so i was thinking about ultimate evil

Started by breadmaster, August 12, 2012, 04:32:24 PM

Previous topic - Next topic

gameplan.exe

Quote from: breadmaster on May 20, 2013, 05:47:50 PM
I personally don't think so.  he needs good specials to justify his 23 points.  these specials are good, but I don't think they're TOO good.  we'll see what testing reveals

his only great card as I see it, is the draw for ko'd characters.  I think he needs another one (ie the FT) to make him worth attacking.  otherwise, the shift doesn't really serve a purpose.  he does have a built in strategy of trying to get to power pack (the +2 FROG with the shift)

I kinda agree with thetrooper27 on Cyke having the only non-OPD FT... but beyond that sentiment, if you want something that will make him a target, add a new strategy, and may even be more powerful, what about this:

Opponent must discard the top 5 cards from the Power pack into the Dead Pile.
- or -
For remainder of Battle, any Power card played by opponent must be discarded into the Dead Pile.

These would take the Power Pack goal to another level.

p.s., I don't think a 23 point character needs great specials to justify use, when they are also a Max-8, with a 7, and a 6.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

Top 5 from power pack to dead pile seems fair as a OPD, and its new, which I love.  The other would also be good, as long as it's OPD. 
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

steve2275

Quote from: thetrooper27 on May 20, 2013, 09:34:12 PM
Top 5 from power pack to dead pile seems fair as a OPD, and its new, which I love.  The other would also be good, as long as it's OPD.
i agree with you

TGW

I'm with the rest of the group; I like all the Mephisto specials except for the FT, it just doesn't fit his character IMO. A discard special as listed by ncannelora would be a better fit. Mephisto works best as a manipulator and he should have a set of specials to take advantage of that strength.

steve2275

Quote from: TGW on May 21, 2013, 01:49:05 AMA discard special as listed by ncannelora would be a better fit. Mephisto works best as a manipulator and he should have a set of specials to take advantage of that strength.
how about an IA? http://overpower.ca/wiki/IA

gameplan.exe

Quote from: steve2275 on May 21, 2013, 02:03:35 AM
Quote from: TGW on May 21, 2013, 01:49:05 AMA discard special as listed by ncannelora would be a better fit. Mephisto works best as a manipulator and he should have a set of specials to take advantage of that strength.
how about an IA? http://overpower.ca/wiki/IA

having an un-targeted IA Special would go a long way, too. It seems like the only 2 characters that have them that get a lot of use are Ghost Rider and Scarlet Witch.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

breadmaster

I really like the idea of the discard 5 to pair with the +2 FROG.  I don't think the other card works, since it's just FROB.  I don't agree that the discard 5 makes him more of a target though, so we should axe the shift then. 

if we replace it with another opd, an EN (new universe) fits in perfectly with his other 2 opds and 'power pack' goal.  altering the past also fits in with mephisto, ie: erasing spidey's marriage

Altered Reality: Play to concede battle.  All Mission cards Ventured this battle return to piles Ventured from. EN (OPD)

not nuts about that name though...


breadmaster

so i'm reading up on shatterstar, and it turns out this guy's abilities are far greater than in the early x-force books I read about him.  from the wiki:

His strength is superhuman enough that he is capable of wielding a heavy barbell as easy as a bo-staff and slam the Thing of the Fantastic Four through a window of the Baxter Building.

Shatterstar's speed and agility are considered enhanced enough for members of the Mutant Response Division to expect him capable of dodging point-blank automatic weapons firing from at least three trained agents.

He is an excellent military strategist and has had extensive training in many forms of the martial arts and interpersonal combat of Mojoworld; in particular, he is a master swordsman. His bones are hollow, making him far lighter than he looks and further increasing his athletic and acrobatic skills. He also has enhanced learning capabilities, being able to quickly learn and master languages and technology.

After Shatterstar returned from the Mojoverse, he demonstrated the ability to open an "X" shaped portal capable of teleporting individuals to their desired locations. This ability requires another individual to serve as the 'focus', picturing the destination. Creating such portals generates enough energy that it must be done outside, otherwise risking significant damage to any structure within which they are built. Shatterstar also requires a minimum of three to four hours to recharge between portal creation and since it requires his own energies this ability is not actually artificial but merely another aspect of his ability to channel his energies through his swords

...

now, anyone more familiar with the character, feel free to correct my interpretation of these in the stats below.  it also seems his teleportation and vibratory shockwaves should be opd, as it states they take a lot out of him. 

SHATTERSTAR

Energy: 6 (this may be too high, but if he can indeed dodge bullets, i'd say it's justified for speed alone)
Fighting: 7 (again, with all the stuff outlined above, it seems he could be an 8, let me know)
Strength: 5 (throwing thing around and that bo staff/barbell thing confuse me. 5 or 6 seems right)
Intellect: 5 (tactics/languages/tech savvy puts him in the Cyclops/cap/shadowcat tiers)

I tended to go on the lower side for most of those rankings, since he still comes in at 23 points!

Luck of the Father: Teammate may avoid 1 attack with a Fighting icon.  Shatterstar may draw 1 card from the top of the Draw Pile.  Discard duplicates. LO
Genetic Upgrades: Acts as a level 5 Strength attack. Attack may not be defended with a Special card. (JW)
Arena Tactics: Acts as a level 3 Intellect attack. If attack is defended, Shatterstar may draw 1 card from top of Draw Pile. Discard duplicates. (NK)
Vibratory Shock Wave: Acts as a level 11 Energy attack. Shatterstar may not attack for remainder of battle. (AS) OPD
X-Portal: Avoid 1 attack. May not be attacked for remainder of battle. CW [OPD]
Swordplay: Acts as a level 4 Fighting attack.  May make 1 additional attack. AA

didn't change too much for the specials from CoS.  beefed up shockwave to a opd, and added a boring ol AA (which could use a better name if anyone has one)

gameplan.exe

didn't know all that about Shatterstar either... I will say that it seems his energy is specific to abilities, tho, as opposed to a constant energy availability... does that make sense? seems like his E should mostly be rep'd through Specials...?

on that note, seems like the CW should be changed to cover a teammate (a la Spider-Girl's BJ to Gambit's (but still a CW-type)).
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

thetrooper27

That's a good idea on the CW.  I don't think any other character has that card played that way.
"wow...never notice how JACKED pym is in that pic before!" -breadmaster

Demacus

So based on Ncann's assessment, E: 4 F: 7 S: 5 I: 5?  21 points.  Not too heavy, but still stronger then average for deck building.

breadmaster

keep in mind, in op speed is rolled into the energy stat

gameplan.exe

Quote from: breadmaster on May 23, 2013, 03:18:39 PM
keep in mind, in op speed is rolled into the energy stat

this is true, but Nightcrawler can teleport and he's a 6. Also (to the dismay of many) The Flash has a 6, too. I'm just not too sure he should really have anything higher than a 5...
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Demacus

I would think Agility-type speed would be rolled into the fighting stat, which is slightly different from Flash/Quicksilver style of speed.