toss a couple of those in a deck, unless it was OPD, of course. 

BasiliskFang


thetrooper27

Ya know, I like the idea of negating a non special card, but I personally wouldn't include power cards.  Teamworks, allies, etc... all fine.  Just not power cards.  The air supply of a deck is its power cards.  It just seems wrong to be able to negate a power card.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

breadmaster

yeah, vaccuum is too narrow minded to be of great use.  it'll have to be expanded somehow

some more ideas

latveria-castle doom: Latveria's team's actions with Intellect Power cards are +1 for remainder of game.

gamma base-gamma healing: For remainder of game, Gamma Base's team may draw 1 card from top of Draw Pile immediately after blocking an attack using a Strength Power card.

that last one is juicy!

steve2275

Quote from: breadmaster on March 29, 2013, 06:51:13 PM
yeah, vaccuum is too narrow minded to be of great use.  it'll have to be expanded somehow

some more ideas

latveria-castle doom: Latveria's team's actions with Intellect Power cards are +1 for remainder of game.

gamma base-gamma healing: For remainder of game, Gamma Base's team may draw 1 card from top of Draw Pile immediately after blocking an attack using a Strength Power card.

that last one is juicy!
gtamma juicy even